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  1. How to make a new level

    brandon.shepherd99
    by brandon.shepherd99 · July 2013
    You should have a "Score" game attribute. Then use a rule where that attribute "Score" = 1000, and put change scene to next scene inside the rule. (Image)
  2. Can you make gravity only apply to some actors on the scene?

    thumbfrenzylabz
    by thumbfrenzylabz · July 2013
    So, don't use the Scene->Gravity attribute unless it makes sense. Instead, if you only want certain actors to be affected by gravity then as @tshirtbooth suggested use the accelerate behavior.
  3. Lives=0

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2013
    (Quote)
  4. Collision not working with wrapped actors

    RThurman
    by RThurman · July 2013
    The way around this is to do your own wrapping. So, if you have something moving to the left, when it gets off scene, reset its X position to the far right side of the scene. Use a change attribute
  5. Have music play continuously when switching scenes?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    I'd make an boolean attribute called musicOn (starting as false) and enclose your play music behavior in a rule that says:
  6. help with drawing lag

    sparx13
    by sparx13 · July 2013
    At the moment I have two rules on the pencil, when touch is pressed constrain position x to mouse position x. And position y to mouse position y.
  7. better way to do this?

    ericzingeler
    by ericzingeler · July 2013
    change attribute image to "image"..(ceil(number) - number)
  8. better way to do this?

    guilleface
    by guilleface · July 2013
    i need to change a image if attribute is equal to any whole number,1,2,3,4,5,6,7,8,9,10 , or change to another image if attribute is 1.5,2.5,3.5,4.5,5.5,6.5, is there a easy way without having all tho
  9. How to track my actor starting from the left side of the screen?

    boodo17
    by boodo17 · July 2013
    Darren has posted a video which deals with a similar issue but, the difference is that in the video, he's got a scene.camera.origin.x attribute which is found under the scene attributes tab but i can
  10. Grouping Actors or 'walls' - making a catching cup

    brandon.shepherd99
    by brandon.shepherd99 · July 2013
    Probably, what i would do is set up to game attributes (Cub_Base_X and Cup_Base_Y) and constrain these attributes to the Cup_Base's X and Y position. That way you can constrain the two side pieces to
  11. How do I make an object destroy with force/pressure?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2013
    1. make a new real attribute called mySpeed.
  12. HOW DO YOU SAVE??

    lescobar94
    by lescobar94 · July 2013
    Ok, I have attributes being saved and changed on each different scene and linked to a table. The game can also recognize what scene corresponds to what attribute value using that table. How would I go
  13. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    the problem is I have 10 upgrades for 4. so 10*10*10*10=10.000... I think the best solution is constrain x and y (Image)
  14. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    the other way is to constrain a other actors position to the roof from the car and every time you upgrade speed the image of the roof changes...
  15. no request my demand

    Wingmanapps
    by Wingmanapps · July 2013
    What attribute is being activated when playing 2 player?
  16. best way to upgrade an actor (like a car) with images

    Wingmanapps
    by Wingmanapps · July 2013
    Change attribute game."upgrade" to game."upgrade" +1
  17. best way to upgrade an actor (like a car) with images

    -Timo-
    by -Timo- · July 2013
    -add an actor and constrain his x and y to the actor
  18. how to make an in app purchase remove iads?

    Wingmanapps
    by Wingmanapps · July 2013
    1. Create a new game.attribute integer called "No ads" by default it is set to 0. leave it like that.
  19. HOW DO YOU SAVE??

    lycettebros
    by lycettebros · July 2013
    Change an attribute based on whichever scene you are in and make sure that attribute it written to a table cell value and saved. This is then the value you recall and test to see what scene you should
  20. Decimal error bug

    Prizito
    by Prizito · July 2013
    I have lots of problems with decimals. For example if I put bounciness to 0.5 dont work if i change any attribute whit decimals dont work, if i want to open a template i need to delete all the decimal
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