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Spawning Actor Reference?
by drtyrell ·Okay, I think you two have answered my question. I have a book on GameSalad for iOS and haven't seen a single instance of what I'm talking about. The attribute types don't seem to include a type of Ac -
Spawning Actor Reference?
by BoomshackBarry ·I think off the top of my head I'd have a global attribute to count how may actors have been spawned. Inside each actor set the first behaviour to change self.id to global.count, and then increment gl -
Change actor speed depending on level
by Wingmanapps ·Create a new integer game.attribute called Speed. -
Logomania now available on the App Store for FREE!
by quattro ·Change Attribute to "scene.Camera.Origin.Y to -25" for example. -
Spawning Actor Reference?
by drtyrell ·Thank you, that's a great start. What about a reference to the Actor like an attribute that could hold Actor itself...so that I could something like this: -
Spawning Actor Reference?
by BoomshackBarry ·Or if you'll need multiple versions of the same actor, change the game attribute to an actor attribute, and then each actor can reference it's own starting point, if that's what's needed. -
Spawning Actor Reference?
by Wingmanapps ·Create a new game.real.attribute called "Spawn Point" -
Need help making the spawned actor stay in the same position on the spawning actor
by CaliberGames ·its angle, I am not able to simply use the 'Constrain Attribute' behavior (at least I don't think I could make it work using it). I have also tried using the body of the car to spawn the wheels but I -
I need help with collisions
by Devolper00 ·I am trying to do a simple ball drops into cup motion. I made walls around the cup but the ball keeps going through them. What settings do I need to make it so the ball wont go through and the ball b… -
How can i make a ball bounce on only actors i want it only to bounce on?
by ericzingeler ·- Decide a minimum bounce amount for all actors in the scene. Bounciness attribute range = 0 or higher. -
problem with drag ?
by lebiscuit ·i just did a constrain self position X to game mousse position X -
Spare Code ? Dump It here.
by Braydon_SFX ·In that demo, the words are held in self attributes. If you wanted to edit the contents, it would take a long time. You'd have to take all of those words out of the self attribute, and paste them int -
Which games should I learn to create 1st and are the easiest to make, while which games are the hard
by TheGabfather ·It's a combination of practicing Logic within GameSalad, Scene Transitions, heavy on Attribute creation & manipulations, and critical lessons on how to design and use art/images properly. -
How would I do this?
by Wingmanapps ·Make a new game attribute boolean called pause -
Issue destroying actor
by Gappsoft ·So what you have to do is make the constrain behavior stop right before the actors collide. -
Issue destroying actor
by Gappsoft ·I was thinking about creating a change attribute to change opacity to zero when they collide but that doesn't work either. -
Collusion with Triangles? - three actors rotating around a centre point
by Socks ·Let me make another demo, I'll map the angle to an attribute . . . . -
Collusion with Triangles? - three actors rotating around a centre point
by Bad wolf Guy ·might have something to do with the self.time attribute and change it to players oration or something- any ideas? -
Issue destroying actor
by Socks ·Try using us a timer with change attribute instead of constrain: -
Issue destroying actor
by Gappsoft ·My actor is a jellyfish and I have used the constrain behavior to constantly change the size of the jellyfish to it looks natural.