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Is there a limit of actors or rule block in one game?
by natzuur ·I have a project much much larger than this (think thousands of actors and rules) that works great (although its on mac). However on actors with particularly large rule sets you do have to be careful -
a ease function ?
by lebiscuit ·is it possible to do the same in gamesalad, constrain an attribute with a ease ? -
How to change image on actor b when rule met on actor a
by Jfran ·when rule on actor A is met, set a boolean attribute to true, if not false. Then, create a rule with actor B: when boolean attribute it true change image to **** -
How to change image on actor b when rule met on actor a
by a1000miles ·(although attribute is set correctly). -
How to change image on actor b when rule met on actor a
by Hopscotch ·Rule: when game attribute = 15 -
How to change image on actor b when rule met on actor a
by a1000miles ·Ok - I fixed it by using four separate actors, checking the attribute and displaying the correct image and when any of the actors change the timer setting, I reset the scene. I'm not sure if it's the -
How to change image on actor b when rule met on actor a
by a1000miles ·image to a tick if one is pressed. A game attribute is set to the appropriate value. -
Single Player Paddle
by ericzingeler ·Constrain paddle.MotionLinearVelocity.Y to (ball.position.Y - paddle.position.Y)*[Speed] -
Small problem/Noob problem - Fast help
by PaxPax ·try constrain position x and y to mouse touch. this may be what you are looking for. -
Changing actor size breaks collisions??
by Beast_9_Studios ·(Quote) -
Changing actor size breaks collisions??
by Beast_9_Studios ·(Quote) -
How to Constrain Attribute add the current scene?
by igrooooook ·How to Constrain Attribute add the current scene? -
Iterating through a table? Is something like a "While" loop possible?
by Hopscotch ·will be, except for one extra game level attribute. -
how do you make your game save
by LoungeGames ·First, you need an integer attribute called something like sceneToGo. Your actor that ends the level should add 1 each time it is overlapped or collides with your player. Then, on the continue button, -
Spare Code ? Dump It here.
by Socks ·Depending on how you see them, 2D lines floating in space, or the side view of extruded platforms (etc) . . . should be fairly straightforward, just constrain the X dimension of the shadow actor to SI -
Constraining multiple types of the same actor to different points
by ADSentertainment ·(Quote) -
Once again something doesn't work.
by funkyj4ever ·yas as a attribute that gives the balls positions. -
Help! Timer and Attribute
by u9541526@gmail.com ·My goal is to make the Spawn actor quicker as time pass by. So I got a real attribute called game.enemySpawnTime and set it to 3 by default, and i got an actor that have a behaviors like this. -
How can I stop the score from adding?
by CoolBee ·Thanks @bjandthekatz that works but I also have the rule When game.score > game.highscore then constrain game.score to game.highscore, yet even when I reset the scene or go back to the title sc -
Changing actor size breaks collisions??
by Beast_9_Studios ·I am changing my actor size dynamically by tracing its Y position, and scaling it accordingly, both height and width, through Change Attribute behaviour.