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Good way to constrain many drop shadows at once?
by K1dTrunks ·Thanks @tatiang, this is a good start. In your demo you use "every 0 seconds" instead of constrain. I've been wondering for a while, is this better on performance? -
Quick Tip: Define game.ZERO = 0
by floydianspiral ·where someNumber is the amount of time you want something to happen (if you put 15 in there stuff would happen every 15 seconds). Careful as it would happen at the beginning of the scene as well. You -
Good way to constrain many drop shadows at once?
by K1dTrunks ·What I'm trying to do is create and constrain multiple (no more than 10) drop shadows at the same time. I have actors that are spawned and fly around the screen, and I want them all to have their own -
Quick Tip: Define game.ZERO = 0
by ORBZ ·Normally you'd have to constrain a variable Speed to magnitude(linearVelocityX, linearVelocityY) then create a rule that says if Speed < 10 -
In-App Purchases, restore / load?
by The_Gamesalad_Guru ·When attribute game.adsoff is true -
Multiple actor interpolations
by tiphibian@yahoo.com ·Hi, i have a scenario where i am trying to interpolate an actors position smoothly across 3 different moving targets based on a magnitude attribute. -
Trajectory path and rule when angle changes
by tatiang ·I believe the effect you want is of an arrow pointing in the direction of the "touch." You just constrain the actor using an offset rotation. You can either search the forums for o -
Feature suggestions for GameSalad Editor
by deny ·Load actor image from URL and load attribute text from MYSQL table or row -
In-App Purchases, restore / load?
by MarcoCol ·Or is there the danger with this load attribute-behavior, that the game will free for all? No, right? Because it wouldn't be saved till the user gets to this screen and he gets only there after buying -
Making an image move back and forth?
by Chakku ·(Quote) -
Jumping Issue..(SOLVED)
by grimtooth ·Jumps=Actor Attribute (Integer) -
Making an image move back and forth?
by Socks ·Constrain X position to AAA*sin(sell.Time*BBB)+CCC -
the best metod to do point and click adventure screens...
by StormyStudio ·To make it work in your game so you can leave a scene and revisit it you need to change game.attributes to save the settings of each room. So when a room loads up it can check to see if something has -
How to change control camera from one actor to another?
by BoomshackBarry ·You need to put your control camera behaviour inside a rule so that it only fires when the rule is true, rather than all the time. For example have a game attribute to hold which actor should be contr -
How you make pause for custom timers?
by liviu ·I also use "change attribute:game.start time to game.time" -
Gamecenter point format
by Doguz ·Hi, I have a real attribute value of - for example - 4.6 That is a score that I want to post to gamecenter. We have a few different format options to choose for the score format type. -
i cant still get my iap to work on adhoc.
by guilleface ·change attribute game.money to game.money.+(tableCellValue( game.Table IAP ,1,2)), -
i cant still get my iap to work on adhoc.
by The_Gamesalad_Guru ·Yeah it should be a attribute link not typed. Make sure everything is identical including any capital letters. -
i cant still get my iap to work on adhoc.
by mounted88 ·Your money attribute should be game.money, I believe. -
i cant still get my iap to work on adhoc.
by guilleface ·change attribute "money" to money.+(tableCellValue( game.Table IAP ,1,2))