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  1. Anyone having issues with detecting device screen size on the first load of the first scene?

    Roksalt
    by Roksalt · May 2013
    Change attribute Camera Origin to -46 / -128 [iPhone 4 and 5]
  2. Making the background move when Jump is True £$%$%£$!

    NovicaStudio
    by NovicaStudio · May 2013
    constrain attribute self.motion.linear velocity.x to −300.
  3. Would my rule go like this?

    NovicaStudio
    by NovicaStudio · May 2013
    Your conditions for the rule to work (essentially the if game.jump) is not what it should be. Have it so that when touch is pressed, interpolate. Do not have the change attribute as well.
  4. need help with a little problem with some rules please.

    guilleface
    by guilleface · May 2013
    hi, let says i have a actor, "bulb" on this actor i created a self integer attribute named ,"on/off" and i set it to 1
  5. Advanced math (Magnitude to Angle)

    CodeMonkey
    by CodeMonkey · May 2013
    Store it in an attribute right before you launch. Then use that value on the next launch.
  6. Using device width to set actor width

    imjustmike
    by imjustmike · May 2013
    The one thing I'm trying to do at the moment is to get the actor to be 100% of the width of the device. I'm currently using a change attribute behaviour to change self.width to game.screen.size.width
  7. Would my rule go like this?

    NovicaStudio
    by NovicaStudio · May 2013
    also suggest to change the rule of the change attribute to an interpolate behavior. THen it would look a lot smoother. Interpolate position of bird to position+50 for half a second or so.
  8. Spawned Actors not destroying? Anyone else had this?

    HappyKat78
    by HappyKat78 · May 2013
    I've got some actors that get destroyed when global attribute "SoftReset" is true (yes, I'm doing a manual reset of some of the actors on the scene as I don't want to reset the whole
  9. What is the difference between a "Change attribute" and a "Constrain attribute"

    Riffel
    by Riffel · May 2013
    -Change Attribute (Action)
  10. Would my rule go like this?

    CoolBee
    by CoolBee · May 2013
    When actor receives touch, change attribute - game.bird -> game.position.Y +50
  11. When testing my app everything saves but when i completely exit app and re open app it doesnt load

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    just check and make sure the key you use to save the attribute is spelled exactly the same as the key to load the attribute. any miss spelling wont let it work
  12. Game over screen problem

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    hey mate i just had a look at your game. if you remove the actor 1 from the scene and add the following rule to your ob_player. when attribute game.life = 0 change scene to game_over_screen. works fin
  13. What is the difference between a "Change attribute" and a "Constrain attribute"

    BoomshackBarry
    by BoomshackBarry · May 2013
    Change will change the attribute once, whereas constrain will keep the attribute at the value you set.
  14. What is the difference between a "Change attribute" and a "Constrain attribute"

    BBEnk
    by BBEnk · May 2013
    Change attribute only updates once unless its in a rule like a timer.
  15. What is the difference between a "Change attribute" and a "Constrain attribute"

    Bit_Earth
    by Bit_Earth · May 2013
    What is the difference between a "Change attribute" and a "Constrain attribute"
  16. How to change speed (integer) by 0.2

    nir3112
    by nir3112 · May 2013
    (Quote)
  17. How to change speed (integer) by 0.2

    grimtooth
    by grimtooth · May 2013
    Now, delete that attribute "speed", it is just getting in your way lol.
  18. How to change speed (integer) by 0.2

    Socks
    by Socks · May 2013
    How does this attribute ("speed") control the 'moving actor' ?
  19. How to change speed (integer) by 0.2

    nir3112
    by nir3112 · May 2013
    Is it a game attribute, scene attribute, actor attribute, or a value in a table or array?
  20. Help needed! How do I make my guy move around in a certain area? PLEASE READ

    StormyStudio
    by StormyStudio · May 2013
    y position, save its x and y position to a game attribute, then when the swipe is finished (touch released) save another x and y position for where it was left. Then use some rules to work out if the
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