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  1. Persistent Crashing on Mac

    Cybergei
    by Cybergei · June 2013
    I usually get a crash after I have altered an attribute and then try to switch back to a scene. I also get a crash when I try to add a new actor via drag 'n drop. It is of course not every time, b
  2. Can this be done in Gamesalad?

    CatGoneCrazy
    by CatGoneCrazy · June 2013
    Make a 'global' attribute and set this to change when you input control commands. So if you had a 'rotate right' button, you'd give it a rule behavior that says when it receives a touch, it changes th
  3. when I drag the actor to the screen does not display her image

    CatGoneCrazy
    by CatGoneCrazy · June 2013
    If these things are set and there's no 'change attribute' behaviour or 'interpolate' behavior affecting the image's opacity, check that the picture file isn't corrupted. Save it again and re-import,
  4. Making Computer Player

    BoomshackBarry
    by BoomshackBarry · June 2013
    To point you in the right direction, you'd first need to have an integer or index attribute (lets call it dice).
  5. State of GameSalad on 6-12-2013

    ironDan
    by ironDan · June 2013
    issues and shortcomings due to too many attribute work arounds and lack of functions rise from the dead. I have spent very little time over the past few days with the Loop, Loop Table and Expression
  6. Multiple Click Events

    dgarcia
    by dgarcia · June 2013
    I have 3 actors, a blowing fan, the wind from the fan and the switch for the fan, now I have a general attribute that triggers true if the switch is clicked or touch and that changes the fan color fro
  7. Constraining multiple types of the same actor to different points

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    You can put them off scene and set the alpha to 0 then when the ship is on screen have them lock on using scene linking and once in position change the alpha to 1 this can all be done in one code cycl
  8. use touch properties to depict left, right, up and down movements of a character?

    bjandthekatz
    by bjandthekatz · June 2013
    You want to create 4 Actors and 4 Boolean Attributes. Name Each Left, Right, Up and Down.
  9. Constraining multiple types of the same actor to different points

    ADSentertainment
    by ADSentertainment · June 2013
    Is there any easy way to constrain multiple of the same actor go to different coordinates in the scene? For Galastar, I have this giant ship for the final boss, and I want to make it so all the turret
  10. Spawning and despawning actors relative to another actors position.

    Cluv
    by Cluv · June 2013
    You can constrain the flame actor to the position of the ship, minus the x-value to get the flame to begin at the back of the ship. To do this you will need to hold the ship's position in a pair of v
  11. Can't figure out change-size animation for buttons

    tamercloud
    by tamercloud · June 2013
    (Quote)
  12. How do I make one actor spawn another actor only once?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2013
    You need to set up an attribute to keep track of when there is a projectile on screen. Something like:
  13. Timer Issue?

    grimtooth
    by grimtooth · June 2013
    If i set "Count" to 5 in game attribute panel.. then i now get a screen full of block #4's (it was previously set at #1 in game attribute panel.
  14. Character to face the right way after animations

    Fajlajp
    by Fajlajp · June 2013
    Change attribute self.facingright to true
  15. How do I make one actor spawn another actor only once?

    Wingmanapps
    by Wingmanapps · June 2013
    Change attribute game.camera to 1
  16. Drag several actors...

    curvilinee
    by curvilinee · June 2013
    Change attribute: self.physics.drag to 1 else self.physics.drag to 0
  17. Drag several actors...

    ADSentertainment
    by ADSentertainment · June 2013
    (Quote)
  18. Drag several actors...

    grimtooth
    by grimtooth · June 2013
    Change Attribute: Self.X to (floor(self.x/[Grid size]))*[Grid size]
  19. can i make a ball curve?

    grimtooth
    by grimtooth · June 2013
    Constrain Self.X to (Initial X position) + 50*(sin(Self.Time*400))
  20. State of GameSalad on 6-5-2013

    JoVe
    by JoVe · June 2013
    (Quote)
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