-
How you make pause for custom timers?
by Braydon_SFX ·The rule inside the timer actor is only firing when the game.Pause attribute (integer) is not equal to 0. -
Help, Keep Crashing
by Fajlajp ·No, most of the time because I make a new attribute, rename it, change physics. -
collision and a rotating flipper
by Megaemman ·@flyingbaconstudios would the flipper x and y be a game or a self attribute and also how would you constrain it to a rotating flipper by angle or something with a max and min ? -
Spawn Actor
by tatiang ·That what I meant by an offset. You need to factor in the difference between the camera position and the onscreen position. I believe it's the attribute called Current Scene.Camera.Origin.X, but I c -
save attribute works on GS but not on device
by digib ·maybe it is not the save attribute which is not working well, -
save attribute works on GS but not on device
by digib ·I have a load attribute but i thing that shoud load it only between sessions doesn't it? -
save attribute works on GS but not on device
by charliehgreen ·Hmm are you using a "Load Attribute" as well? -
save attribute works on GS but not on device
by digib ·the play count and and prompt false have a save attribute. -
Need help with tables and some actions!
by luckyleaf ·(Quote) -
PROBLEM WITH BOUNCING (AIR HOCKEY)
by The_Gamesalad_Guru ·Are you constraining that green player to the mouse? If you are constraints to the mouse override collisions. -
collision and a rotating flipper
by Megaemman ·create self attribute :integer ( how close to flipper) set to 50-100 pixels -
Activating movement of my actor with swiping (movement problem)
by konekind ·In this tutorial, you swipe on a section and the only attribute of the actor is moving. (it starts when you swipe) -
PROBLEM WITH BOUNCING (AIR HOCKEY)
by te4o ·My rules.. Uhm, just.. When the puck collide against the player i used a change attribute behavior in this way: change self.motion.linearvelocity.x to self.motion.linearvelocity.x+(self.position.x-gam -
Need help with tables and some actions!
by tatiang ·Instead of change attribute self.column to self.column+1, use this: -
Some interesting finds about overlap and collide
by The_Gamesalad_Guru ·usual suspects even made both actors movable and constrained the fixed actor yesterday and it didn't work. Something is rotten in Denmark but I can't find the pattern of events. The project was built -
If you are not using the Twitter behavior - you should! Example inside.
by HoneyTribeStudios ·I'd say it's good idea to build in the possibility of going free even if you don't think you will at the time of launch. So to include an attribute that tracks if the player bough the game. That way i -
Brick Breaker Template
by BoomshackBarry ·It was just a thought really. If you're sure that you have your collisions set up properly then I probably can't be much more help without seeing the template, but hopefully someone else will be able -
Brick Breaker Template
by themagicbox ·The only rule on the ball that relates to the collisions with the wall and bricks that I can see is the bounce when colliding or overlapping ______ -
can i display two attributes at once?
by tatiang ·which will add a line before the real attribute (it won't work with the boolean attribute). -
Make actor shoot left or right
by 15handsmedia ·left. I made a rule in the bullet that uses an attribute faceleft or faceright. right now when i shoot the bullet stays in center of actor until you press left or right and the bullet follows the act