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  1. How you make pause for custom timers?

    Braydon_SFX
    by Braydon_SFX · May 2013
    The rule inside the timer actor is only firing when the game.Pause attribute (integer) is not equal to 0.
  2. Help, Keep Crashing

    Fajlajp
    by Fajlajp · May 2013
    No, most of the time because I make a new attribute, rename it, change physics.
  3. collision and a rotating flipper

    Megaemman
    by Megaemman · May 2013
    @flyingbaconstudios would the flipper x and y be a game or a self attribute and also how would you constrain it to a rotating flipper by angle or something with a max and min ?
  4. Spawn Actor

    tatiang
    by tatiang · May 2013
    That what I meant by an offset. You need to factor in the difference between the camera position and the onscreen position. I believe it's the attribute called Current Scene.Camera.Origin.X, but I c
  5. save attribute works on GS but not on device

    digib
    by digib · May 2013
    maybe it is not the save attribute which is not working well,
  6. save attribute works on GS but not on device

    digib
    by digib · May 2013
    I have a load attribute but i thing that shoud load it only between sessions doesn't it?
  7. save attribute works on GS but not on device

    charliehgreen
    by charliehgreen · May 2013
    Hmm are you using a "Load Attribute" as well?
  8. save attribute works on GS but not on device

    digib
    by digib · May 2013
    the play count and and prompt false have a save attribute.
  9. Need help with tables and some actions!

    luckyleaf
    by luckyleaf · May 2013
    (Quote)
  10. PROBLEM WITH BOUNCING (AIR HOCKEY)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Are you constraining that green player to the mouse? If you are constraints to the mouse override collisions.
  11. collision and a rotating flipper

    Megaemman
    by Megaemman · May 2013
    create self attribute :integer ( how close to flipper) set to 50-100 pixels
  12. Activating movement of my actor with swiping (movement problem)

    konekind
    by konekind · May 2013
    In this tutorial, you swipe on a section and the only attribute of the actor is moving. (it starts when you swipe)
  13. PROBLEM WITH BOUNCING (AIR HOCKEY)

    te4o
    by te4o · May 2013
    My rules.. Uhm, just.. When the puck collide against the player i used a change attribute behavior in this way: change self.motion.linearvelocity.x to self.motion.linearvelocity.x+(self.position.x-gam
  14. Need help with tables and some actions!

    tatiang
    by tatiang · May 2013
    Instead of change attribute self.column to self.column+1, use this:
  15. Some interesting finds about overlap and collide

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    usual suspects even made both actors movable and constrained the fixed actor yesterday and it didn't work. Something is rotten in Denmark but I can't find the pattern of events. The project was built
  16. If you are not using the Twitter behavior - you should! Example inside.

    HoneyTribeStudios
    by HoneyTribeStudios · May 2013
    I'd say it's good idea to build in the possibility of going free even if you don't think you will at the time of launch. So to include an attribute that tracks if the player bough the game. That way i
  17. Brick Breaker Template

    BoomshackBarry
    by BoomshackBarry · May 2013
    It was just a thought really. If you're sure that you have your collisions set up properly then I probably can't be much more help without seeing the template, but hopefully someone else will be able
  18. Brick Breaker Template

    themagicbox
    by themagicbox · May 2013
    The only rule on the ball that relates to the collisions with the wall and bricks that I can see is the bounce when colliding or overlapping ______
  19. can i display two attributes at once?

    tatiang
    by tatiang · May 2013
    which will add a line before the real attribute (it won't work with the boolean attribute).
  20. Make actor shoot left or right

    15handsmedia
    by 15handsmedia · May 2013
    left. I made a rule in the bullet that uses an attribute faceleft or faceright. right now when i shoot the bullet stays in center of actor until you press left or right and the bullet follows the act
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