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Having an issue with effectively using tables to display a certain row
by zoope ·change attribute to random(1,5) -
Self.Time when equals = minutes or seconds, advance to next scene.....
by luke2125 ·Thanks for the quick explanation, already using Game.Time, however, it doesn't pause when I hit the pause button, should I create a Global Attribute or what's the best way of pausing the Game.Time? Th -
Creating a button to operate multiple actors
by MasakoX ·At the moment I'm using a rule that is the game character costume is 1 [attribute integer] then it should bring up the second actor. How would I then make that second actor disappear and basically res -
What am I missing here?
by -Timo- ·and constrain his position to the ship -
Making icopter game smoother?
by blue_elephant ·Well currently the copter moves up with a speed of 230 and is additive. I have an actor that covers the whole scene and when it is clicked it changes a click attribute to true which triggers the movin -
problema con decimales
by sebmacfly ·Are you sure that your attribute (if you are using one) is "real"? -
Generate a random sound on a touch press
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Generate a random sound on a touch press
by MasakoX ·So what I'd be looking to do is set up a game attribute and then establish that only 16 sounds will play and then reset it back to 0 after the touch is pressed so that the cycle can begin again. How w -
Constraining an actors range that he can move
by BoomshackBarry ·http://gshelper.com/shop/free-templates-and-tutorials/min-and-max-with-constrain-attributes/ -
Constraining an actors range that he can move
by SlightlyGrim ·I'm trying to constrain the distance my actor can move. previously I just had another character to act like a wall or block. I was just wondering whether there a better way to constrain my actor. -
disable all advertisements
by DeepBayGames ·logged in. As a result, I have Change Scene attributes scattered throughout my project where the check box for "enable advertisements" is now checked. I have over 70 scenes, many -
Self.Time when equals = minutes or seconds, advance to next scene.....
by luke2125 ·Attribute: self.Time = floor( self.Time /3600/60)+105 -
Constrain constrained to 0 problem
by siwiak ·I am trying to apply constrain self.position.x to game.Touches.Touch 1.X (and same thing for Y). -
Change color of text at random using a timer --- please help!!!
by Socks ·Change Attribute self.color.Red to: random(1,255)/255 -
How to constrain an actors position to other actors
by RThurman ·If you don't know how to do what @timolarpre1998 instructed, you need to go back and view the basic videos I suggested. They use the windows version of GS Creator and will teach you how to use Creato -
How to constrain an actors position to other actors
by -Timo- ·do you know how to make a attribute? -
How to constrain an actors position to other actors
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Steps you like to take?
by VolontaArts ·(Quote) -
Steps you like to take?
by quantumsheep ·For example, if you were making a platform game, you'd make sure that your jump is working correctly. That collisions work. That the HUD works. That picking objects up works etc etc -
My game in 1 scene - how do I make the buttons not be effective once in different scene
by tylerglessner ·attribute.menu