-
Want to know About how to stop Animation when my player Moving Right and Left?
by BenMakesGames ·Create a rule stating that if the linear motion is greater than > 0 then constrain an image to "example.png" -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·- Changed rule setup so you use a self.attribute instead of self.name when relating to a row no. in a table. -
copy scene then values for change attribute disappear
by The_Gamesalad_Guru ·Well if he didn't check he may have the issue in the original. I noticed for me sometimes the value is there but if I open the expression it's gone so it seems like sometimes it just not solid maybe t -
copy scene then values for change attribute disappear
by tatiang ·Are you saying that when you copy and paste a Change Attribute behavior to another actor (you can't attach a behavior to a scene) or instance of an actor, the right hand side of the behavior (the seco -
Check for dead?
by HappyKat78 ·I believe when an actor leaves the screen (or is it the scene?) by a certain amount of pixels, he will automatically be destroyed. Currently when I destroy actors I add to a count attribute I.e & -
Dragging Question
by Hopscotch ·b) constrain a smaller actor to the center of the Letter, same with the Target. Then put the collide/overlap "snap" logic into these smaller actors. -
Cannot rename my new attributes.
-
copy scene then values for change attribute disappear
by GamePizza ·when copy and paste scene the change attribute behaviour "To" value previously set disappears -
Tower Defenese Help
by tatiang ·(game.farthestEnemyDistance), change game attributes to its own x/y position and have the tower always target those game attributes. Easier said than done! -
Cannot rename my new attributes.
by tatiang ·Also try pressing the return key after you type the name of the attribute. -
making a character run
by tatiang ·To answer your question, you'll need to change the value of an attribute (a boolean) when the player presses the button AND a certain amount of time has elapsed. Here's a rough idea of how to do it: -
Cannot rename my new attributes.
by Bluemoonstudios ·Yes it's just another bug unfortunately. I just save the game, re open and then name the attribute. Seems to work. Give it a go. Cheers -
What happened to native engine?
by CaptFinn ·I thought we wouldnt be able to have plygon collisions unless we had the native engine? I would like to be abe to have more collisions than squares and circles. -
Cannot rename my new attributes.
-
sound on a scene to be played once only
by BoomshackBarry ·Just create a game boolean attribute (so that it won't be reset when the scene is reset) for each sound and set it to off. Then at the start of the scene have a rule: -
mining game question
by BoomshackBarry ·You can read the actor's linear velocity, if it's <0 then the miner is moving downwards. You can toggle a game attribute when the actor is moving down, and then only destroy the terrain when th -
Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?
by tatiang ·2. I was able to compare a table cell containing an option+space to a text attribute containing option+space and it worked. -
How to swap location of 2 actors (but work)
by lewisone ·Have an attribute called "thing", then have two actors with thing = 1 and thing = 2, then if thing=1 then the actor has a set of stuff I do, or 2 another set of stuff. Then an actio -
Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?
by tatiang ·Hmm... there does seem to be a problem with comparing spaces (even non-option spaces) in text attributes and table cells. I just did a quick test where I typed a space in a self.space text attribute, -
how can i make blocks
by lewisone ·You can then make it so when the actor overlaps the object his image changes to a bigger version graphic or something. Simply by having an attribute that says if the power-up is true or not can chang