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  1. Want to know About how to stop Animation when my player Moving Right and Left?

    BenMakesGames
    by BenMakesGames · June 2013
    Create a rule stating that if the linear motion is greater than > 0 then constrain an image to "example.png"
  2. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · June 2013
    - Changed rule setup so you use a self.attribute instead of self.name when relating to a row no. in a table.
  3. copy scene then values for change attribute disappear

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    Well if he didn't check he may have the issue in the original. I noticed for me sometimes the value is there but if I open the expression it's gone so it seems like sometimes it just not solid maybe t
  4. copy scene then values for change attribute disappear

    tatiang
    by tatiang · June 2013
    Are you saying that when you copy and paste a Change Attribute behavior to another actor (you can't attach a behavior to a scene) or instance of an actor, the right hand side of the behavior (the seco
  5. Check for dead?

    HappyKat78
    by HappyKat78 · June 2013
    I believe when an actor leaves the screen (or is it the scene?) by a certain amount of pixels, he will automatically be destroyed. Currently when I destroy actors I add to a count attribute I.e &
  6. Dragging Question

    Hopscotch
    by Hopscotch · June 2013
    b) constrain a smaller actor to the center of the Letter, same with the Target. Then put the collide/overlap "snap" logic into these smaller actors.
  7. Cannot rename my new attributes.

    retired_e6b695037886213d5297f324af930167
    by retired_e6b695037886213d5297f324af930167 · June 2013
    Well restarting GS solved the problem. Hope they sort out this bug out soon. Happens with other attribute renaming as well. Thanks so much for advice guys. Sweeeeeeet!
  8. copy scene then values for change attribute disappear

    GamePizza
    by GamePizza · June 2013
    when copy and paste scene the change attribute behaviour "To" value previously set disappears
  9. Tower Defenese Help

    tatiang
    by tatiang · May 2013
    (game.farthestEnemyDistance), change game attributes to its own x/y position and have the tower always target those game attributes. Easier said than done!
  10. Cannot rename my new attributes.

    tatiang
    by tatiang · May 2013
    Also try pressing the return key after you type the name of the attribute.
  11. making a character run

    tatiang
    by tatiang · May 2013
    To answer your question, you'll need to change the value of an attribute (a boolean) when the player presses the button AND a certain amount of time has elapsed. Here's a rough idea of how to do it:
  12. Cannot rename my new attributes.

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    Yes it's just another bug unfortunately. I just save the game, re open and then name the attribute. Seems to work. Give it a go. Cheers
  13. What happened to native engine?

    CaptFinn
    by CaptFinn · May 2013
    I thought we wouldnt be able to have plygon collisions unless we had the native engine? I would like to be abe to have more collisions than squares and circles.
  14. Cannot rename my new attributes.

    retired_e6b695037886213d5297f324af930167
    by retired_e6b695037886213d5297f324af930167 · May 2013
    I have a mac running version 0.10.3 beta. When add a new attribute and after typing a new name for the attribute Gamesalad doesn't save the name instead it stays named "New Attribute&quot
  15. sound on a scene to be played once only

    BoomshackBarry
    by BoomshackBarry · May 2013
    Just create a game boolean attribute (so that it won't be reset when the scene is reset) for each sound and set it to off. Then at the start of the scene have a rule:
  16. mining game question

    BoomshackBarry
    by BoomshackBarry · May 2013
    You can read the actor's linear velocity, if it's <0 then the miner is moving downwards. You can toggle a game attribute when the actor is moving down, and then only destroy the terrain when th
  17. Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?

    tatiang
    by tatiang · May 2013
    2. I was able to compare a table cell containing an option+space to a text attribute containing option+space and it worked.
  18. How to swap location of 2 actors (but work)

    lewisone
    by lewisone · May 2013
    Have an attribute called "thing", then have two actors with thing = 1 and thing = 2, then if thing=1 then the actor has a set of stuff I do, or 2 another set of stuff. Then an actio
  19. Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?

    tatiang
    by tatiang · May 2013
    Hmm... there does seem to be a problem with comparing spaces (even non-option spaces) in text attributes and table cells. I just did a quick test where I typed a space in a self.space text attribute,
  20. how can i make blocks

    lewisone
    by lewisone · May 2013
    You can then make it so when the actor overlaps the object his image changes to a bigger version graphic or something. Simply by having an attribute that says if the power-up is true or not can chang
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