-
Actor "Overlaps or Collides" Detection Not Working
-
Constrained Actors Wont Trigger Collide Rules
by KevinCross ·Is this a bug or expected? Actors that have their sizes constrained won't trigger collide rules. I've attached a simple project that shows this. -
Accessing Self Attribute of Spawned Actor
by tenrdrmer ·You cannot get the self attributes of an actor that has been spawned during gameplay. You might be able to come up with a way to have that actor send its value to a game attribute or table but you won -
Attack problem
by LumpApps ·Is your enemyHealth a global (game.) attribute? Or a local (self.) attribute in the enemy actors? -
Accessing Self Attribute of Spawned Actor
by Mattcus ·Ok. So in my game I have a cannon which shoots balls at the player, the player must tap on the balls to target them before they get to the main character. when the ball is tapped, it's self attribute -
GS Quick Tip Video - Finding an Attribute
by LumpApps ·When you have a long list of game or self attributes it can be a hassle to find the right one. -
create touch count rule
by Dantipple ·(Quote) -
Reset scene with random word picker - make sure it doesn't pick the same word???
by KevinCross ·(Quote) -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·2. In the 'Set Chosen Word' rule, are you setting 'game.Chosen Word' using the table cell value from the Fruits_Copy table using the 'Chosen Word Index' attribute as reference to which row to use, and -
create touch count rule
by Wingmanapps ·Change attribute game.touchcount to game.touchcount +1 -
iPhone 5 to iPhone 4 question
by LooseMoose ·Change attribute scene.camera.origin.y to -44 -
actor doesnt follow cursor exactly
by mbeauman ·I have setup a simple actor that drags when mouse is on the actor and button is pressed and then a constrain attribute from self.postion.x to game.Mouse.position.x and then the same for y. -
animation loop hitch.
by mrsclean ·My approach has been to use a main invisible actor containing swipe recognition which in turn sets a conditional attribute (an integer from 1-12). Then, I have a series of actors that respond to the c -
Sword as separate actor?
by FallacyStudios ·Yea I honestly don't know that it will constrain alone will properly work since it isn't like you can constrain it to a joint. -
Coco shooter
by maur ·Alright i'm back with another update. This one is a little larger. -
Can I use any sized ad banner on any device?
by Hymloe ·When my game first loads, I look at the Screen Width and Height, and use this to change an Attribute called AspectRatio. -
Sword as separate actor?
by -Timo- ·thats why its hard... I also think your ninja has an attack animation and its hard to constrain the sword to his hand however the hand is moving/rotating (in animation) -
Sword as separate actor?
by Mattcus ·I would constrain it, however the Ninja doesn't move, it's only an animation of him moving, so I don't really have anything for the sword to constrain to. -
Sword as separate actor?
by VGX ·Just search the word "constrain" here on the forums and you will gets tons of different answers. You might find the one that works for you. -
Sword as separate actor?
by -Timo- ·but you will need to constrain the sword his position to the ninja