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  1. How to change image on actor b when rule met on actor a

    Jfran
    by Jfran · June 2013
    when rule on actor A is met, set a boolean attribute to true, if not false. Then, create a rule with actor B: when boolean attribute it true change image to ****
  2. How to change image on actor b when rule met on actor a

    a1000miles
    by a1000miles · June 2013
    (although attribute is set correctly).
  3. How to change image on actor b when rule met on actor a

    Hopscotch
    by Hopscotch · June 2013
    Rule: when game attribute = 15
  4. How to change image on actor b when rule met on actor a

    a1000miles
    by a1000miles · June 2013
    Ok - I fixed it by using four separate actors, checking the attribute and displaying the correct image and when any of the actors change the timer setting, I reset the scene. I'm not sure if it's the
  5. How to change image on actor b when rule met on actor a

    a1000miles
    by a1000miles · June 2013
    image to a tick if one is pressed. A game attribute is set to the appropriate value.
  6. Single Player Paddle

    ericzingeler
    by ericzingeler · June 2013
    Constrain paddle.MotionLinearVelocity.Y to (ball.position.Y - paddle.position.Y)*[Speed]
  7. Small problem/Noob problem - Fast help

    PaxPax
    by PaxPax · June 2013
    try constrain position x and y to mouse touch. this may be what you are looking for.
  8. Changing actor size breaks collisions??

    Beast_9_Studios
    by Beast_9_Studios · June 2013
    (Quote)
  9. Changing actor size breaks collisions??

    Beast_9_Studios
    by Beast_9_Studios · June 2013
    (Quote)
  10. How to Constrain Attribute add the current scene?

    igrooooook
    by igrooooook · June 2013
    How to Constrain Attribute add the current scene?
  11. Iterating through a table? Is something like a "While" loop possible?

    Hopscotch
    by Hopscotch · June 2013
    will be, except for one extra game level attribute.
  12. how do you make your game save

    LoungeGames
    by LoungeGames · June 2013
    First, you need an integer attribute called something like sceneToGo. Your actor that ends the level should add 1 each time it is overlapped or collides with your player. Then, on the continue button,
  13. Spare Code ? Dump It here.

    Socks
    by Socks · June 2013
    Depending on how you see them, 2D lines floating in space, or the side view of extruded platforms (etc) . . . should be fairly straightforward, just constrain the X dimension of the shadow actor to SI
  14. Constraining multiple types of the same actor to different points

    ADSentertainment
    by ADSentertainment · June 2013
    (Quote)
  15. Once again something doesn't work.

    funkyj4ever
    by funkyj4ever · June 2013
    yas as a attribute that gives the balls positions.
  16. Help! Timer and Attribute

    u9541526@gmail.com
    by u9541526@gmail.com · June 2013
    My goal is to make the Spawn actor quicker as time pass by. So I got a real attribute called game.enemySpawnTime and set it to 3 by default, and i got an actor that have a behaviors like this.
  17. How can I stop the score from adding?

    CoolBee
    by CoolBee · June 2013
    Thanks @bjandthekatz that works but I also have the rule When game.score > game.highscore then constrain game.score to game.highscore, yet even when I reset the scene or go back to the title sc
  18. Changing actor size breaks collisions??

    Beast_9_Studios
    by Beast_9_Studios · June 2013
    I am changing my actor size dynamically by tracing its Y position, and scaling it accordingly, both height and width, through Change Attribute behaviour.
  19. how to make my character rotate

    Fajlajp
    by Fajlajp · June 2013
    You will need a game.attribute, call it gravity(integer)
  20. Hammer force .. Help!

    Fajlajp
    by Fajlajp · June 2013
    Constrain attribute self.position.x to mouse.position.x
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