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How do i rotate a parachute based on movement of actor?
by LumpApps ·so make a game attribute parachuteX and in the actor do: -
Can we move the entire scene without changing the camera or the camera origin?
by viking ·I would like to change one attribute and move the entire scene 44 pixels to the right on the x axis so that my iPhone 4 version fits perfectly on the screen in my game that was saved as an iPhone 5 pr -
New to GS and need help with loops
by dolphingames ·--Change Attribute: self.counter to 1 -
Sniper application
by Wingmanapps ·Create 2 new global real attributes called X and Y -
Sniper application
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Count collisions
by Wingmanapps ·Well it worked perfectly in my game. You do know the difference between a global attribute and a self attribute -
Reset Button
by ElemetApps ·I guess more of the question is ,how do you reset an attribute -
Jumping and moving?
by ang0005 ·yeh i did something similar i did a int attribute when actor is pressed change int attribute to 1 and when landed change it to 0. -
Jumping and moving?
by zoope ·Set a boolean attribute and enable it when you jump. -
Jumping and moving?
by ang0005 ·so i am making a game where u can move left to right. i want to add a jump button so i made and attribute that when jump=1 change actor position to (certain height) -
Why does the real attribute in tables round your number?
by DreamLab ·It puts a limit on only 3 decimals. I found a work around to it, but all I did was set it to a real table cell value and typed in the value. No constrains to another attribute. -
Why does the real attribute in tables round your number?
by CodeMonkey ·If you store a real table cell value into an integer attribute, it will round it. -
Why does the real attribute in tables round your number?
by DreamLab ·As I was working with the tables in my game, I noticed that each real attribute value was being rounded. My game relies on perfect distance between these actors, as they are all stacked next to each o -
State of GameSalad on 7-17-13
by 921creative ·#3 - Does this mean we can change the "Visible" attribute of an actor within a rule? That would be much better than simply changing its Opacity to 0. -
Custom collision help
by devospice ·It seems odd that the movable attribute can't be set at run time. If that's the case then I shouldn't be able to select it from the menu. -
Moving other actors on the scene
by sneighbors ·Thank you for the example seems as though currently then there is no way to directly interact with another actor except through a game attribute correct? I mean I could not just hide another actor wi -
Moving other actors on the scene
by tatiang ·The way you do this is by using a global variable, e.g. game.firstActorRotation. In the button actor, you change or constrain the value of game.firstActorRotation and then in the spawned actor, you h -
Stopping a looped animation when timer attached to it stops
by 1LuVP4nc4k3S ·If 'self.Timer ON' is false, then constrain 'self.image' to (*a new actor I made which just has the first frame of the animation as its image). This means that the egg timer doesn't animate and just s -
Can't seem to stop actor's animation?
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Stopping a looped animation when timer attached to it stops
by 1LuVP4nc4k3S ·Rule 2: if 'self.Timer ON' is true, then every 1 second take away 1 from 'self.TIME' (integer attribute)