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Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·1. Added a game attribute called LEVEL -
Using min and max in one constraint?
by RThurman ·Constrain: self.Rotation To: min(60,max(-60,Rotation) -
Volume Knob
by master200012 ·Called: "Using min and max in one Constrain?" -
Using min and max in one constraint?
by master200012 ·I have an actor whose rotation I need to constrain between -60 and 60. -
Volume Knob
by sawkastee ·3 self attributes (integer) startRotation, startAngle, newAngle. -
My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer
by Hymloe ·Made a new attribute to use. -
A Favor Please
by polimerjones ·actor1 just sits there and actor2 is constrained to actor1 -
Score Platform
by -Timo- ·and also put a change attribute to it with change self.position.y to random(10,50) <- or something -
purchase unlock not working?
by Adrenaline ·I was using the alternative to timers in order to move between scenes (using a self attribute and the self time. I learned it from another post of these forums...good stuff!) -
purchase unlock not working?
by Adrenaline ·The modes are locked by checking a boolean attribute, "game purchased". By default, it is false. If the player tries to access it without having purchased the game, a notification po -
My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer
by Hymloe ·What's weird is that, every time you die, it does increment the attribute CurrentMusic, so it's obviously passing through the rules properly. But the PlayMusic behaviours don't seem to trigger at the -
My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer
by jonmulcahy ·You said that if you die a second time the music starts again, that sounds like it could be something wrong in the code. Look at the code that switches the attribute, that's where I'd start. -
My "Play Music" behaviour doesn't work on Ad Hoc, but works in Creator and iOS Viewer
by Hymloe ·When my player dies, it switches to a new track (using an attribute) and then does a Play Music. -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·Actually.....maybe I could say if the Scene's 'Level' attribute is 1, use the original table and if the 'Level' attribute is 2, then use the copied table. Right? -
Reset scene with random word picker - make sure it doesn't pick the same word???
by KevinCross ·Because the rules are programmed in a way that won't let you say if table cell = expression you'll probably need to store the table cell in an attribute and then in your rule say if attribute = expres -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·I've tried adding a rule where I drag an attribute condition, so that I can say if tablecell row 1 column is false do so and so, but it doesn't let me. I suppose this must be a limitation in GameSalad -
Reset scene with random word picker - make sure it doesn't pick the same word???
by KevinCross ·I've not really looked at tables yet as I only started to look at GameSalad again a week or so ago, but yes that's what I mean, a true or false/boolean attribute. -
iAds VS Mobclix
by Hymloe ·(Quote) -
Glue actor to another actor?
by matarua ·One way I have made this a bit smoother is by calling an attribute lets say 'Gravity'. -
Glue actor to another actor?
by bjandthekatz ·Constrain attribute Game.Rotation to self.rotation