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  1. Since upgrading to 0.10.2, my game level does not load

    Hymloe
    by Hymloe · August 2013
    This got fixed for me in a later update, where the reading in of table data and attribute data seemed to be fixed. All good now, cheers.
  2. "31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project

    Hymloe
    by Hymloe · August 2013
    5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it.
  3. "31 Ways to Optimise Your Game Salad Project" - A Q&A about optimising your project

    Hymloe
    by Hymloe · August 2013
    5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it.
  4. SOLVED - Bug? Boolean changing itself to true on its own

    LooseMoose
    by LooseMoose · August 2013
    EDIT: I narrowed my problem down and it is definitely the load attribute that fires at the start of the game that changes the boolean to true. Because when I turn the rule off my boolean stays false w
  5. Respawn enemies when actor is destroyed

    ycan
    by ycan · August 2013
    create a reset (BOOL) attribute, than when you pressed reset button change attribute ->yes, if reset attribute yes, spawn actor
  6. Help on creating a rule. stuck.

    natzuur
    by natzuur · July 2013
    In this case, yes it would be one attribute for all. But you could do it with one each in a pretty similar manner, more logic would be needed however.
  7. Help on creating a rule. stuck.

    VolontaArts
    by VolontaArts · July 2013
    @natzuur for this to work they need to all be under one attribute? lol because i made one for each character before and starting to think thats not how ur method works.
  8. Help on creating a rule. stuck.

    natzuur
    by natzuur · July 2013
    When attribute ≠ (does not equal) id interpolate away.
  9. Help on creating a rule. stuck.

    VolontaArts
    by VolontaArts · July 2013
    i have on the button to select which character you want a attribute with (slidecharacter+1)%2 so ill change the 2. then the characters have when attribute =1 interpolate... so how can i write them to
  10. Help on creating a rule. stuck.

    natzuur
    by natzuur · July 2013
    Not sure what rule sets your using, I would just create a index attribute (we'll call it characterID) and use the mod function to cycle the numbers. So each char has its own Id (1,2,3,etc).
  11. 3 months of search. Help

    natzuur
    by natzuur · July 2013
    Are you resetting the attributes game.ballonscreen to false before the change scene or right at the start (simple as a change attribute to zero with no rules placed on the scene)? Also the bottom rule
  12. Create balloon type object/rule which raises actor vertically

    -Timo-
    by -Timo- · July 2013
    after 5 seconds change attribute
  13. Can I make physical games for education using GameSalad?

    BBEnk
    by BBEnk · July 2013
    (Quote)
  14. Can I make physical games for education using GameSalad?

    CodeMonkey
    by CodeMonkey · July 2013
    it means collisions are only available for shapes that are rectangular or circles.
  15. Conflicting Death Rules

    WaymonW
    by WaymonW · July 2013
    Got it working. For those wondering, Joshiwu is partially correct in referencing the pos. Y, but that was not enough. I had to reference an additional attribute before fit worked. In my case, I had a
  16. Volume knob - how to constrain rotation?

    sawkastee
    by sawkastee · July 2013
    1. the volume knob spins all the way around in a circle, how do I constrain it to a min/max?
  17. Help on creating a rule. stuck.

    VolontaArts
    by VolontaArts · July 2013
    he basically makes a attribute that when you touch it it moves a actor from x to another x position
  18. Show/Hide Level Counter & Score based on Screen Size.

    Tivitra
    by Tivitra · July 2013
    Change attribute
  19. % Modulo Function Explanation

    krustelkram
    by krustelkram · July 2013
    Change Attribute: game.Switch = (game.Switch + 1)%2
  20. % Modulo Function Explanation

    krustelkram
    by krustelkram · July 2013
    Since I spent almost a day hunting for the mysterious "%" to find out what it means and how to use it, I thought I share this super helpful explanation by @firemaplegames with all …
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