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Projectile trajectory help
by Megaemman ·And it basically talked about canceling the acceleration (gravity) with an attribute to disrupt the gravity I was wondering how would you set that attribute and would it help in projecting the ball so -
can i display two attributes at once?
by guilleface ·oh really that sucks, in this case i do have a boolean and a real attribute, thanks for your answer a least i dont waste more time (Image) -
Making an actor slow down at a certain point
by tatiang ·It depends how you are moving the actor in the first place, but let's assume you are using a Move behavior. In the Move behavior, use a game attribute (e.g. game.speed, real) for the speed. Then use -
Some interesting finds about overlap and collide
by DanielDoe ·In "Emilly In Darkness" I was using collisions across many layers all the time and it always worked. Moreover after switching to 0.10.3 everything works the same way... strange. -
Some interesting finds about overlap and collide
by SolarPepperStudios ·All it would require are some constrain attributes, rules and a little bug fixing. -
Absolute and relative top of an actor
by The_Gamesalad_Guru ·change attribute self.color.alpha to 1 -
Game over / Initial Scenes
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Why does the rotation attribute for an actor continue to increase indefinitely beyond 360?
by RThurman ·Constrain Attribute: self.myRotation To: mod(self.Rotation,360) -
Why does the rotation attribute for an actor continue to increase indefinitely beyond 360?
by cslave2 ·Why does the rotation attribute for an actor continue to increase indefinitely (infinity?) beyond 360 instead of going back to zero after a full rotation? I want to make a simple rule that changes th -
Custom arc movement with slight acceleration.
by cucurbit ·I tried constrain pos x and pos y to sin/cos, but I can't figure it out to work properly. -
Fast For Loop - A collection from the community merged into a single really really fast loop.
by ericzingeler ·Initial values are 0 for both. Both attributes are index type. To start loop, set index attribute to 0 < index < ceil -
Shooting in Gamesalad?
by tatiang ·One way to do this is to change a game attribute (e.g. game.playerDirection) each time you change directions. So if you are facing right, you might set game.playerDirection to 1. When you flip to th -
Need help with tables and some actions!
by tatiang ·@luckyleaf Here you go. Each lane spawner instance needs to have its self.lane attribute set manually. Let me know if you have questions. -
Shooting in Gamesalad?
by NicoSola ·Hello, I am Nico and I know the basics of shooting, I know how to make the actor shoot a bullet in direction of an "angle attribute" , but I made that attribute to switch from 0º to -
spawn actor when level up
by tatiang ·You need to reset your level attribute (e.g. change attribute game.level to 1) when the game starts. -
Need help with tables and some actions!
by tatiang ·In each spawner actor, create the following attributes: -
Custom arc movement with slight acceleration.
by cucurbit ·I want to make custom arc movement - it is going to be a planet that goes on the specific arc. I would love to have there an attribute that can vary the arc value, as I want my actors to be recycled a -
Help with advanced movement of actor (Tron Style)
by Bad wolf Guy ·Use constrain somehow so the angle is only adjusting a little bit at a time. -
spawn actor when level up
by nir3112 ·the rule is when all 3 missions = 0 change attribute lvl to lvl+1 -
spawn actor when level up
by dwibre ·What is your level up rule? You should be able to add a spawn to it When attribute level up = 2 spawn actor. Try something like that