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How to change image on actor b when rule met on actor a
by Jfran ·when rule on actor A is met, set a boolean attribute to true, if not false. Then, create a rule with actor B: when boolean attribute it true change image to **** -
How to change image on actor b when rule met on actor a
by a1000miles ·(although attribute is set correctly). -
How to change image on actor b when rule met on actor a
by Hopscotch ·Rule: when game attribute = 15 -
How to change image on actor b when rule met on actor a
by a1000miles ·Ok - I fixed it by using four separate actors, checking the attribute and displaying the correct image and when any of the actors change the timer setting, I reset the scene. I'm not sure if it's the -
How to change image on actor b when rule met on actor a
by a1000miles ·image to a tick if one is pressed. A game attribute is set to the appropriate value. -
Single Player Paddle
by ericzingeler ·Constrain paddle.MotionLinearVelocity.Y to (ball.position.Y - paddle.position.Y)*[Speed] -
Small problem/Noob problem - Fast help
by PaxPax ·try constrain position x and y to mouse touch. this may be what you are looking for. -
Changing actor size breaks collisions??
by Beast_9_Studios ·(Quote) -
Changing actor size breaks collisions??
by Beast_9_Studios ·(Quote) -
How to Constrain Attribute add the current scene?
by igrooooook ·How to Constrain Attribute add the current scene? -
Iterating through a table? Is something like a "While" loop possible?
by Hopscotch ·will be, except for one extra game level attribute. -
how do you make your game save
by LoungeGames ·First, you need an integer attribute called something like sceneToGo. Your actor that ends the level should add 1 each time it is overlapped or collides with your player. Then, on the continue button, -
Spare Code ? Dump It here.
by Socks ·Depending on how you see them, 2D lines floating in space, or the side view of extruded platforms (etc) . . . should be fairly straightforward, just constrain the X dimension of the shadow actor to SI -
Constraining multiple types of the same actor to different points
by ADSentertainment ·(Quote) -
Once again something doesn't work.
by funkyj4ever ·yas as a attribute that gives the balls positions. -
Help! Timer and Attribute
by u9541526@gmail.com ·My goal is to make the Spawn actor quicker as time pass by. So I got a real attribute called game.enemySpawnTime and set it to 3 by default, and i got an actor that have a behaviors like this. -
How can I stop the score from adding?
by CoolBee ·Thanks @bjandthekatz that works but I also have the rule When game.score > game.highscore then constrain game.score to game.highscore, yet even when I reset the scene or go back to the title sc -
Changing actor size breaks collisions??
by Beast_9_Studios ·I am changing my actor size dynamically by tracing its Y position, and scaling it accordingly, both height and width, through Change Attribute behaviour. -
how to make my character rotate
by Fajlajp ·You will need a game.attribute, call it gravity(integer) -
Hammer force .. Help!
by Fajlajp ·Constrain attribute self.position.x to mouse.position.x