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  1. Having an issue with effectively using tables to display a certain row

    zoope
    by zoope · July 2013
    change attribute to random(1,5)
  2. Self.Time when equals = minutes or seconds, advance to next scene.....

    luke2125
    by luke2125 · July 2013
    Thanks for the quick explanation, already using Game.Time, however, it doesn't pause when I hit the pause button, should I create a Global Attribute or what's the best way of pausing the Game.Time? Th
  3. Creating a button to operate multiple actors

    MasakoX
    by MasakoX · July 2013
    At the moment I'm using a rule that is the game character costume is 1 [attribute integer] then it should bring up the second actor. How would I then make that second actor disappear and basically res
  4. What am I missing here?

    -Timo-
    by -Timo- · July 2013
    and constrain his position to the ship
  5. Making icopter game smoother?

    blue_elephant
    by blue_elephant · July 2013
    Well currently the copter moves up with a speed of 230 and is additive. I have an actor that covers the whole scene and when it is clicked it changes a click attribute to true which triggers the movin
  6. problema con decimales

    sebmacfly
    by sebmacfly · July 2013
    Are you sure that your attribute (if you are using one) is "real"?
  7. Generate a random sound on a touch press

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    first pick the random number by setting up an Attribute, I'll call it sound.
  8. Generate a random sound on a touch press

    MasakoX
    by MasakoX · July 2013
    So what I'd be looking to do is set up a game attribute and then establish that only 16 sounds will play and then reset it back to 0 after the touch is pressed so that the cycle can begin again. How w
  9. Constraining an actors range that he can move

    BoomshackBarry
    by BoomshackBarry · July 2013
    http://gshelper.com/shop/free-templates-and-tutorials/min-and-max-with-constrain-attributes/
  10. Constraining an actors range that he can move

    SlightlyGrim
    by SlightlyGrim · July 2013
    I'm trying to constrain the distance my actor can move. previously I just had another character to act like a wall or block. I was just wondering whether there a better way to constrain my actor.
  11. disable all advertisements

    DeepBayGames
    by DeepBayGames · July 2013
    logged in. As a result, I have Change Scene attributes scattered throughout my project where the check box for "enable advertisements" is now checked. I have over 70 scenes, many
  12. Self.Time when equals = minutes or seconds, advance to next scene.....

    luke2125
    by luke2125 · July 2013
    Attribute: self.Time = floor( self.Time /3600/60)+105
  13. Constrain constrained to 0 problem

    siwiak
    by siwiak · July 2013
    I am trying to apply constrain self.position.x to game.Touches.Touch 1.X (and same thing for Y).
  14. Change color of text at random using a timer --- please help!!!

    Socks
    by Socks · July 2013
    Change Attribute self.color.Red to: random(1,255)/255
  15. How to constrain an actors position to other actors

    RThurman
    by RThurman · July 2013
    If you don't know how to do what @timolarpre1998 instructed, you need to go back and view the basic videos I suggested. They use the windows version of GS Creator and will teach you how to use Creato
  16. How to constrain an actors position to other actors

    -Timo-
    by -Timo- · July 2013
    do you know how to make a attribute?
  17. How to constrain an actors position to other actors

    jack.zainudin@live.com
    by jack.zainudin@live.com · July 2013
    I'm making a sniper app and I would like to put an actor in the centre of the scope of the sniper, anyways I was wondering how I would acomplish this, many people tell me that I need to constrain then
  18. Steps you like to take?

    VolontaArts
    by VolontaArts · July 2013
    (Quote)
  19. Steps you like to take?

    quantumsheep
    by quantumsheep · July 2013
    For example, if you were making a platform game, you'd make sure that your jump is working correctly. That collisions work. That the HUD works. That picking objects up works etc etc
  20. My game in 1 scene - how do I make the buttons not be effective once in different scene

    tylerglessner
    by tylerglessner · July 2013
    attribute.menu
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