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  1. Change actor speed depending on level

    Wingmanapps
    by Wingmanapps · June 2013
    Create a new integer game.attribute called Speed.
  2. Logomania now available on the App Store for FREE!

    quattro
    by quattro · June 2013
    Change Attribute to "scene.Camera.Origin.Y to -25" for example.
  3. Spawning Actor Reference?

    drtyrell
    by drtyrell · June 2013
    Thank you, that's a great start. What about a reference to the Actor like an attribute that could hold Actor itself...so that I could something like this:
  4. Spawning Actor Reference?

    BoomshackBarry
    by BoomshackBarry · June 2013
    Or if you'll need multiple versions of the same actor, change the game attribute to an actor attribute, and then each actor can reference it's own starting point, if that's what's needed.
  5. Spawning Actor Reference?

    Wingmanapps
    by Wingmanapps · June 2013
    Create a new game.real.attribute called "Spawn Point"
  6. Need help making the spawned actor stay in the same position on the spawning actor

    CaliberGames
    by CaliberGames · June 2013
    its angle, I am not able to simply use the 'Constrain Attribute' behavior (at least I don't think I could make it work using it). I have also tried using the body of the car to spawn the wheels but I
  7. I need help with collisions

    Devolper00
    by Devolper00 · June 2013
    I am trying to do a simple ball drops into cup motion. I made walls around the cup but the ball keeps going through them. What settings do I need to make it so the ball wont go through and the ball b…
  8. How can i make a ball bounce on only actors i want it only to bounce on?

    ericzingeler
    by ericzingeler · June 2013
    - Decide a minimum bounce amount for all actors in the scene. Bounciness attribute range = 0 or higher.
  9. problem with drag ?

    lebiscuit
    by lebiscuit · June 2013
    i just did a constrain self position X to game mousse position X
  10. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · June 2013
    In that demo, the words are held in self attributes. If you wanted to edit the contents, it would take a long time. You'd have to take all of those words out of the self attribute, and paste them int
  11. Which games should I learn to create 1st and are the easiest to make, while which games are the hard

    TheGabfather
    by TheGabfather · June 2013
    It's a combination of practicing Logic within GameSalad, Scene Transitions, heavy on Attribute creation & manipulations, and critical lessons on how to design and use art/images properly.
  12. How would I do this?

    Wingmanapps
    by Wingmanapps · June 2013
    Make a new game attribute boolean called pause
  13. Issue destroying actor

    Gappsoft
    by Gappsoft · June 2013
    So what you have to do is make the constrain behavior stop right before the actors collide.
  14. Issue destroying actor

    Gappsoft
    by Gappsoft · June 2013
    I was thinking about creating a change attribute to change opacity to zero when they collide but that doesn't work either.
  15. Collusion with Triangles? - three actors rotating around a centre point

    Socks
    by Socks · June 2013
    Let me make another demo, I'll map the angle to an attribute . . . .
  16. Collusion with Triangles? - three actors rotating around a centre point

    Bad wolf Guy
    by Bad wolf Guy · June 2013
    might have something to do with the self.time attribute and change it to players oration or something- any ideas?
  17. Issue destroying actor

    Socks
    by Socks · June 2013
    Try using us a timer with change attribute instead of constrain:
  18. Issue destroying actor

    Gappsoft
    by Gappsoft · June 2013
    My actor is a jellyfish and I have used the constrain behavior to constantly change the size of the jellyfish to it looks natural.
  19. actor through mavable collide actor..

    minsu
    by minsu · June 2013
    ..it happen When i use constrain attribute to the received actor for the moving control..
  20. Physics Joints

    Riveraonline
    by Riveraonline · June 2013
    I'm new to game-salad! i am making a game that uses a lot of joints physics that open and swing or even swing to close how do you constrain one side and allow other side to swing?
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