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Dragging an actor
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No bounce
by DeadlySeriousMedia ·I know the problem you are talking about. When the actors kind of overlap and bounce back out of one and other. I don't know how to fix that. I think it's an issue with collisions. I could be wrong th -
Problems with High Score Saving
by dimps620 ·I'm having problems trying to figure out what I'm doing wrong with saving high scores. I have watched all the youtube videos and looks pretty easy. I have an attribute the has a integer value and I sa -
Dragging an actor
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A couple problems.
by ArchonStudios ·For the second, I am not quite sure I follow you. Can you give an example of how that would work? What attributes would I need to keep track of in order to get the angle and velocity correct? The way -
gamesalad - windows version tutorials (updated regulary)
by The_Gamesalad_Guru ·Really understanding why you're creating an attribute type, what rules really do logic wise et.. Is the key to making great code. When you understand logic you'll be able to do anything that is possi -
Change actor speed depending on level
by DarkUndeadSpawn ·New 2 attributes -
Gravity Overridden
by ArchonStudios ·up. Also, instead of using the scene's gravity attribute, try placing an accelerate behavior on the player actor that you want affected by gravity, direction = 270 and speed can be whatever you want. -
Turning off physics
by matarua ·I have had some issues constraining an actor to another actor a bit (creeping down) and by setting up an attribute that is called gravity and is a boolean - then a rule inside your actor that states o -
Turning off physics
by RThurman ·---Change Attribute: self.Motion.Max Speed To: 500 -
Own Fonts
by Fajlajp ·@BoomshackBarry´s video show. The only way with custom text font right now is to use table and constrain the image. -
∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...
by StormyStudio ·- Setup interpolate for movement rather than 'move' or 'move to'. The rules allow you to interrupt an interpolate move half way through, and control speed of movement with a game attribute, so you get -
Weird bug with graphics positioning.
by Socks ·you can move the actor - as well as effecting collisions. -
Change Scene Sized based on Screen Height/Width
by The_Gamesalad_Guru ·You won't be able to change the scene size on device. That a GS attribute in relation to the creator and not device. You need to work with the camera. Why do you want the scene size smaller? -
hoe does save attribute work?
by Braydon_SFX ·A save attribute will, and I know this is self explanatory, 'save' the current state of an attribute. For example, if I passed level 3 in a game, I'd make sure to save that information so that when pl -
hoe does save attribute work?
by -Timo- ·I have a shop in my game and I want it when you bought you have it for ever. I think I have to use save attribute but I dont know how it works. -
∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...
by StormyStudio ·Even after lots of tidying there are a good few constrain attributes being used... I'll sort out some touch controls and test these newer blocks very soon. -
∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...
by mazyma ·I just have one question: How's the load on performance? Because I imagine that the wall actors rely heavily on constrain attributes. -
moving an actor on the screen with mouse position
by -Timo- ·constrain x position to mouse x position -
moving an actor on the screen with mouse position
by -Timo- ·you have to work with constrain attribute.