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Custom collision help
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Custom collision help
by devospice ·If I set the vase to be initially movable then it falls to the floor as expected when I start the scene, but setting the movable attribute in a rule doesn't seem to work. -
Count collisions
by Wingmanapps ·Create a game.integer.attribute called touch. -
Need help with collecting token and reward $$$
by Wingmanapps ·Create a new game integer attribute called "token" -
Count collisions
by mi1ez ·Try taking out the "otherwise change attribute to 1" part. And also make sure the attribute is set to 0, not 1. -
Count collisions
by polimerjones ·I want to find a way to count collisions of a certain actor with its self. Its kinda hard to explain. -
Collect letters, once word is spelt out add to timer- help with resetting this?
by madisonn ·When the player overlaps or collides with the first letter actor, change first letter attribute to true. -
Password input?
by brandon.shepherd99 ·Should be able to use the "Keyboard Input" behavior. If you want the user to chose their own password you can get it and save it in an attribute. Then load it back up again so when t -
GS creator keeps changing my values to 0... any tips?
by jonmulcahy ·it seems to happen every time after I alter one attribute, and immediately alter another attribute in the same actor. The second actor rarely saves, I usually alter one, save and exit and alter the o -
Keyboard Input Saved Attribute Problem
by dimps620 ·Is anyone else having problems with using the saved attribute command with keyboard input. I'm basically having a person enter their initials if they beat the high score. I save the high score attribu -
How to constrain one actor to another without lag?
by Socks ·Make sure the master actor (the one giving it's X position to 'attribute:game.PositionX') is beneath all the other four in the the layers panel. -
Display level up artwork
by GOG_Games ·Secondly, I see what you mean now. You'll have to erase that boolean attribute and use an "Integer" one instead, and call it the same name. Sorry for the confusion. Also, Gamesalad w -
Display level up artwork
by GameSaladNoob ·Does GameSalad automatically know that a boolean attribute called "LevelUp" means level up? Or is this something I need to define elsewhere? Like "LevelUp" means wh -
How to constrain one actor to another without lag?
by samwessley ·Rule 1: constrain attribute: game.PositionX to self.position.x -
Display level up artwork
by GOG_Games ·You could make a boolean attribute in the "Game" column, and call it "LevelUp." -
Display level up artwork
by GameSaladNoob ·So, I want this "level up!" artwork to flash on the screen every time the level goes up, appearing for about a second. I know I could create a rule for EVERY level, but that seems li -
GS creator keeps changing my values to 0... any tips?
by Crazybreadman ·So I'm getting really frustrated working on a project because after about 3-5 minutes after opening and working on my project GS decides to start changing my attribute values to 0 or a previous value -
AdHoc testing
by alarm656 ·iPhone 5 size and made overscan for actors like: Attribute game.device screen size = 480, change attribute: self.size to 480 to optimize to iPhone 4 and 3GS. My question is here, how you said I do no -
Make only one actor use scene wrapping?
by blue_elephant ·I created a rule which says : when self.position x= 0, change attribute, self.position x to self.position x + 320. This did nothing. The game is landscape and the floor is moving to the left at a spee -
Make only one actor use scene wrapping?
by jonmulcahy ·change attribute selt.position.x to XXXX