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  1. Drag several actors...

    grimtooth
    by grimtooth · June 2013
    Just make a game attribute (Boolean), mine was called "carrying.block?"
  2. Shall we just assume Tags just aren't getting fixed?

    DenimShark
    by DenimShark · June 2013
    Make sure atleast one of the 2 colliding actors has the moveable attribute checked off to true, otherwise they wont collide
  3. Please, please help me...a game based on generating random sound files?

    tatiang
    by tatiang · June 2013
    @HoneyTribeStudios is suggesting that you change the duration value each time you select a random sound. The timer has an attribute for the duration instead of a static value. So when sound clip1 ge
  4. Change Attributes of another actor...

    curvilinee
    by curvilinee · June 2013
    (Quote)
  5. Change Attributes of another actor...

    sebmacfly
    by sebmacfly · June 2013
    If you edit an actor in a scene, you can change attributes to other actors in these scene.
  6. Please, please help me...a game based on generating random sound files?

    retired_31128c1f116b64aa0940fb4e7fe8f64d
    by retired_31128c1f116b64aa0940fb4e7fe8f64d · June 2013
    Is the attribute added to each of the Rules for every sound file (Play Sound) or do I need to adjust the Randomizer? It looks like the actual rule for each sound and then add the duration for that par
  7. Is it possible to create a game silimar to Extreme road trip?

    Socks
    by Socks · June 2013
    http://forums.gamesalad.com/discussion/51995/help-with-curved-surfaces-and-collisions
  8. Is it possible to create a game silimar to Extreme road trip?

    scrapee_net
    by scrapee_net · June 2013
    If So, how to create the smooth curves of the montains with colosion? Would I need to create square actors for the collisions for every mountain piece?
  9. Demos for everyone :)

    Fajlajp
    by Fajlajp · June 2013
    Detect if attribute has changed
  10. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · June 2013
    Gonna change the rules so the collectables self.name can be anything and have a new self attribute reference the associated table row.
  11. Stop the Time?!

    mmmodel
    by mmmodel · June 2013
    constrain att game.My Timer to (game.Time-game.Start Time)
  12. Spawning random object at certain %

    l2gstar
    by l2gstar · June 2013
    (Quote)
  13. Spawning random object at certain %

    Braydon_SFX
    by Braydon_SFX · June 2013
    If you open the Round Rules actor, you'll see the change attribute which change the game attribute to random(1,4) - What this is doing is changing that attribute to either 1, 2, 3 or 4. Based upon tha
  14. Spawning random object at certain %

    DeadlySeriousMedia
    by DeadlySeriousMedia · June 2013
    Have an integer attribute called "Dice" in the clickable actor.
  15. Spawning random object at certain %

    BoomshackBarry
    by BoomshackBarry · June 2013
    When you click on the actor you can set an attribute to a random number between 1 and 100. Then if you want to spawn actor A 5 percent of the time and actor B 25 percent of the time, have a rule that
  16. Can't figure out change-size animation for buttons

    Braydon_SFX
    by Braydon_SFX · June 2013
    Create two integer or real attribute and set it to how much you'd like to increase the button size
  17. rotating NOT from the center of an actor

    ORBZ
    by ORBZ · June 2013
    Constrain the xy position of the laser to those formulas.
  18. Pause glitch in Universal Binaries

    jonmulcahy
    by jonmulcahy · June 2013
    maybe constrain the origin of the camera to 0?
  19. Doing game lives question

    CoolBee
    by CoolBee · June 2013
    Hiya @StormyStudios.com I currently have it so when Jump is True then Interpolate Self.motion.linear velocity Y to 200 and animate flap, otherwise animate flying animation, Then I have attribute self.
  20. why this rules become empty when moving actors in layers?

    guilleface
    by guilleface · June 2013
    hi, ok so i have 10 actors in 1 layer, and i unlocked one of this actors to be able to constrain the x and y position of this actor to the other x and y position of another actor from the same layer,
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