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  1. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    1. Added a game attribute called LEVEL
  2. Using min and max in one constraint?

    RThurman
    by RThurman · July 2013
    Constrain: self.Rotation To: min(60,max(-60,Rotation)
  3. Volume Knob

    master200012
    by master200012 · July 2013
    Called: "Using min and max in one Constrain?"
  4. Using min and max in one constraint?

    master200012
    by master200012 · July 2013
    I have an actor whose rotation I need to constrain between -60 and 60.
  5. Volume Knob

    sawkastee
    by sawkastee · July 2013
    3 self attributes (integer) startRotation, startAngle, newAngle.
  6. My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer

    Hymloe
    by Hymloe · July 2013
    Made a new attribute to use.
  7. A Favor Please

    polimerjones
    by polimerjones · July 2013
    actor1 just sits there and actor2 is constrained to actor1
  8. Score Platform

    -Timo-
    by -Timo- · July 2013
    and also put a change attribute to it with change self.position.y to random(10,50) <- or something
  9. purchase unlock not working?

    Adrenaline
    by Adrenaline · July 2013
    I was using the alternative to timers in order to move between scenes (using a self attribute and the self time. I learned it from another post of these forums...good stuff!)
  10. purchase unlock not working?

    Adrenaline
    by Adrenaline · July 2013
    The modes are locked by checking a boolean attribute, "game purchased". By default, it is false. If the player tries to access it without having purchased the game, a notification po
  11. My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer

    Hymloe
    by Hymloe · July 2013
    What's weird is that, every time you die, it does increment the attribute CurrentMusic, so it's obviously passing through the rules properly. But the PlayMusic behaviours don't seem to trigger at the
  12. My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer

    jonmulcahy
    by jonmulcahy · July 2013
    You said that if you die a second time the music starts again, that sounds like it could be something wrong in the code. Look at the code that switches the attribute, that's where I'd start.
  13. My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer

    Hymloe
    by Hymloe · July 2013
    When my player dies, it switches to a new track (using an attribute) and then does a Play Music.
  14. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    Actually.....maybe I could say if the Scene's 'Level' attribute is 1, use the original table and if the 'Level' attribute is 2, then use the copied table. Right?
  15. Reset scene with random word picker - make sure it doesn't pick the same word???

    KevinCross
    by KevinCross · July 2013
    Because the rules are programmed in a way that won't let you say if table cell = expression you'll probably need to store the table cell in an attribute and then in your rule say if attribute = expres
  16. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    I've tried adding a rule where I drag an attribute condition, so that I can say if tablecell row 1 column is false do so and so, but it doesn't let me. I suppose this must be a limitation in GameSalad
  17. Reset scene with random word picker - make sure it doesn't pick the same word???

    KevinCross
    by KevinCross · July 2013
    I've not really looked at tables yet as I only started to look at GameSalad again a week or so ago, but yes that's what I mean, a true or false/boolean attribute.
  18. iAds VS Mobclix

    Hymloe
    by Hymloe · July 2013
    (Quote)
  19. Glue actor to another actor?

    matarua
    by matarua · July 2013
    One way I have made this a bit smoother is by calling an attribute lets say 'Gravity'.
  20. Glue actor to another actor?

    bjandthekatz
    by bjandthekatz · July 2013
    Constrain attribute Game.Rotation to self.rotation
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