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copy scene then values for change attribute disappear
by GamePizza ·I copy the scene and the "To" values for the Change Attribute behavior and Constrain Attribute behavior in the copied scene are empty and I need to manually set them again in the cop -
Want to know About how to stop Animation when my player Moving Right and Left?
by mnaseertariq ·(Quote) -
Want to know About how to stop Animation when my player Moving Right and Left?
by BenMakesGames ·Create a rule stating that if the linear motion is greater than > 0 then constrain an image to "example.png" -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·- Changed rule setup so you use a self.attribute instead of self.name when relating to a row no. in a table. -
copy scene then values for change attribute disappear
by The_Gamesalad_Guru ·Well if he didn't check he may have the issue in the original. I noticed for me sometimes the value is there but if I open the expression it's gone so it seems like sometimes it just not solid maybe t -
copy scene then values for change attribute disappear
by tatiang ·Are you saying that when you copy and paste a Change Attribute behavior to another actor (you can't attach a behavior to a scene) or instance of an actor, the right hand side of the behavior (the seco -
Check for dead?
by HappyKat78 ·I believe when an actor leaves the screen (or is it the scene?) by a certain amount of pixels, he will automatically be destroyed. Currently when I destroy actors I add to a count attribute I.e & -
Dragging Question
by Hopscotch ·b) constrain a smaller actor to the center of the Letter, same with the Target. Then put the collide/overlap "snap" logic into these smaller actors. -
Cannot rename my new attributes.
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copy scene then values for change attribute disappear
by GamePizza ·when copy and paste scene the change attribute behaviour "To" value previously set disappears -
Tower Defenese Help
by tatiang ·(game.farthestEnemyDistance), change game attributes to its own x/y position and have the tower always target those game attributes. Easier said than done! -
Cannot rename my new attributes.
by tatiang ·Also try pressing the return key after you type the name of the attribute. -
making a character run
by tatiang ·To answer your question, you'll need to change the value of an attribute (a boolean) when the player presses the button AND a certain amount of time has elapsed. Here's a rough idea of how to do it: -
Cannot rename my new attributes.
by Bluemoonstudios ·Yes it's just another bug unfortunately. I just save the game, re open and then name the attribute. Seems to work. Give it a go. Cheers -
What happened to native engine?
by CaptFinn ·I thought we wouldnt be able to have plygon collisions unless we had the native engine? I would like to be abe to have more collisions than squares and circles. -
Cannot rename my new attributes.
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sound on a scene to be played once only
by BoomshackBarry ·Just create a game boolean attribute (so that it won't be reset when the scene is reset) for each sound and set it to off. Then at the start of the scene have a rule: -
mining game question
by BoomshackBarry ·You can read the actor's linear velocity, if it's <0 then the miner is moving downwards. You can toggle a game attribute when the actor is moving down, and then only destroy the terrain when th -
Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?
by tatiang ·2. I was able to compare a table cell containing an option+space to a text attribute containing option+space and it worked. -
How to swap location of 2 actors (but work)
by lewisone ·Have an attribute called "thing", then have two actors with thing = 1 and thing = 2, then if thing=1 then the actor has a set of stuff I do, or 2 another set of stuff. Then an actio