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  1. Displaying text in specific coordinates

    ADSentertainment
    by ADSentertainment · June 2013
    (Quote)
  2. Can't figure out change-size animation for buttons

    Braydon_SFX
    by Braydon_SFX · June 2013
    When attribute mouse position is inside:
  3. Can't figure out change-size animation for buttons

    tamercloud
    by tamercloud · June 2013
    I'm relatively new at using game salad. What I am trying to do is when the user mouse-overs an image-based button in a menu, I want it to animate by doing a loop of increasing, then decreasing in size
  4. Swipe to Move on Grid.

    BrunoGames
    by BrunoGames · June 2013
    .... touch Left (swip left) -> change attribute: player.pos.X = player.pos.X + Grid Size
  5. Displaying text in specific coordinates

    Tokuhara
    by Tokuhara · June 2013
    You can only store one local attribute in one global attribute...
  6. Displaying text in specific coordinates

    ADSentertainment
    by ADSentertainment · June 2013
    Oh, I know that, but what if I had several of those actors that have that behavior, can a single global attribute be equal to each individual attribute of each actor?
  7. Displaying text in specific coordinates

    Tokuhara
    by Tokuhara · June 2013
    You can constrain a local attribute to a global attribute.
  8. Displaying text in specific coordinates

    tatiang
    by tatiang · June 2013
    You can if you want to. Here are the two demos I made modified to display the text value of each actor's health. You could use actual text (e.g. a word) instead of numbers and it would work the same
  9. Multiple bombs?!

    Tokuhara
    by Tokuhara · June 2013
    "Rule if attribute game.boom is true"
  10. Displaying text in specific coordinates

    ADSentertainment
    by ADSentertainment · June 2013
    What I'm trying to do is have several actors display text showing a local attribute to that actor, but show it above the actor and not right smack in the middle of it. I can't constrain a global varia
  11. Destroy two actors with one touch

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2013
    Set up a boolean game attribute called Destroy (or something) and set it to false. When the button is touched destroy the button and set Destroy to true. Have the other actor watch the value of Destro
  12. display points complicated

    l2gstar
    by l2gstar · June 2013
    So I've added the attribute in the scene, named it points.
  13. Doing game lives question

    StormyStudio
    by StormyStudio · June 2013
    For the 'spaz' moments to do with the jump action, what rules have you got in place to start that animation? .... could it be linked to an attribute called something like 'jump active'... or perhaps l
  14. Doing game lives question

    StormyStudio
    by StormyStudio · June 2013
    with earth again it will be 0 (the game.lives attribute would need to be integer or real, not boolean for this).
  15. Doing game lives question

    CoolBee
    by CoolBee · June 2013
    I have a question If Actor collides with ground then change attribute game.lives to game.lives-1 BUT since the actor starts on the ground you instantly run out of all lives, do I need to set something
  16. Camera Question

    tglessy
    by tglessy · June 2013
    If attribute.menu = 0
  17. State of GameSalad on 6-5-2013

    Wboko
    by Wboko · June 2013
    (Quote)
  18. State of GameSalad on 6-5-2013

    JakeMor
    by JakeMor · June 2013
    Constrain "New Attribute" to (TouchPositionX*2)
  19. State of GameSalad on 6-5-2013

    Socks
    by Socks · June 2013
    @Braydon_SFX(Quote)
  20. State of GameSalad on 6-5-2013

    Braydon_SFX
    by Braydon_SFX · June 2013
    @Socks - I think @CodeWizard is referring to Tables. Before, you had to use an attribute of the left side of a rule - and then table values on the right. No longer...
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