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  1. Projectile trajectory help

    Megaemman
    by Megaemman · May 2013
    And it basically talked about canceling the acceleration (gravity) with an attribute to disrupt the gravity I was wondering how would you set that attribute and would it help in projecting the ball so
  2. can i display two attributes at once?

    guilleface
    by guilleface · May 2013
    oh really that sucks, in this case i do have a boolean and a real attribute, thanks for your answer a least i dont waste more time (Image)
  3. Making an actor slow down at a certain point

    tatiang
    by tatiang · May 2013
    It depends how you are moving the actor in the first place, but let's assume you are using a Move behavior. In the Move behavior, use a game attribute (e.g. game.speed, real) for the speed. Then use
  4. Some interesting finds about overlap and collide

    DanielDoe
    by DanielDoe · May 2013
    In "Emilly In Darkness" I was using collisions across many layers all the time and it always worked. Moreover after switching to 0.10.3 everything works the same way... strange.
  5. Some interesting finds about overlap and collide

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    All it would require are some constrain attributes, rules and a little bug fixing.
  6. Absolute and relative top of an actor

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    change attribute self.color.alpha to 1
  7. Game over / Initial Scenes

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2013
    controlling it's placement on screen. Maybe a Constrain Attribute keeping it locked to a specific X or Y location on screen?
  8. Why does the rotation attribute for an actor continue to increase indefinitely beyond 360?

    RThurman
    by RThurman · May 2013
    Constrain Attribute: self.myRotation To: mod(self.Rotation,360)
  9. Why does the rotation attribute for an actor continue to increase indefinitely beyond 360?

    cslave2
    by cslave2 · May 2013
    Why does the rotation attribute for an actor continue to increase indefinitely (infinity?) beyond 360 instead of going back to zero after a full rotation? I want to make a simple rule that changes th
  10. Custom arc movement with slight acceleration.

    cucurbit
    by cucurbit · May 2013
    I tried constrain pos x and pos y to sin/cos, but I can't figure it out to work properly.
  11. Fast For Loop - A collection from the community merged into a single really really fast loop.

    ericzingeler
    by ericzingeler · May 2013
    Initial values are 0 for both. Both attributes are index type. To start loop, set index attribute to 0 < index < ceil
  12. Shooting in Gamesalad?

    tatiang
    by tatiang · May 2013
    One way to do this is to change a game attribute (e.g. game.playerDirection) each time you change directions. So if you are facing right, you might set game.playerDirection to 1. When you flip to th
  13. Need help with tables and some actions!

    tatiang
    by tatiang · May 2013
    @luckyleaf Here you go. Each lane spawner instance needs to have its self.lane attribute set manually. Let me know if you have questions.
  14. Shooting in Gamesalad?

    NicoSola
    by NicoSola · May 2013
    Hello, I am Nico and I know the basics of shooting, I know how to make the actor shoot a bullet in direction of an "angle attribute" , but I made that attribute to switch from 0º to
  15. spawn actor when level up

    tatiang
    by tatiang · May 2013
    You need to reset your level attribute (e.g. change attribute game.level to 1) when the game starts.
  16. Need help with tables and some actions!

    tatiang
    by tatiang · May 2013
    In each spawner actor, create the following attributes:
  17. Custom arc movement with slight acceleration.

    cucurbit
    by cucurbit · May 2013
    I want to make custom arc movement - it is going to be a planet that goes on the specific arc. I would love to have there an attribute that can vary the arc value, as I want my actors to be recycled a
  18. Help with advanced movement of actor (Tron Style)

    Bad wolf Guy
    by Bad wolf Guy · May 2013
    Use constrain somehow so the angle is only adjusting a little bit at a time.
  19. spawn actor when level up

    nir3112
    by nir3112 · May 2013
    the rule is when all 3 missions = 0 change attribute lvl to lvl+1
  20. spawn actor when level up

    dwibre
    by dwibre · May 2013
    What is your level up rule? You should be able to add a spawn to it When attribute level up = 2 spawn actor. Try something like that
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