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  1. State of GameSalad on 6-5-2013

    CodeWizard
    by CodeWizard · June 2013
    Comparing expressions to each other means just that. Say you have two expressions that you want to compare. Currently you have to store one side of that comparison in an attribute and then compare t
  2. Displaying text in specific coordinates

    ADSentertainment
    by ADSentertainment · June 2013
    (Quote)
  3. Displaying text in specific coordinates

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    Yes remember an actor is an actor and can do anything any other actor can do. Just because you use it to display text as shown above you can adjust any attribute. Don't let your thought process be blo
  4. Displaying text in specific coordinates

    Tokuhara
    by Tokuhara · June 2013
    Rule - if attribute "move left" is "true"
  5. High score problem =(

    Tokuhara
    by Tokuhara · June 2013
    Change attribute highscore "to" highscore+1
  6. How do you make an actor react in a parabolic fashion against gravity?

    ORBZ
    by ORBZ · June 2013
    Constrain self.rotation = self.linearVelocityY / self.maxVelocity * self.tiltDegreesMax
  7. How do you make an actor react in a parabolic fashion against gravity?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    If attribute self.linear.velocity.Y > 100
  8. using and saving inventory with tables

    retired_59575d97ff6587e78de8442385cad0fc
    by retired_59575d97ff6587e78de8442385cad0fc · June 2013
    2. instead of making the attribute "guns purchased" an INTEGER, make it a TEXT attribute (this is a game attribute) (YOU REALLY DON'T NEED THIS BECAUSE YOU ALREADY HAVE A TABLE FOR T
  9. using and saving inventory with tables

    digitalzero
    by digitalzero · June 2013
    first off, i have an interger attribute named "guns purchased"
  10. how can i make a this rule plz read

    jonmulcahy
    by jonmulcahy · June 2013
    you have it, it's not a rule it's a function of the expression editor. in basic code, you'll need an attribute called distance on each character. constrain that attribute to a magnitude of the x value
  11. Spawning a Random Amount of Actors

    ironDan
    by ironDan · June 2013
    Oh, yeah no prob I just re-read and realized you wanted it random. Sure, Create another Self.Attribute (Integer) Call it Random, then in a Rule (Whatever Rule is going to set off the Spawning) put Cha
  12. Spawning a Random Amount of Actors

    ADSentertainment
    by ADSentertainment · June 2013
    Would that do it all at once though? That sounds like it would keep spawning actors until the second attribute would be equal to the first attribute
  13. Spawning a Random Amount of Actors

    ironDan
    by ironDan · June 2013
    Sure, create two Self.Attributes (Integer) 1st is the Number of Actors to Be spawned and the 2nd set to zero. Then in a Timer Behavior or a Self.Time Attribute add a Rule that says If 2nd Self.Attribu
  14. knowing, which area in an actor will be touched...

    MarcoCol
    by MarcoCol · June 2013
    I add the rules, that if the user touch is pressed or inside, then an attribute changes.
  15. •• Re-ordering Game Attributes with XML file inside project contents . Safe to do?

    StormyStudio
    by StormyStudio · June 2013
    The original problem - I wanted tidier attributes
  16. How to change image

    CodeMonkey
    by CodeMonkey · June 2013
    Use an actor attribute to represent a number 1 through 4.
  17. Actor move up and down loop without any rules

    greenturtle
    by greenturtle · June 2013
    1st) is the Distance from Middle the value between the actor and the center of the screen is changed (which is determined in the first change attribute? Did I understand it correctly?
  18. Achievements Awarded Multiple Times

    allornothing
    by allornothing · June 2013
    achievement/leader board behaviors like 'Post Attribute' in GC Post Score? It has to be an attribute only/no expression?
  19. Question about properties in Game and self

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    a game.level REAL type attribute and using a constrain attribute behavior to tell the actor to report it's X position to the game.level attribute I made. This will allow me to have other actors acces
  20. Actor move up and down loop without any rules

    greenturtle
    by greenturtle · June 2013
    the value between the actor and the center of the screen is changed (which is determined in the first change attribute? Did I understand it correctly?
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