GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Dragging an actor

    jack.zainudin@live.com
    by jack.zainudin@live.com · July 2013
    How do you Constrain the actors x and y location to your touch location.
  2. No bounce

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2013
    I know the problem you are talking about. When the actors kind of overlap and bounce back out of one and other. I don't know how to fix that. I think it's an issue with collisions. I could be wrong th
  3. Problems with High Score Saving

    dimps620
    by dimps620 · July 2013
    I'm having problems trying to figure out what I'm doing wrong with saving high scores. I have watched all the youtube videos and looks pretty easy. I have an attribute the has a integer value and I sa
  4. Dragging an actor

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    Constrain the actors x and y location to your touch location.
  5. A couple problems.

    ArchonStudios
    by ArchonStudios · July 2013
    For the second, I am not quite sure I follow you. Can you give an example of how that would work? What attributes would I need to keep track of in order to get the angle and velocity correct? The way
  6. gamesalad - windows version tutorials (updated regulary)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    Really understanding why you're creating an attribute type, what rules really do logic wise et.. Is the key to making great code. When you understand logic you'll be able to do anything that is possi
  7. Change actor speed depending on level

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2013
    New 2 attributes
  8. Gravity Overridden

    ArchonStudios
    by ArchonStudios · July 2013
    up. Also, instead of using the scene's gravity attribute, try placing an accelerate behavior on the player actor that you want affected by gravity, direction = 270 and speed can be whatever you want.
  9. Turning off physics

    matarua
    by matarua · July 2013
    I have had some issues constraining an actor to another actor a bit (creeping down) and by setting up an attribute that is called gravity and is a boolean - then a rule inside your actor that states o
  10. Turning off physics

    RThurman
    by RThurman · July 2013
    ---Change Attribute: self.Motion.Max Speed To: 500
  11. Own Fonts

    Fajlajp
    by Fajlajp · July 2013
    @BoomshackBarry´s video show. The only way with custom text font right now is to use table and constrain the image.
  12. ∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...

    StormyStudio
    by StormyStudio · July 2013
    - Setup interpolate for movement rather than 'move' or 'move to'. The rules allow you to interrupt an interpolate move half way through, and control speed of movement with a game attribute, so you get
  13. Weird bug with graphics positioning.

    Socks
    by Socks · July 2013
    you can move the actor - as well as effecting collisions.
  14. Change Scene Sized based on Screen Height/Width

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    You won't be able to change the scene size on device. That a GS attribute in relation to the creator and not device. You need to work with the camera. Why do you want the scene size smaller?
  15. hoe does save attribute work?

    Braydon_SFX
    by Braydon_SFX · July 2013
    A save attribute will, and I know this is self explanatory, 'save' the current state of an attribute. For example, if I passed level 3 in a game, I'd make sure to save that information so that when pl
  16. hoe does save attribute work?

    -Timo-
    by -Timo- · July 2013
    I have a shop in my game and I want it when you bought you have it for ever. I think I have to use save attribute but I dont know how it works.
  17. ∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...

    StormyStudio
    by StormyStudio · July 2013
    Even after lots of tidying there are a good few constrain attributes being used... I'll sort out some touch controls and test these newer blocks very soon.
  18. ∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...

    mazyma
    by mazyma · July 2013
    I just have one question: How's the load on performance? Because I imagine that the wall actors rely heavily on constrain attributes.
  19. moving an actor on the screen with mouse position

    -Timo-
    by -Timo- · July 2013
    constrain x position to mouse x position
  20. moving an actor on the screen with mouse position

    -Timo-
    by -Timo- · July 2013
    you have to work with constrain attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla