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  1. How can I stop the score from adding?

    bjandthekatz
    by bjandthekatz · June 2013
    Create an attribute called "Grounded"
  2. how do you make your game save

    bjandthekatz
    by bjandthekatz · June 2013
    You want to have a "Save Attribute" behavior in the rule after the player finishes the level.
  3. Actor movements up and down

    grimtooth
    by grimtooth · June 2013
    Idea #2... take the physics off of all but the first actor, then constrain the rest of the actors to the first ones self.y through a global attribute?
  4. Sound and music problem!!!!

    ericzingeler
    by ericzingeler · June 2013
    1. A game index attribute named "musicTrack".
  5. Hammer force .. Help!

    Fajlajp
    by Fajlajp · June 2013
    Create game.attribute(index) called HammerSpeed
  6. Sound and music problem!!!!

    retired_8fc0476047300d6eff2d1497c361d8b6
    by retired_8fc0476047300d6eff2d1497c361d8b6 · June 2013
    (Quote)
  7. Actor movements up and down

    grimtooth
    by grimtooth · June 2013
    also forgot to mention, if you were to constrain one actors self.time to a global, then you could have all of them reference it in the sine equation and they would be perfectly aligned at all times re
  8. Player Self rotation fix/rule

    Wingmanapps
    by Wingmanapps · June 2013
    Change attribute self.rotation to 0
  9. Player Self rotation fix/rule

    Wingmanapps
    by Wingmanapps · June 2013
    make a new integer game.attribute called touch
  10. Please, please help me...a game based on generating random sound files?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    I had the same issues with my game that is announcer reactive. What I did is set a play sound Boolean. Put it as a condition in each sound. In each rule when the sound is active it changes the Boolean
  11. Actor movements up and down

    PBEmpire
    by PBEmpire · June 2013
    I saw the sin,cos method but i could not figure a way to make them hit the wall and then bounce back. Any ideas on how to constrain them into moving with others?
  12. Stopping sound

    retired_8fc0476047300d6eff2d1497c361d8b6
    by retired_8fc0476047300d6eff2d1497c361d8b6 · June 2013
    a boolean sceneAttribute: Busy (unchecked)
  13. How to score words in word game?

    Oscar_Armas
    by Oscar_Armas · June 2013
    I have actually figured this out on my own. With those with my problem what I did is I checked if the input attribute contains each letter and if it does I added to my score counter.
  14. Can anyone help me please ? HELP !

    BoomshackBarry
    by BoomshackBarry · June 2013
    I guess you'd want to start with creating an attribute, called 'side' for example.
  15. Stopping sounds

    retired_8fc0476047300d6eff2d1497c361d8b6
    by retired_8fc0476047300d6eff2d1497c361d8b6 · June 2013
    Can't seem to find how you can set the attributes to busy? Sorry to be so dumb but need step by step for that bit if poss?
  16. State of GameSalad on 6-12-2013

    K1dTrunks
    by K1dTrunks · June 2013
    For example, the other day I started building a sort of endless platformer. To make it truly endless, I made it so the platforms move rather than the player (by constraining their linear velocity). Bu
  17. How to score words in word game?

    Oscar_Armas
    by Oscar_Armas · June 2013
    I am currently making a word game. How can I score each word a user submits based on the letters they use (say A=10 points, D=20 points)? So if the player submitted the word "Add" th
  18. Level overview with more than one screen, change camera, coming back from level

    BoomshackBarry
    by BoomshackBarry · June 2013
    You'd can use another attribute to keep a track of which level the player has just left, and then add that to your level overview camera rules.
  19. Limit Rotation of direction (question)

    Wingmanapps
    by Wingmanapps · June 2013
    or you could simply do a constrain MIN/MAX or self rotation
  20. Trace boolean value

    curvilinee
    by curvilinee · June 2013
    On layer i've a boolean called "try" value 0. then i say on an actor... when i touch change attribute scene.try to scene.try+1. How can i trace the value of a variable?
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