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  1. Setting A Limit On The Number Of Clicks Of Button

    XREVGAMES
    by XREVGAMES · July 2013
    What you could do is create an integer attribute (we'll call it clicks) so that every time the button is pressed it checks that clicks is less than a defined number. And if not, then it will change cl
  2. Setting A Limit On The Number Of Clicks Of Button

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    Make a new Integer Attribute and add 1 to it each time the button is clicked.
  3. Is there a way to ease the movements of an actor so they don't instantly start and stop?

    joshiwu
    by joshiwu · July 2013
    goto moving actor and change the Drag attribute in the physics section to 0. this makes it infinitely slippery . then instead of using interpolate or constraint attribute use the accelerate or acceler
  4. Glue actor to another actor?

    izzydogham
    by izzydogham · July 2013
    I've been attempting to glue an actor to a rotating ball actor for a long time. Nothing seems to work, i even tried constraining the rotation attribute to both actors and the ball didn't even rotate?
  5. Moving enemies toward the player in a 2d side scrolling platform/beat'em up

    joshiwu
    by joshiwu · July 2013
    Turn Drag off(in actor attribute of enemy). and interpolate. still using toe cutter's (x,Y)
  6. 1 jump not double

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · July 2013
    (Quote)
  7. 1 jump not double

    bjandthekatz
    by bjandthekatz · July 2013
    Make a Boolean attribute called AbleToJump.
  8. Moving enemies toward the player in a 2d side scrolling platform/beat'em up

    -Timo-
    by -Timo- · July 2013
    (Quote)
  9. Moving enemies toward the player in a 2d side scrolling platform/beat'em up

    Toecutter
    by Toecutter · July 2013
    I've used 2 real attributes (characterX & characterY) to identify my heroes position and another 2 real attributes (enemyx & enemyY) to identify the enemies position. I also has anothe
  10. Creating Randomly Spawning Thought Bubbles

    tatiang
    by tatiang · July 2013
    Althought reading the initial post, I don't see that s/he needs to constrain them to heads...
  11. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    when you say 'set with a flag', do you mean like making it a true or false attribute? Like a boolean?
  12. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    I have a 'WORD_PICKER' actor in the scene that sets its own attribute 'Word picker' to a random value chosen from my table. My table has 10 rows and 1 column. In each row I have an integer listed from
  13. Reset scene with random word picker - make sure it doesn't pick the same word???

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    The bit I'm stuck on now is that once the user guesses the correct word, a message appears saying 'You win!' and a 'Next word' button shows up. I want to make it so that it goes back to the beginning
  14. A few issues..

    matarua
    by matarua · July 2013
    Your second issue is a bit more airy fairy and you might need to post code. Sounds like an attribute you set is not being reset? Same with the other thing. You need to post all your code up.
  15. How to get an actor to orbit around another actor while one actor is moving?

    Socks
    by Socks · July 2013
    Constrain X position to: AAA*sin(game.Time *BBB)+[the X position of the 'Red' actor]
  16. How to get an actor to orbit around another actor while one actor is moving?

    DenimShark
    by DenimShark · July 2013
    unlock the white actor and constrain its x.position to trig.stuff + red.actor.x and do the same for its y.position
  17. Creating Randomly Spawning Thought Bubbles

    joshiwu
    by joshiwu · July 2013
    Keep up with individuals needs with actor level attribute. then Using a timer created like this. every 1 second change attribute timer to timer+Random(1,100). then make a rule if attribute timer &
  18. Coco shooter

    joshiwu
    by joshiwu · July 2013
    can be the same actor using the built in flip attribute. SO in other words the coconut should break on collision . maybe even pick up the pieces for food?(health) Also You need 8 animations for enemy
  19. Can you constrain game volume to an attribute?

    jordanharriger.design
    by jordanharriger.design · July 2013
    be clicked to mute sound. I am having trouble constraining my game variables musicVolume and soundfxVolume to the devices audio output. Is this possible to do, or is there a much easier way of doing
  20. Merging scenes

    GOG_Games
    by GOG_Games · July 2013
    Every 0.1 seconds, change attribute Self.Color.Alpha to Self.Color.Alpha - 0.1
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