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Question about properties in Game and self
by grimtooth ·What is happening is that people create a game attribute to transfer store or display a property of an actor. Gamesalad does not allow one actor to look at the properties of another actor directly, b -
Question about properties in Game and self
by edwin123_chen ·Change Attribute: set game.Player X to self.Position.x -
using and saving inventory with tables
by digitalzero ·I am creating a game that has over 30 individual guns that you can attain... the way that it works is that you have a certain amount of coins that you can get and you can use your coins to buy more we -
interpolating another image
by ericzingeler ·Yea, I was going to suggest the 2 actor method. I guess the only other way is to use animation. As far as I'm aware, we're unable to interpolate an image attribute. -
How do you make an actor react in a parabolic fashion against gravity?
by ORBZ ·It's not a rule, it's a constraint. Calculate the angle that the scene is moving at and then constrain the actors.rotation to the calculated angle + 180 -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·The text box scale and position is set by a self attribute on the selected item. Works pretty well, Im going to tinker with it some more to make it look a bit smarter. -
Actor move up and down loop without any rules
by Braydon_SFX ·If you move the actor around the screen, the value between the actor and the center of the screen is changed (which is determined in the first change attribute). So you might only have the actor move -
Changing Actor's Layer position
by Tryangle ·2. Constrain the x-y coordinates of the bottom to table x/y attributes. -
How do you make an actor react in a parabolic fashion against gravity?
by ORBZ ·Constrain Attribute self.rotation = vectorToAngle(self.motion.linearVelocityX, self.motion.linearVelocityY) -
How do you make an actor react in a parabolic fashion against gravity?
by ORBZ ·constrain actor.rotation = vectorToAngle(actor.linearVelocityX, actor.linearVelocityY) -
Want to know About how to stop Animation when my player Moving Right and Left?
by mnaseertariq ·stucking at constrain an image you mean change image dont understand plz explain video is nice but the part where face right linear velocity things not seen able bluery hope will got that point but no -
Want to know About how to stop Animation when my player Moving Right and Left?
by mnaseertariq ·(Quote) -
Want to know About how to stop Animation when my player Moving Right and Left?
by mnaseertariq ·(Quote) -
Actor move up and down loop without any rules
by greenturtle ·I tried to add the constraint attribute, it didn't work out. does gamesalad recognise self.MiddleValue? -
Actor move up and down loop without any rules
by CodeMonkey ·Constrain Attribute: self.Position.Y = self.MiddleValue+self.DistanceFromMiddle*sin(self.Time*200) -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·Essentially changed it so an attribute is counting down to 0 (rather than a timer). If an item is collected the count down is set at a given amount (referencing the column in a table). It then reduce -
copy scene then values for change attribute disappear
by tatiang ·That's different from what we've been experiencing with entering attribute values manually. -
Keeping the camera central
by Taromon777 ·In my project, I've used constrain attributes to make the camera zoom with the arrow keys - if you hold "up", the camera shrinks (zoom in), and if you hold "down" t -
copy scene then values for change attribute disappear
by GamePizza ·I copy the scene and the "To" values for the Change Attribute behavior and Constrain Attribute behavior in the copied scene are empty and I need to manually set them again in the cop -
Want to know About how to stop Animation when my player Moving Right and Left?
by mnaseertariq ·(Quote)