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  1. Refresh collision when touching a new actor?

    tatiang
    by tatiang · June 2017
    I'm confused... are you wanting a collision detection to occur repeatedly or only once? If only once, the setup you have above should work by changing a boolean value and including that attribute con
  2. Plane stuck in one area.

    Icebox
    by Icebox · June 2017
    You need to add scene.camera.origin.x and scene.camera.origin.y to the 2 constrains
  3. Timer (Run to completion) causing an infinite loop?

    Socks
    by Socks · June 2017
    When actor A collides with actor B the attribute called 'Y' changes from 0 to 1 after 2 seconds . . . then 2 seconds later the same attribute changes back to 0 ?
  4. Timer (Run to completion) causing an infinite loop?

    3absh
    by 3absh · June 2017
    -When attribute Y = 0
  5. Custom Collision Shapes not Working

    eoin
    by eoin · June 2017
    I am in the same place, I have purchased Physics Editor for a new project and The Custom Collisions just do not work now. They just revert to Rectangle, Pretty Annoying. can anyone confirm or deny tha
  6. Make a ship turn in a cirkel - Help

    Toke T
    by Toke T · June 2017
    constrain.
  7. Can't stop colliding whilst still colliding

    Icebox
    by Icebox · June 2017
    The workaround is to place the collision rule in the player instead of the box , you can work it out with a game attribute , if game.destroy is true do nothing otherwise collide with actor box.
  8. Can't stop colliding whilst still colliding

    imjustmike
    by imjustmike · June 2017
    I was hoping that I could have a self attribute called self.destroyed and a rule that says when self.destroyed is false, collide with hero, else nothing.
  9. Restrictions of constraining animation to velocity with max speed

    Socks
    by Socks · June 2017
    then backwards (and so on repeating) then constrain the controller to a sine wave, want the animation to pause and then later continue from the exact frame it paused on (a very common request) then j
  10. Restrictions of constraining animation to velocity with max speed

    Socks
    by Socks · June 2017
    Constrain a controller actor's angular velocity to the original actor's speed, then constrain the animation frame to the controller actor's angular velocity.
  11. Restrictions of constraining animation to velocity with max speed

    imjustmike
    by imjustmike · June 2017
    Sorry, should have mentioned, those attributes are constrained to the x and y velocity.
  12. Restrictions of constraining animation to velocity with max speed

    imjustmike
    by imjustmike · June 2017
    I also use a constrain image to the actors magnitude so actor's animation speed matches the actor speed:
  13. State of GameSalad on 4-18-2017

    Japster
    by Japster · June 2017
    of combination events, so simply using an actor attribute to make it a standard paste-able block won't work without really complicating things). It's probably not the best example, but ie. enemy A.I
  14. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    lavoiesvfx
    by lavoiesvfx · June 2017
    I tried to figure out how to do it in the Table and after bringing using the attribute as you mention.
  15. Im trying to make a mini map

    dcurren6
    by dcurren6 · June 2017
    I've watched the only video i could find on YouTube which shows me how to make the mini map but it doesn't work the same as on the video the mini dots don't move once I put in the cords of the screen
  16. Keeping Actor in a linear movement

    tatiang
    by tatiang · June 2017
    To keep the actor on the edge of the screen, place the actor there. If you only constrain the Y position (as @Socks suggested) and do nothing to the X position, the actor will stay there.
  17. Keeping Actor in a linear movement

    Socks
    by Socks · June 2017
    --Constrain self.postion.Y to mouse.position.Y
  18. Camera Control for a Runner Game

    Japster
    by Japster · June 2017
    Not quite getting what you need, but you could perhaps constrain another (unseen) camera controlling actor (instead of the player) to the player's Y co-ord +/- a modifier, (perhaps based on speed?), a
  19. Are timers still inconsistent, or could I be doing something else wrong?

    Adrenaline
    by Adrenaline · June 2017
    Spawn actor A at the center of the screen. It moves with a set speed towards a stationary actor B. In actor A is a timer that increases a self attribute by 1 every 0.1 seconds. When A and B collide, I
  20. Are timers still inconsistent, or could I be doing something else wrong?

    tatiang
    by tatiang · June 2017
    So if I understand correctly, two instances of an actor are moving at a set rate from the same location towards a stationary actor and they are triggering their collisions at 0.1 seconds apart from ea
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