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Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?
by TheGabfather ·I can't seem to be able to compare a Text Attribute of an Actor to a Text value in a Table, if there's a Space involved? -
What are the units of speed in the move behaviour
by ORBZ ·Careful, if you turn off "Physics > Movable" the Actor will not detect collisions with other non-movable actors. -
What are the units of speed in the move behaviour
by The_Gamesalad_Guru ·Why not turn off moveable and use interpolate thereby avoiding the constrain issue. -
What are the units of speed in the move behaviour
by sladak ·to know how long to wait before implementing the constrain ie. i do not want to contrain whislt they are sitll moving to their point. Sooooooo what are the units of the speed in the move behaviour? I -
Help someone new to GameSalad with spawning actors
by NovicaStudio ·You can have an attribute in your actor (integer) that is hits. The attribute 'hits' starts at (how many hits) and make a rule so that every time it gets hit, change the attribute hits to 'hits-1.' th -
One scene triggers something in other.
by decaoeu ·I keep track of my main actor, by constraining his position to a global game attribute called, mainactorX. -
Moving Platform
by ashtmj ·make a new attribute within your ledge actor called "my Y" -
Jumping Through Platform
by ashtmj ·make 2 real global attributes called -
Perfect Dead Stop
by The_Gamesalad_Guru ·Constrain angular velocity to 0 -
Perfect Dead Stop
by Socks ·@ORBZ -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·I can now drop prototype actors into a scene, quickly change 1 or 2 self attributes, drop an image on and they function correctly. -
Perfect Dead Stop
by ORBZ ·The thing is, even if you use the linear velocity attributes to stop your actors. You MUST constrain them to 0 for at least 0.1s. If you just use Change Attribute then it only applies once and then -
Perfect Dead Stop
by ORBZ ·Constrain Linear Velocity X = 0 -
Identify which instance of an actor was the overlap
by LumpApps ·Not sure if i understand but if your enemy has an index variable then on hit it could do a change game attribute to this variable and then have the "whatever actor needs it" read thi -
Identify which instance of an actor was the overlap
by Bluemoonstudios ·I would love to see this feature too. Being able to access an actors attribute without unlocking an actor would be very helpful. Maybe @CodeWizard has this on his list? -
Collision Player with Enemy to Destroy what is the easy way to do ?
by mnaseertariq ·i am back to learn gamesalad after long time with new passion and i am going well.i have a little problem how to collide player(hero) with enemy when touch the enemy or jumped on it then destroy the e -
Actor Doesn't Show Up
by NovicaStudio ·A really nice thing to do in this case is make a game attribute that is constrained to the actors position or something to see if -
Offline timer?
by GipoMaster ·Hah. Ok, so there is a device.time and a game.time attribute. Thanks for the tip -
Is this in the future plans???
by MSEagle2 ·(Quote) -
Is this in the future plans???
by Braydon_SFX ·-If attribute self.position X(or Y) is (=, great than, your choice)