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  1. Making an actor visible...

    -Timo-
    by -Timo- · July 2013
    if attribute 'hint' is true do
  2. Turning off physics

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    I usually use a constrain attribute as it holds it a zero. Always works for me. Also make sure you lock out any rules that make it move. So have a pause Boolean and make it one of the conditions in al
  3. Turning off physics

    beefy_clyro
    by beefy_clyro · July 2013
    (Quote)
  4. Turning off physics

    RThurman
    by RThurman · July 2013
    It seems that GS is evaluating things just a smidgen too fast. If you place the change attribute inside a "0" timer, it will stop.
  5. Turning off physics

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    If you use the pause function, place your level complete window in the pause scene so it shows on top of your paused game. Set an attribute called level complete to true and when you unpause check to
  6. Turning off physics

    HappyKat78
    by HappyKat78 · July 2013
    with the current X and Y of the actor and then constrain the actor's actual X and Y to the respective local attributes. This works fine but I'm obviously setting up quite a few constrain attributes
  7. -A few general questions-

    Braydon_SFX
    by Braydon_SFX · July 2013
    When attribute self.Position.X = 499,
  8. Drop grid effect - need assistance

    grimtooth
    by grimtooth · July 2013
    can't use movement through solid actors or you'll get a fun block explosion (lol) so use change attribute self.y (position it above the top block, not in the same spot, and it will fall into position
  9. How to make a new level

    shanthez
    by shanthez · July 2013
    (Quote)
  10. Help with interpolate bug that's driving me nuts :P

    Fajlajp
    by Fajlajp · July 2013
    Make a new attribute(integer) and call it SnowBallsCurrentEaten(or something)
  11. Help with interpolate bug that's driving me nuts :P

    -Timo-
    by -Timo- · July 2013
    I don't know really understand what you want but maby you have to use constrain attribute?
  12. Help with interpolate bug that's driving me nuts :P

    thumbfrenzylabz
    by thumbfrenzylabz · July 2013
    @adlaim said "Stay away from the use of mathematical formulas when using interpolate. Create self.attribute. Then place the mathematical equation that you want. And Now :: Make interpolate S
  13. Help with interpolate bug that's driving me nuts :P

    adlaim
    by adlaim · July 2013
    اصنع self.attribute .
  14. i4WheelOffRoad a work in progress

    iAppleDev
    by iAppleDev · July 2013
    (Quote)
  15. i4WheelOffRoad a work in progress

    lebiscuit
    by lebiscuit · July 2013
    constrain attribut :
  16. State of GameSalad on 7-3-2013

    SnapFireStudios
    by SnapFireStudios · July 2013
    (Quote)
  17. State of GameSalad on 7-3-2013

    lebiscuit
    by lebiscuit · July 2013
    my mousse position don't update, when i constrain my camera Y
  18. Poker,detect different hands;help!!!

    Wingmanapps
    by Wingmanapps · July 2013
    And then have and Global attribute looking at the combined highest value.
  19. State of GameSalad on 7-3-2013

    Fajlajp
    by Fajlajp · July 2013
    I just want to request one behaviour that you really should implement into gamesalad. Save scene behavour. So if you close done thegame for example dinner. That you after ate up at the exact same posi
  20. How to make a new level

    Socks
    by Socks · July 2013
    You'd need to create an attribute, call it something like 'score' - and then check to see if it hits 1,000 . . . . . like this:
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