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  1. Keep music playing all the time

    CodeMonkey
    by CodeMonkey · May 2013
    2) Make a game attribute that controls if you play music or not. That attribute controls a rule that when true plays music and then changes the value of that attribute to turn the rule off. Otherwise
  2. Pressing Buttons Combinations in a Specific Order in GS

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Create game level integer call Button.total and to put a time frame on the button presses add a REAL game level attribute called ButtonTime
  3. State of GameSalad on 5-22-2013

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Yeah I'd love to not have to make custom keyboards but if we could do away with the text entry box that blocks the whole screen and just have an option to enter directly into the attribute or make the
  4. Use Accelerometer Real ball rolling

    ericzingeler
    by ericzingeler · May 2013
    There is three balls of different sizes in the scene. The heaviness effect is controlled by the drag attribute of each ball. Applying more drag simulates a heavier object, increases dead zone and smoo
  5. automatic Reset scene not working how come? any idea

    quique13
    by quique13 · May 2013
    i put a Boolean attribute in the game called reset scene
  6. Issue with actor spawning

    polimerjones
    by polimerjones · May 2013
    thanks for your assistance. i got really frustrated and made it so when i choose the level it resets every attribute back to default. this should not have fixed the issue because none of the attribute
  7. Issue with actor spawning

    polimerjones
    by polimerjones · May 2013
    ive also tried using your idea of changing attribute x which works the first go but the next time it loads the actor2 will head down
  8. Gamemaker or Gamesalad?

    ADSentertainment
    by ADSentertainment · May 2013
    maybe?). AND Gamesalad has different variable (attribute) types, whereas Gamemaker has one type of variable where you have to specify in the coding wether or not it has only integers, if it's true or
  9. Making my character move & animate in the direction I touch

    ericzingeler
    by ericzingeler · May 2013
    Your problem lies in the constrain position actions. Constraining a position is not actually moving the actor, but instead changing its position attributes at a very fast rate.
  10. Making my character move & animate in the direction I touch

    LumpApps
    by LumpApps · May 2013
    (When you constrain and actor and move it around there is no linear velocity x or y)
  11. Making my character move & animate in the direction I touch

    dkurien
    by dkurien · May 2013
    So I've created a character actor which I can move around anywhere on the screen according to my touch using the constraint attribute:
  12. Yes this sounds like a newb question, about Display Text not working, BUT...

    CodeMonkey
    by CodeMonkey · May 2013
    One reason a Display Text may not work is a previous behavior broke because it was trying to assign a non-numerical attribute to a numerical attribute.
  13. Parallax Front or BackGround

    ashtmj
    by ashtmj · May 2013
    Constrain self.position X to (whatever the images X position is on scene, for this we'll say 500) 500-(game.camera origin/12)
  14. So just updated to 0.10.3....

    kinzua
    by kinzua · May 2013
    I'm working on 10.3 from scratch and if i leave even a 'change attribute' blank.. it gives me a blank screen on run. You might wanna check on that, if you have the patience to run through.
  15. Please I need your help, the following is a bug in GS 10.3?

    tutyses
    by tutyses · May 2013
    It normaly happens when you have a rule, triggered by the same attribute you are changing
  16. Check If Velocity is less than

    ORBZ
    by ORBZ · May 2013
    Define attribute speed (real)
  17. Check If Velocity is less than

    Braydon_SFX
    by Braydon_SFX · May 2013
    When attribute self.Motion.Linear Velocity X (or Y) .....
  18. In-App Purchases, restore / load?

    MarcoCol
    by MarcoCol · May 2013
    @FryingBaconStudios: I can do this also by loading/saving attribute of the boolean, right?
  19. Guide for Enemy A.I?!

    mmmodel
    by mmmodel · May 2013
    I have a little problem, i made some 'constrain att' to make my self position and i created some int for my player for the position y and x so i created for my enemy one 'move to' rule to follow the p
  20. Bug when entering values

    Manto
    by Manto · May 2013
    I'm continually having problems with changing attributes and using the expression editor. Even though I enter a value or expression and save it, it is reverted to the last value.
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