-
State of GameSalad on 7-3-2013
by Fajlajp ·I just want to request one behaviour that you really should implement into gamesalad. Save scene behavour. So if you close done thegame for example dinner. That you after ate up at the exact same posi -
How to make a new level
by Socks ·You'd need to create an attribute, call it something like 'score' - and then check to see if it hits 1,000 . . . . . like this: -
How to make a new level
by brandon.shepherd99 ·You should have a "Score" game attribute. Then use a rule where that attribute "Score" = 1000, and put change scene to next scene inside the rule. (Image) -
Can you make gravity only apply to some actors on the scene?
by thumbfrenzylabz ·So, don't use the Scene->Gravity attribute unless it makes sense. Instead, if you only want certain actors to be affected by gravity then as @tshirtbooth suggested use the accelerate behavior. -
Lives=0
by DarkUndeadSpawn ·(Quote) -
Collision not working with wrapped actors
by RThurman ·The way around this is to do your own wrapping. So, if you have something moving to the left, when it gets off scene, reset its X position to the far right side of the scene. Use a change attribute -
Have music play continuously when switching scenes?
-
help with drawing lag
by sparx13 ·At the moment I have two rules on the pencil, when touch is pressed constrain position x to mouse position x. And position y to mouse position y. -
better way to do this?
by ericzingeler ·change attribute image to "image"..(ceil(number) - number) -
better way to do this?
by guilleface ·i need to change a image if attribute is equal to any whole number,1,2,3,4,5,6,7,8,9,10 , or change to another image if attribute is 1.5,2.5,3.5,4.5,5.5,6.5, is there a easy way without having all tho -
How to track my actor starting from the left side of the screen?
by boodo17 ·Darren has posted a video which deals with a similar issue but, the difference is that in the video, he's got a scene.camera.origin.x attribute which is found under the scene attributes tab but i can -
Grouping Actors or 'walls' - making a catching cup
by brandon.shepherd99 ·Probably, what i would do is set up to game attributes (Cub_Base_X and Cup_Base_Y) and constrain these attributes to the Cup_Base's X and Y position. That way you can constrain the two side pieces to -
How do I make an object destroy with force/pressure?
-
HOW DO YOU SAVE??
by lescobar94 ·Ok, I have attributes being saved and changed on each different scene and linked to a table. The game can also recognize what scene corresponds to what attribute value using that table. How would I go -
best way to upgrade an actor (like a car) with images
by -Timo- ·the problem is I have 10 upgrades for 4. so 10*10*10*10=10.000... I think the best solution is constrain x and y (Image) -
best way to upgrade an actor (like a car) with images
by -Timo- ·the other way is to constrain a other actors position to the roof from the car and every time you upgrade speed the image of the roof changes... -
no request my demand
by Wingmanapps ·What attribute is being activated when playing 2 player? -
best way to upgrade an actor (like a car) with images
by Wingmanapps ·Change attribute game."upgrade" to game."upgrade" +1 -
best way to upgrade an actor (like a car) with images
by -Timo- ·-add an actor and constrain his x and y to the actor -
how to make an in app purchase remove iads?
by Wingmanapps ·1. Create a new game.attribute integer called "No ads" by default it is set to 0. leave it like that.