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  1. How do i rotate a parachute based on movement of actor?

    LumpApps
    by LumpApps · July 2013
    so make a game attribute parachuteX and in the actor do:
  2. Can we move the entire scene without changing the camera or the camera origin?

    viking
    by viking · July 2013
    I would like to change one attribute and move the entire scene 44 pixels to the right on the x axis so that my iPhone 4 version fits perfectly on the screen in my game that was saved as an iPhone 5 pr
  3. New to GS and need help with loops

    dolphingames
    by dolphingames · July 2013
    --Change Attribute: self.counter to 1
  4. Sniper application

    Wingmanapps
    by Wingmanapps · July 2013
    Create 2 new global real attributes called X and Y
  5. Sniper application

    jack.zainudin@live.com
    by jack.zainudin@live.com · July 2013
    drag the scope around, I know I click on change attribute-> Attribute -> Actor.
  6. Count collisions

    Wingmanapps
    by Wingmanapps · July 2013
    Well it worked perfectly in my game. You do know the difference between a global attribute and a self attribute
  7. Reset Button

    ElemetApps
    by ElemetApps · July 2013
    I guess more of the question is ,how do you reset an attribute
  8. Jumping and moving?

    ang0005
    by ang0005 · July 2013
    yeh i did something similar i did a int attribute when actor is pressed change int attribute to 1 and when landed change it to 0.
  9. Jumping and moving?

    zoope
    by zoope · July 2013
    Set a boolean attribute and enable it when you jump.
  10. Jumping and moving?

    ang0005
    by ang0005 · July 2013
    so i am making a game where u can move left to right. i want to add a jump button so i made and attribute that when jump=1 change actor position to (certain height)
  11. Why does the real attribute in tables round your number?

    DreamLab
    by DreamLab · July 2013
    It puts a limit on only 3 decimals. I found a work around to it, but all I did was set it to a real table cell value and typed in the value. No constrains to another attribute.
  12. Why does the real attribute in tables round your number?

    CodeMonkey
    by CodeMonkey · July 2013
    If you store a real table cell value into an integer attribute, it will round it.
  13. Why does the real attribute in tables round your number?

    DreamLab
    by DreamLab · July 2013
    As I was working with the tables in my game, I noticed that each real attribute value was being rounded. My game relies on perfect distance between these actors, as they are all stacked next to each o
  14. State of GameSalad on 7-17-13

    921creative
    by 921creative · July 2013
    #3 - Does this mean we can change the "Visible" attribute of an actor within a rule? That would be much better than simply changing its Opacity to 0.
  15. Custom collision help

    devospice
    by devospice · July 2013
    It seems odd that the movable attribute can't be set at run time. If that's the case then I shouldn't be able to select it from the menu.
  16. Moving other actors on the scene

    sneighbors
    by sneighbors · July 2013
    Thank you for the example seems as though currently then there is no way to directly interact with another actor except through a game attribute correct? I mean I could not just hide another actor wi
  17. Moving other actors on the scene

    tatiang
    by tatiang · July 2013
    The way you do this is by using a global variable, e.g. game.firstActorRotation. In the button actor, you change or constrain the value of game.firstActorRotation and then in the spawned actor, you h
  18. Stopping a looped animation when timer attached to it stops

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    If 'self.Timer ON' is false, then constrain 'self.image' to (*a new actor I made which just has the first frame of the animation as its image). This means that the egg timer doesn't animate and just s
  19. Can't seem to stop actor's animation?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    Make a new integer attribute called touches (or whatever) and start it at 0.
  20. Stopping a looped animation when timer attached to it stops

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · July 2013
    Rule 2: if 'self.Timer ON' is true, then every 1 second take away 1 from 'self.TIME' (integer attribute)
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