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Since upgrading to 0.10.2, my game level does not load
by Hymloe ·This got fixed for me in a later update, where the reading in of table data and attribute data seemed to be fixed. All good now, cheers. -
"31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project
by Hymloe ·5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it. -
"31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project
by Hymloe ·5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it. -
SOLVED - Bug? Boolean changing itself to true on its own
by LooseMoose ·EDIT: I narrowed my problem down and it is definitely the load attribute that fires at the start of the game that changes the boolean to true. Because when I turn the rule off my boolean stays false w -
Respawn enemies when actor is destroyed
by ycan ·create a reset (BOOL) attribute, than when you pressed reset button change attribute ->yes, if reset attribute yes, spawn actor -
Help on creating a rule. stuck.
by natzuur ·In this case, yes it would be one attribute for all. But you could do it with one each in a pretty similar manner, more logic would be needed however. -
Help on creating a rule. stuck.
by VolontaArts ·@natzuur for this to work they need to all be under one attribute? lol because i made one for each character before and starting to think thats not how ur method works. -
Help on creating a rule. stuck.
by natzuur ·When attribute ≠ (does not equal) id interpolate away. -
Help on creating a rule. stuck.
by VolontaArts ·i have on the button to select which character you want a attribute with (slidecharacter+1)%2 so ill change the 2. then the characters have when attribute =1 interpolate... so how can i write them to -
Help on creating a rule. stuck.
by natzuur ·Not sure what rule sets your using, I would just create a index attribute (we'll call it characterID) and use the mod function to cycle the numbers. So each char has its own Id (1,2,3,etc). -
3 months of search. Help
by natzuur ·Are you resetting the attributes game.ballonscreen to false before the change scene or right at the start (simple as a change attribute to zero with no rules placed on the scene)? Also the bottom rule -
Create balloon type object/rule which raises actor vertically
by -Timo- ·after 5 seconds change attribute -
Can I make physical games for education using GameSalad?
by BBEnk ·(Quote) -
Can I make physical games for education using GameSalad?
by CodeMonkey ·it means collisions are only available for shapes that are rectangular or circles. -
Conflicting Death Rules
by WaymonW ·Got it working. For those wondering, Joshiwu is partially correct in referencing the pos. Y, but that was not enough. I had to reference an additional attribute before fit worked. In my case, I had a -
Volume knob - how to constrain rotation?
by sawkastee ·1. the volume knob spins all the way around in a circle, how do I constrain it to a min/max? -
Help on creating a rule. stuck.
by VolontaArts ·he basically makes a attribute that when you touch it it moves a actor from x to another x position -
Show/Hide Level Counter & Score based on Screen Size.
by Tivitra ·Change attribute -
% Modulo Function Explanation
by krustelkram ·Change Attribute: game.Switch = (game.Switch + 1)%2 -
% Modulo Function Explanation
by krustelkram ·Since I spent almost a day hunting for the mysterious "%" to find out what it means and how to use it, I thought I share this super helpful explanation by @firemaplegames with all …