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math in expression editor
by smalling ·I am trying to get a percentage from the expression editor from the value of attributes: -
Actor over an actor?
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Wait until a sound has completed / play sounds one after another?
by The_Gamesalad_Guru ·I overcame this issue for my play by play announcer feature in our game Puck It. You can use self.time and a start.time self attribute instead of a GS timer behavior. Also use a self integer called pl -
Question about text
by Fajlajp ·Then make a game.attribute(integer) and call it "WhichRow?") -
Boost Actor
by TheGabfather ·When issuing values for Speed, perhaps you should try using an Attribute for that instead of hard coding it into the Actor's Move Rule (or whatever Rule you are using). Then apply in-game changes to t -
Gamesalad Ignoring Rules (a workaround)
by flurospeedo ·I thought I'd share a little(!) problem I've encountered and a solution. I had a situation where I had a very simple rule that said "When self.X = 100 Change Attribute self.X to 1000" -
actor through mavable collide actor..
by minsu ·I'd like to make ball actors which fall with gravity or accelerate attribute..and there are puted in to dish actor. -
Trouble when actor with accelerate or gravity
by minsu ·I'd like to make ball actors which fall with gravity or accelerate attribute..and there are puted in to dish actor. -
Wait until a sound has completed / play sounds one after another?
by Crazybreadman ·What may be the best solution is instead of putting each behavior inside of a timer, you can assign an integer attribute to handle timing the behaviors. So create this integer attribute on the attribu -
How to trigger behaviors when scene opens
by bjandthekatz ·No, there is no attribute that changes when scene starts. -
How to trigger behaviors when scene opens
by akimbo ·I can't figure out the event to use in "Actor receives event." Or is there an attribute that changes when a scene starts? -
Picking out words
by RThurman ·Yes -- that little demo is the seed for doing just what you ask. You can create some text input routine and stick your text input into that 'game.letterString' attribute. Then it will always check f -
How would you have cutscenes in which the characters talk or the story is told as text?
by natzuur ·Create an attribute to track row and col of images like textimgRow/textimgCol -
Question about text
by lycettebros ·I would probably do what you want with an attribute first as they are more important to learn in the beginning - understand their power and use before moving onto tables. -
Question about text
by lycettebros ·You can make an attribute that changes in value and then that value tells which text to display in your text box. -
Is there a limit of actors or rule block in one game?
by polpong118 ·I have already found my mistake, just one self.attribute which I forgot to change. So that make all rules below it don't work. -
Is there a limit of actors or rule block in one game?
by polpong118 ·In my case, I have copied all rules from another actor, which works perfectly, and change only some self.Attribute. -
a ease function ?
by lebiscuit ·constrain attribut : -
Is there a limit of actors or rule block in one game?
by natzuur ·I have a project much much larger than this (think thousands of actors and rules) that works great (although its on mac). However on actors with particularly large rule sets you do have to be careful -
a ease function ?
by lebiscuit ·is it possible to do the same in gamesalad, constrain an attribute with a ease ?