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  1. math in expression editor

    smalling
    by smalling · June 2013
    I am trying to get a percentage from the expression editor from the value of attributes:
  2. Actor over an actor?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2013
    What you want to do is spawn the bubble actor and then constrain it to the current actors X and Y locations, that way the current actor will appear to be inside the bubble. Then have a rule that check
  3. Wait until a sound has completed / play sounds one after another?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    I overcame this issue for my play by play announcer feature in our game Puck It. You can use self.time and a start.time self attribute instead of a GS timer behavior. Also use a self integer called pl
  4. Question about text

    Fajlajp
    by Fajlajp · June 2013
    Then make a game.attribute(integer) and call it "WhichRow?")
  5. Boost Actor

    TheGabfather
    by TheGabfather · June 2013
    When issuing values for Speed, perhaps you should try using an Attribute for that instead of hard coding it into the Actor's Move Rule (or whatever Rule you are using). Then apply in-game changes to t
  6. Gamesalad Ignoring Rules (a workaround)

    flurospeedo
    by flurospeedo · June 2013
    I thought I'd share a little(!) problem I've encountered and a solution. I had a situation where I had a very simple rule that said "When self.X = 100 Change Attribute self.X to 1000&quot
  7. actor through mavable collide actor..

    minsu
    by minsu · June 2013
    I'd like to make ball actors which fall with gravity or accelerate attribute..and there are puted in to dish actor.
  8. Trouble when actor with accelerate or gravity

    minsu
    by minsu · June 2013
    I'd like to make ball actors which fall with gravity or accelerate attribute..and there are puted in to dish actor.
  9. Wait until a sound has completed / play sounds one after another?

    Crazybreadman
    by Crazybreadman · June 2013
    What may be the best solution is instead of putting each behavior inside of a timer, you can assign an integer attribute to handle timing the behaviors. So create this integer attribute on the attribu
  10. How to trigger behaviors when scene opens

    bjandthekatz
    by bjandthekatz · June 2013
    No, there is no attribute that changes when scene starts.
  11. How to trigger behaviors when scene opens

    akimbo
    by akimbo · June 2013
    I can't figure out the event to use in "Actor receives event." Or is there an attribute that changes when a scene starts?
  12. Picking out words

    RThurman
    by RThurman · June 2013
    Yes -- that little demo is the seed for doing just what you ask. You can create some text input routine and stick your text input into that 'game.letterString' attribute. Then it will always check f
  13. How would you have cutscenes in which the characters talk or the story is told as text?

    natzuur
    by natzuur · June 2013
    Create an attribute to track row and col of images like textimgRow/textimgCol
  14. Question about text

    lycettebros
    by lycettebros · June 2013
    I would probably do what you want with an attribute first as they are more important to learn in the beginning - understand their power and use before moving onto tables.
  15. Question about text

    lycettebros
    by lycettebros · June 2013
    You can make an attribute that changes in value and then that value tells which text to display in your text box.
  16. Is there a limit of actors or rule block in one game?

    polpong118
    by polpong118 · June 2013
    I have already found my mistake, just one self.attribute which I forgot to change. So that make all rules below it don't work.
  17. Is there a limit of actors or rule block in one game?

    polpong118
    by polpong118 · June 2013
    In my case, I have copied all rules from another actor, which works perfectly, and change only some self.Attribute.
  18. a ease function ?

    lebiscuit
    by lebiscuit · June 2013
    constrain attribut :
  19. Is there a limit of actors or rule block in one game?

    natzuur
    by natzuur · June 2013
    I have a project much much larger than this (think thousands of actors and rules) that works great (although its on mac). However on actors with particularly large rule sets you do have to be careful
  20. a ease function ?

    lebiscuit
    by lebiscuit · June 2013
    is it possible to do the same in gamesalad, constrain an attribute with a ease ?
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