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  1. State of GameSalad on 7-3-2013

    Fajlajp
    by Fajlajp · July 2013
    I just want to request one behaviour that you really should implement into gamesalad. Save scene behavour. So if you close done thegame for example dinner. That you after ate up at the exact same posi
  2. How to make a new level

    Socks
    by Socks · July 2013
    You'd need to create an attribute, call it something like 'score' - and then check to see if it hits 1,000 . . . . . like this:
  3. How to make a new level

    brandon.shepherd99
    by brandon.shepherd99 · July 2013
    You should have a "Score" game attribute. Then use a rule where that attribute "Score" = 1000, and put change scene to next scene inside the rule. (Image)
  4. Can you make gravity only apply to some actors on the scene?

    thumbfrenzylabz
    by thumbfrenzylabz · July 2013
    So, don't use the Scene->Gravity attribute unless it makes sense. Instead, if you only want certain actors to be affected by gravity then as @tshirtbooth suggested use the accelerate behavior.
  5. Lives=0

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2013
    (Quote)
  6. Collision not working with wrapped actors

    RThurman
    by RThurman · July 2013
    The way around this is to do your own wrapping. So, if you have something moving to the left, when it gets off scene, reset its X position to the far right side of the scene. Use a change attribute
  7. Have music play continuously when switching scenes?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    I'd make an boolean attribute called musicOn (starting as false) and enclose your play music behavior in a rule that says:
  8. help with drawing lag

    sparx13
    by sparx13 · July 2013
    At the moment I have two rules on the pencil, when touch is pressed constrain position x to mouse position x. And position y to mouse position y.
  9. better way to do this?

    ericzingeler
    by ericzingeler · July 2013
    change attribute image to "image"..(ceil(number) - number)
  10. better way to do this?

    guilleface
    by guilleface · July 2013
    i need to change a image if attribute is equal to any whole number,1,2,3,4,5,6,7,8,9,10 , or change to another image if attribute is 1.5,2.5,3.5,4.5,5.5,6.5, is there a easy way without having all tho
  11. How to track my actor starting from the left side of the screen?

    boodo17
    by boodo17 · July 2013
    Darren has posted a video which deals with a similar issue but, the difference is that in the video, he's got a scene.camera.origin.x attribute which is found under the scene attributes tab but i can
  12. Grouping Actors or 'walls' - making a catching cup

    brandon.shepherd99
    by brandon.shepherd99 · July 2013
    Probably, what i would do is set up to game attributes (Cub_Base_X and Cup_Base_Y) and constrain these attributes to the Cup_Base's X and Y position. That way you can constrain the two side pieces to
  13. How do I make an object destroy with force/pressure?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    1. make a new real attribute called mySpeed.
  14. HOW DO YOU SAVE??

    lescobar94
    by lescobar94 · July 2013
    Ok, I have attributes being saved and changed on each different scene and linked to a table. The game can also recognize what scene corresponds to what attribute value using that table. How would I go
  15. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    the problem is I have 10 upgrades for 4. so 10*10*10*10=10.000... I think the best solution is constrain x and y (Image)
  16. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    the other way is to constrain a other actors position to the roof from the car and every time you upgrade speed the image of the roof changes...
  17. no request my demand

    Wingmanapps
    by Wingmanapps · July 2013
    What attribute is being activated when playing 2 player?
  18. best way to upgrade an actor (like a car) with images

    Wingmanapps
    by Wingmanapps · July 2013
    Change attribute game."upgrade" to game."upgrade" +1
  19. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    -add an actor and constrain his x and y to the actor
  20. how to make an in app purchase remove iads?

    Wingmanapps
    by Wingmanapps · July 2013
    1. Create a new game.attribute integer called "No ads" by default it is set to 0. leave it like that.
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