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  1. Comparing attribute Text values with Spaces, to a tableCellValue (containing Spaces also)?

    TheGabfather
    by TheGabfather · May 2013
    I can't seem to be able to compare a Text Attribute of an Actor to a Text value in a Table, if there's a Space involved?
  2. What are the units of speed in the move behaviour

    ORBZ
    by ORBZ · May 2013
    Careful, if you turn off "Physics > Movable" the Actor will not detect collisions with other non-movable actors.
  3. What are the units of speed in the move behaviour

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Why not turn off moveable and use interpolate thereby avoiding the constrain issue.
  4. What are the units of speed in the move behaviour

    sladak
    by sladak · May 2013
    to know how long to wait before implementing the constrain ie. i do not want to contrain whislt they are sitll moving to their point. Sooooooo what are the units of the speed in the move behaviour? I
  5. Help someone new to GameSalad with spawning actors

    NovicaStudio
    by NovicaStudio · May 2013
    You can have an attribute in your actor (integer) that is hits. The attribute 'hits' starts at (how many hits) and make a rule so that every time it gets hit, change the attribute hits to 'hits-1.' th
  6. One scene triggers something in other.

    decaoeu
    by decaoeu · May 2013
    I keep track of my main actor, by constraining his position to a global game attribute called, mainactorX.
  7. Moving Platform

    ashtmj
    by ashtmj · May 2013
    make a new attribute within your ledge actor called "my Y"
  8. Jumping Through Platform

    ashtmj
    by ashtmj · May 2013
    make 2 real global attributes called
  9. Perfect Dead Stop

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Constrain angular velocity to 0
  10. Perfect Dead Stop

    Socks
    by Socks · May 2013
    @ORBZ
  11. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · May 2013
    I can now drop prototype actors into a scene, quickly change 1 or 2 self attributes, drop an image on and they function correctly.
  12. Perfect Dead Stop

    ORBZ
    by ORBZ · May 2013
    The thing is, even if you use the linear velocity attributes to stop your actors. You MUST constrain them to 0 for at least 0.1s. If you just use Change Attribute then it only applies once and then
  13. Perfect Dead Stop

    ORBZ
    by ORBZ · May 2013
    Constrain Linear Velocity X = 0
  14. Identify which instance of an actor was the overlap

    LumpApps
    by LumpApps · May 2013
    Not sure if i understand but if your enemy has an index variable then on hit it could do a change game attribute to this variable and then have the "whatever actor needs it" read thi
  15. Identify which instance of an actor was the overlap

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    I would love to see this feature too. Being able to access an actors attribute without unlocking an actor would be very helpful. Maybe @CodeWizard has this on his list?
  16. Collision Player with Enemy to Destroy what is the easy way to do ?

    mnaseertariq
    by mnaseertariq · May 2013
    i am back to learn gamesalad after long time with new passion and i am going well.i have a little problem how to collide player(hero) with enemy when touch the enemy or jumped on it then destroy the e
  17. Actor Doesn't Show Up

    NovicaStudio
    by NovicaStudio · May 2013
    A really nice thing to do in this case is make a game attribute that is constrained to the actors position or something to see if
  18. Offline timer?

    GipoMaster
    by GipoMaster · May 2013
    Hah. Ok, so there is a device.time and a game.time attribute. Thanks for the tip
  19. Is this in the future plans???

    MSEagle2
    by MSEagle2 · May 2013
    (Quote)
  20. Is this in the future plans???

    Braydon_SFX
    by Braydon_SFX · May 2013
    -If attribute self.position X(or Y) is (=, great than, your choice)
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