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  1. Need help with collecting token and reward $$$

    Wingmanapps
    by Wingmanapps · July 2013
    (Quote)
  2. gaining a vehicle

    Wingmanapps
    by Wingmanapps · July 2013
    (Quote)
  3. gaining a vehicle

    joshiwu
    by joshiwu · July 2013
    Constrain X and Y to vehicle.
  4. Need help with collecting token and reward $$$

    joshiwu
    by joshiwu · July 2013
    Constrain X and Y to vehicle.
  5. Help understanding a formula in OSTime Demo

    sawkastee
    by sawkastee · July 2013
    Constrain Attribute, Self Image to:
  6. How to get actor to move to another actor?

    izzydogham
    by izzydogham · July 2013
    Made a game attribute of real type and called it wheelY
  7. Camera and Independent UI

    JoeB
    by JoeB · July 2013
    How can I make it so that they are independent of camera movement? I realize that I can constrain them relative to the movement and position of the actor, but this would probably be bad for performanc
  8. Game Engine 184MB?! Please help

    Whackojack
    by Whackojack · July 2013
    42 present at once. As a result I'm able to constrain the attack boxes to the characters making the attack ranges work much more effectively than the previous system I had in place. However, this mea
  9. Why so many glitches in my project?

    tenrdrmer
    by tenrdrmer · July 2013
    There is a bug in GameSalad where collisions are not detected during size changes. I don't believe it has been solved at this point. Maybe @codewizard can confirm this?
  10. IS this possible?

    ang0005
    by ang0005 · July 2013
    the left button -1 from a game attribute. while the righht button +1
  11. In Game Image Editor?

    TheGabfather
    by TheGabfather · July 2013
    Then you Constrain to your hitbox the physical body, which can be composed of multiple Actors. 1 for the head, 1 for the body, etc. These will usually also have Rules in them that execute Change Image
  12. Timers..

    a1000miles
    by a1000miles · July 2013
    Use an attribute for the timer to end the game and just use a change attribute rule to add 5 seconds to it when the bird is touched.
  13. Movement

    Jtek98
    by Jtek98 · July 2013
    I have the gravity for the character but when i add the attribute (move) my character wont respond to the gravity? Please help!
  14. Can we move the entire scene without changing the camera or the camera origin?

    LiquidGameworks
    by LiquidGameworks · July 2013
    @viking You can access an actor's current position. You could make a global attribute, calling it "Offset". Then add a rule to all your actors that says "If screen width = 4
  15. How you make cinematics in GS?

    TheGabfather
    by TheGabfather · July 2013
    Timers are great (well better than how they were back then) but they're still not perfect. Using the self.Time attribute of an Actor is still the more accurate measure (as far as I know). Is that what
  16. One time Action - Please help

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    What you'll need to do is add an Integer Attribute called Trigger to your game and start it at 0, then do a rule like this:
  17. tetris like game. help please on borders.

    RThurman
    by RThurman · July 2013
    Constrain each actor into its corresponding table cell.
  18. New to GS and need help with loops

    RThurman
    by RThurman · July 2013
    -- Change Attribute: self.doLoop To: true
  19. One time Action - Please help

    bora
    by bora · July 2013
    how do i can make a one time action (Actor slide in and out) if one attribute reach or overlaps a number.
  20. Can we move the entire scene without changing the camera or the camera origin?

    viking
    by viking · July 2013
    Change attribute current scene position x to current scene position x +44
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