GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawning actors based on another actor?

    SoxProcs
    by SoxProcs · July 2013
    -Set a timer to reset the boolean attribute to 'False' after:
  2. Increasing Falling Speed??

    sak0213
    by sak0213 · July 2013
    I have an object with a Boolean attribute titled "falling". When the object isn't touching my 'ground' object, "falling" is true, which starts my linearspeed -50 ac
  3. Spawning actors based on another actor?

    GOG_Games
    by GOG_Games · July 2013
    -Make an boolean attribute in the 'Game' page
  4. How to reset a running timer?

    SoxProcs
    by SoxProcs · July 2013
    @wingmanapps that still did not work for me. It displays the counter, but it does not count up like I am wanting when I replace the game.Time for my new integer attribute
  5. Range-Finding?

    RThurman
    by RThurman · July 2013
    (Quote)
  6. Can't preview on iOS device anymore :(

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    Okay this is a bad memory allocation error. I know GS fixed the issues on their end regarding this so look for an attribute error such as mistakenly putting a number into a Boolean or vise versa. This
  7. People's experiences with templates?

    StormyStudio
    by StormyStudio · July 2013
    from the ground up so they understand why every attribute is created, why each rule is setup the way it is, its an enjoyable process in itself and how I learnt. Also obviously templates made with old
  8. How to reset a running timer?

    Wingmanapps
    by Wingmanapps · July 2013
    @SoxProcs - It needs to be a real attribute instead of a integer - sorry
  9. How to reset a running timer?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2013
    Set a game attribute
  10. Range-Finding?

    grimtooth
    by grimtooth · June 2013
    In the mean time I assume we must use a "Math" actor (with attributes) to access table data, do calculations, and constrain back to the table?
  11. Constrain Attribute - problem with actors not moving in tandem (together)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2013
    Your constrain attributes sound like they should be working, is Actor 2 possibly checked to be 'not moveable'?
  12. Constrain Attribute - problem with actors not moving in tandem (together)

    mhedges
    by mhedges · June 2013
    1. I have 2 boolean attributes for movement (1 left, 1 right).
  13. Is there any way to use an expression for the first half of a rule?

    UtopianGames
    by UtopianGames · June 2013
    There's a work around, make a self or game attribute then change it to the data from the table then check to see what the attribute returns.
  14. HELP! How to make actors spawn progressively faster

    -Timo-
    by -Timo- · June 2013
    now its slower xD if you want it faster do every 1 second change 'real attribute' to real attribute-1 and start with the real attribute on 10 or something
  15. HELP! How to make actors spawn progressively faster

    -Timo-
    by -Timo- · June 2013
    you can make a real attribute and say every 1 second change 'real attribute' +1(or something you want) and then say every 'real attribute' spawn actor.
  16. How to make actors spawn at progressively greater rates?

    Fajlajp
    by Fajlajp · June 2013
    Creat an integer attribute. You can call it "HowManySeconds" and set it to 10,for example.
  17. Range-Finding?

    grimtooth
    by grimtooth · June 2013
    two actors attributes, one to represent "Z^2" and I can use self.X and Self.Y in the expression editor and then store the current least distance in a 2nd actor attribute to compare a
  18. Range-Finding?

    grimtooth
    by grimtooth · June 2013
    So here is my 2nd option I guess, instead of making 40-80 global variables to compare I could use Self.x (ATTRIBUTE) to check distance to other actors with the following super fun math.
  19. Range-Finding?

    grimtooth
    by grimtooth · June 2013
    Unfortunately I don't think one Temp attribute would work. That would disallow comparing multiple ranges to each other to find the smallest.
  20. Range-Finding?

    RThurman
    by RThurman · June 2013
    Could you use just one 'temp' attribute? You could reuse it every time you need to access a table value.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla