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Setting A Limit On The Number Of Clicks Of Button
by XREVGAMES ·What you could do is create an integer attribute (we'll call it clicks) so that every time the button is pressed it checks that clicks is less than a defined number. And if not, then it will change cl -
Setting A Limit On The Number Of Clicks Of Button
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Is there a way to ease the movements of an actor so they don't instantly start and stop?
by joshiwu ·goto moving actor and change the Drag attribute in the physics section to 0. this makes it infinitely slippery . then instead of using interpolate or constraint attribute use the accelerate or acceler -
Glue actor to another actor?
by izzydogham ·I've been attempting to glue an actor to a rotating ball actor for a long time. Nothing seems to work, i even tried constraining the rotation attribute to both actors and the ball didn't even rotate? -
Moving enemies toward the player in a 2d side scrolling platform/beat'em up
by joshiwu ·Turn Drag off(in actor attribute of enemy). and interpolate. still using toe cutter's (x,Y) -
1 jump not double
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1 jump not double
by bjandthekatz ·Make a Boolean attribute called AbleToJump. -
Moving enemies toward the player in a 2d side scrolling platform/beat'em up
by -Timo- ·(Quote) -
Moving enemies toward the player in a 2d side scrolling platform/beat'em up
by Toecutter ·I've used 2 real attributes (characterX & characterY) to identify my heroes position and another 2 real attributes (enemyx & enemyY) to identify the enemies position. I also has anothe -
Creating Randomly Spawning Thought Bubbles
by tatiang ·Althought reading the initial post, I don't see that s/he needs to constrain them to heads... -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·when you say 'set with a flag', do you mean like making it a true or false attribute? Like a boolean? -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·I have a 'WORD_PICKER' actor in the scene that sets its own attribute 'Word picker' to a random value chosen from my table. My table has 10 rows and 1 column. In each row I have an integer listed from -
Reset scene with random word picker - make sure it doesn't pick the same word???
by 1LuVP4nc4k3S ·The bit I'm stuck on now is that once the user guesses the correct word, a message appears saying 'You win!' and a 'Next word' button shows up. I want to make it so that it goes back to the beginning -
A few issues..
by matarua ·Your second issue is a bit more airy fairy and you might need to post code. Sounds like an attribute you set is not being reset? Same with the other thing. You need to post all your code up. -
How to get an actor to orbit around another actor while one actor is moving?
by Socks ·Constrain X position to: AAA*sin(game.Time *BBB)+[the X position of the 'Red' actor] -
How to get an actor to orbit around another actor while one actor is moving?
by DenimShark ·unlock the white actor and constrain its x.position to trig.stuff + red.actor.x and do the same for its y.position -
Creating Randomly Spawning Thought Bubbles
by joshiwu ·Keep up with individuals needs with actor level attribute. then Using a timer created like this. every 1 second change attribute timer to timer+Random(1,100). then make a rule if attribute timer & -
Coco shooter
by joshiwu ·can be the same actor using the built in flip attribute. SO in other words the coconut should break on collision . maybe even pick up the pieces for food?(health) Also You need 8 animations for enemy -
Can you constrain game volume to an attribute?
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Merging scenes
by GOG_Games ·Every 0.1 seconds, change attribute Self.Color.Alpha to Self.Color.Alpha - 0.1