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expression editor, is there some where i can get more details on this?
by Braydon_SFX ·The Expression Editor is like the Attribute Browser. You can navigate and locate attributes. You can also add functions in the Expression Editor. You can't do that in the Attribute Browser. -
Any Updates on Custom Collision Polygons?
by Zenith_Gameworks ·Joints are also important but I think it's rather ridiculous to only be constrained to circular and square collisions. In any case though, when could one expect either of these features to be added? H -
Volume knob - how to constrain rotation?
by RThurman ·Next you need to keep track of three attributes. For kicks lets call them oldAngle, newAngle, and changeInAngle. They all deal with the angle of the mouse from the center of the volume knob. -
State of GameSalad on 7-31-2013
by FallacyStudios ·IMHO I attribute much of all this amazing progression, steam rolling, and community communication to @CodeWizard and many of the other newer staff. Nothing against the older staff, but it just seems l -
Vector to angle question.
by LumpApps ·constrain selfposition.X to -
Scene size change question...
by iZeeBo ·what you can also do is you can just go to scene which is next to game which is selected already. but make sure that you are in the scene that you want to edit. then you get a second attribute box wit -
Gamesalad Mission Achievement Help.
by Mattcus ·I know, but then I would need, an attribute for every achievement. Is there any way around this? -
Gamesalad Mission Achievement Help.
by KevinCross ·You can access a table value in the first part of a rule if right outside it you set the table value into a game attribute, then use the game attribute in the rule. This is how I currently check table -
Why so many glitches in my project?
by matarua ·You can not interrupt a interpolation in progress - with something I did today I was interpolating the camera and half way through the interpolation I did a change attribute for .05 of a second but th -
Why so many glitches in my project?
by Hymloe ·Interpolate will mess up your logic. Don't use it with actors that need to detect collisions. (Lame, I know). -
"31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project
by Hymloe ·I think that point #17 ("Don't use Display Text") is suggesting that you don't use it because as a side effect it adds an extra "Constrain" behaviour to your projec -
How do I make an image rotate in the direction it is moving?
by tatiang ·http://forums.gamesalad.com/discussion/55403/constrain-rotation-to-self-motion -
How to destroy a different actor then 'this actor'
by -Timo- ·change attribute 'destroy' to true -
How to destroy a different actor then 'this actor'
by -Timo- ·yes you can ^^ first make a boolean attribute, lets say we call it 'destroy' -
Trouble with some behaviours
by BasGoodboy ·Only I need the rule for changing the Sleep attribute Boolean from false to true. -
Trouble with some behaviours
by Braydon_SFX ·know those, you'll be able to create your sleep attribute and buttons. You'll have a much better understanding about how to do it. -
Trouble with some behaviours
by BasGoodboy ·'For your hour of sleep, create a Boolean attribute called Sleep. Set it to false. -
"31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project
by tenrdrmer ·These Days I spawn crap like a maniac and constrain away if its what i need to do. I also use pause all the time its great. -
Help in Bubble Shooter Game
by joshiwu ·Ive never seen those tuts, or templates, but If there are tables in the gameproject(Look for a tables tab), One of them is probably for counting connected "bubbles." So I would specu -
Trouble with some behaviours
by Braydon_SFX ·For your hour of sleep, create a Boolean attribute called Sleep. Set it to false.