GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Custom collision help

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    Why is it that you can't just use collide to control your collisions?
  2. Custom collision help

    devospice
    by devospice · July 2013
    If I set the vase to be initially movable then it falls to the floor as expected when I start the scene, but setting the movable attribute in a rule doesn't seem to work.
  3. Count collisions

    Wingmanapps
    by Wingmanapps · July 2013
    Create a game.integer.attribute called touch.
  4. Need help with collecting token and reward $$$

    Wingmanapps
    by Wingmanapps · July 2013
    Create a new game integer attribute called "token"
  5. Count collisions

    mi1ez
    by mi1ez · July 2013
    Try taking out the "otherwise change attribute to 1" part. And also make sure the attribute is set to 0, not 1.
  6. Count collisions

    polimerjones
    by polimerjones · July 2013
    I want to find a way to count collisions of a certain actor with its self. Its kinda hard to explain.
  7. Collect letters, once word is spelt out add to timer- help with resetting this?

    madisonn
    by madisonn · July 2013
    When the player overlaps or collides with the first letter actor, change first letter attribute to true.
  8. Password input?

    brandon.shepherd99
    by brandon.shepherd99 · July 2013
    Should be able to use the "Keyboard Input" behavior. If you want the user to chose their own password you can get it and save it in an attribute. Then load it back up again so when t
  9. GS creator keeps changing my values to 0... any tips?

    jonmulcahy
    by jonmulcahy · July 2013
    it seems to happen every time after I alter one attribute, and immediately alter another attribute in the same actor. The second actor rarely saves, I usually alter one, save and exit and alter the o
  10. Keyboard Input Saved Attribute Problem

    dimps620
    by dimps620 · July 2013
    Is anyone else having problems with using the saved attribute command with keyboard input. I'm basically having a person enter their initials if they beat the high score. I save the high score attribu
  11. How to constrain one actor to another without lag?

    Socks
    by Socks · July 2013
    Make sure the master actor (the one giving it's X position to 'attribute:game.PositionX') is beneath all the other four in the the layers panel.
  12. Display level up artwork

    GOG_Games
    by GOG_Games · July 2013
    Secondly, I see what you mean now. You'll have to erase that boolean attribute and use an "Integer" one instead, and call it the same name. Sorry for the confusion. Also, Gamesalad w
  13. Display level up artwork

    GameSaladNoob
    by GameSaladNoob · July 2013
    Does GameSalad automatically know that a boolean attribute called "LevelUp" means level up? Or is this something I need to define elsewhere? Like "LevelUp" means wh
  14. How to constrain one actor to another without lag?

    samwessley
    by samwessley · July 2013
    Rule 1: constrain attribute: game.PositionX to self.position.x
  15. Display level up artwork

    GOG_Games
    by GOG_Games · July 2013
    You could make a boolean attribute in the "Game" column, and call it "LevelUp."
  16. Display level up artwork

    GameSaladNoob
    by GameSaladNoob · July 2013
    So, I want this "level up!" artwork to flash on the screen every time the level goes up, appearing for about a second. I know I could create a rule for EVERY level, but that seems li
  17. GS creator keeps changing my values to 0... any tips?

    Crazybreadman
    by Crazybreadman · July 2013
    So I'm getting really frustrated working on a project because after about 3-5 minutes after opening and working on my project GS decides to start changing my attribute values to 0 or a previous value
  18. AdHoc testing

    alarm656
    by alarm656 · July 2013
    iPhone 5 size and made overscan for actors like: Attribute game.device screen size = 480, change attribute: self.size to 480 to optimize to iPhone 4 and 3GS. My question is here, how you said I do no
  19. Make only one actor use scene wrapping?

    blue_elephant
    by blue_elephant · July 2013
    I created a rule which says : when self.position x= 0, change attribute, self.position x to self.position x + 320. This did nothing. The game is landscape and the floor is moving to the left at a spee
  20. Make only one actor use scene wrapping?

    jonmulcahy
    by jonmulcahy · July 2013
    change attribute selt.position.x to XXXX
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla