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Displaying text in specific coordinates
by ADSentertainment ·(Quote) -
Can't figure out change-size animation for buttons
by Braydon_SFX ·When attribute mouse position is inside: -
Can't figure out change-size animation for buttons
by tamercloud ·I'm relatively new at using game salad. What I am trying to do is when the user mouse-overs an image-based button in a menu, I want it to animate by doing a loop of increasing, then decreasing in size -
Swipe to Move on Grid.
by BrunoGames ·.... touch Left (swip left) -> change attribute: player.pos.X = player.pos.X + Grid Size -
Displaying text in specific coordinates
by Tokuhara ·You can only store one local attribute in one global attribute... -
Displaying text in specific coordinates
by ADSentertainment ·Oh, I know that, but what if I had several of those actors that have that behavior, can a single global attribute be equal to each individual attribute of each actor? -
Displaying text in specific coordinates
by Tokuhara ·You can constrain a local attribute to a global attribute. -
Displaying text in specific coordinates
by tatiang ·You can if you want to. Here are the two demos I made modified to display the text value of each actor's health. You could use actual text (e.g. a word) instead of numbers and it would work the same -
Multiple bombs?!
by Tokuhara ·"Rule if attribute game.boom is true" -
Displaying text in specific coordinates
by ADSentertainment ·What I'm trying to do is have several actors display text showing a local attribute to that actor, but show it above the actor and not right smack in the middle of it. I can't constrain a global varia -
Destroy two actors with one touch
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display points complicated
by l2gstar ·So I've added the attribute in the scene, named it points. -
Doing game lives question
by StormyStudio ·For the 'spaz' moments to do with the jump action, what rules have you got in place to start that animation? .... could it be linked to an attribute called something like 'jump active'... or perhaps l -
Doing game lives question
by StormyStudio ·with earth again it will be 0 (the game.lives attribute would need to be integer or real, not boolean for this). -
Doing game lives question
by CoolBee ·I have a question If Actor collides with ground then change attribute game.lives to game.lives-1 BUT since the actor starts on the ground you instantly run out of all lives, do I need to set something -
Camera Question
by tglessy ·If attribute.menu = 0 -
State of GameSalad on 6-5-2013
by Wboko ·(Quote) -
State of GameSalad on 6-5-2013
by JakeMor ·Constrain "New Attribute" to (TouchPositionX*2) -
State of GameSalad on 6-5-2013
by Socks ·@Braydon_SFX(Quote) -
State of GameSalad on 6-5-2013
by Braydon_SFX ·@Socks - I think @CodeWizard is referring to Tables. Before, you had to use an attribute of the left side of a rule - and then table values on the right. No longer...