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State of GameSalad on 6-5-2013
by CodeWizard ·Comparing expressions to each other means just that. Say you have two expressions that you want to compare. Currently you have to store one side of that comparison in an attribute and then compare t -
Displaying text in specific coordinates
by ADSentertainment ·(Quote) -
Displaying text in specific coordinates
by The_Gamesalad_Guru ·Yes remember an actor is an actor and can do anything any other actor can do. Just because you use it to display text as shown above you can adjust any attribute. Don't let your thought process be blo -
Displaying text in specific coordinates
by Tokuhara ·Rule - if attribute "move left" is "true" -
High score problem =(
by Tokuhara ·Change attribute highscore "to" highscore+1 -
How do you make an actor react in a parabolic fashion against gravity?
by ORBZ ·Constrain self.rotation = self.linearVelocityY / self.maxVelocity * self.tiltDegreesMax -
How do you make an actor react in a parabolic fashion against gravity?
by The_Gamesalad_Guru ·If attribute self.linear.velocity.Y > 100 -
using and saving inventory with tables
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using and saving inventory with tables
by digitalzero ·first off, i have an interger attribute named "guns purchased" -
how can i make a this rule plz read
by jonmulcahy ·you have it, it's not a rule it's a function of the expression editor. in basic code, you'll need an attribute called distance on each character. constrain that attribute to a magnitude of the x value -
Spawning a Random Amount of Actors
by ironDan ·Oh, yeah no prob I just re-read and realized you wanted it random. Sure, Create another Self.Attribute (Integer) Call it Random, then in a Rule (Whatever Rule is going to set off the Spawning) put Cha -
Spawning a Random Amount of Actors
by ADSentertainment ·Would that do it all at once though? That sounds like it would keep spawning actors until the second attribute would be equal to the first attribute -
Spawning a Random Amount of Actors
by ironDan ·Sure, create two Self.Attributes (Integer) 1st is the Number of Actors to Be spawned and the 2nd set to zero. Then in a Timer Behavior or a Self.Time Attribute add a Rule that says If 2nd Self.Attribu -
knowing, which area in an actor will be touched...
by MarcoCol ·I add the rules, that if the user touch is pressed or inside, then an attribute changes. -
•• Re-ordering Game Attributes with XML file inside project contents . Safe to do?
by StormyStudio ·The original problem - I wanted tidier attributes -
How to change image
by CodeMonkey ·Use an actor attribute to represent a number 1 through 4. -
Actor move up and down loop without any rules
by greenturtle ·1st) is the Distance from Middle the value between the actor and the center of the screen is changed (which is determined in the first change attribute? Did I understand it correctly? -
Achievements Awarded Multiple Times
by allornothing ·achievement/leader board behaviors like 'Post Attribute' in GC Post Score? It has to be an attribute only/no expression? -
Question about properties in Game and self
by The_Gamesalad_Guru ·a game.level REAL type attribute and using a constrain attribute behavior to tell the actor to report it's X position to the game.level attribute I made. This will allow me to have other actors acces -
Actor move up and down loop without any rules
by greenturtle ·the value between the actor and the center of the screen is changed (which is determined in the first change attribute? Did I understand it correctly?