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  1. Bug with GameSalad Mac Creator 0.10.3

    CodeMonkey
    by CodeMonkey · May 2013
    One thing to check is if you have any Change Attribute(or Constrain) behaviors that are trying to change a numerical attribute to a non-numerical value.
  2. problem jump

    tiesto
    by tiesto · May 2013
    constrain self motion linear x
  3. Touch movement and buttons. Possible?

    BoomshackBarry
    by BoomshackBarry · May 2013
    You could create a game attribute called hudTouched (set it to 0) and then whenever the attack button is touched have hudTouched =1, else hudTouched = 0.
  4. Fast For Loop - A collection from the community merged into a single really really fast loop.

    ORBZ
    by ORBZ · May 2013
    - Change Attribute Iterate = False # Must always be last instruction inside the loop body.
  5. Rotating flipper/ball response

    Megaemman
    by Megaemman · May 2013
    contstrain attribute: game.Flipper_Angular_Velocity to self.angularvelocity
  6. Need help with tables and some actions!

    luckyleaf
    by luckyleaf · May 2013
    made 5 game attributes with the names lane1,lane2, lane3, lane4,lane5
  7. integer problems

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    First you can't use an integer as the don't do decimal places. You need to use a real attribute. Alpha state is 1 full visibility and 0 invinsable everything in between is decimal so 50% visibility wo
  8. integer problems

    dougfranckwolf
    by dougfranckwolf · May 2013
    useful post that said to setup a new integer attribute on my object I want to control the visibility of, make it an integer, then use that to control the alpha of the object in the color menu. Then m
  9. A way to get a boolean return to FALSE when not colliding?

    tenrdrmer
    by tenrdrmer · May 2013
    -Change game.attribute to true
  10. 4-button controller bug/error

    PBEmpire
    by PBEmpire · May 2013
    When touch is released/outside, change attribute move (direction) to false.
  11. Query using vector to angle on a rotating flipper

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Vector to angle will give a more accurate trajectory. When I do something like this I tend you prefer using scene linking of actor X and Y positions as this is faster than going through external attri
  12. Query using vector to angle on a rotating flipper

    Megaemman
    by Megaemman · May 2013
    I have three real attributes
  13. Update Achievement Behavior

    saif_shammari
    by saif_shammari · May 2013
    make new attribute call it achievement1 for example
  14. 2 actors walking the same

    -Timo-
    by -Timo- · May 2013
    ehm... when you do constrain attribute and then attributes you can choose betweet game devices scene serviced and self
  15. Game Center issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Integers are whole number variables so they would have to be using a real attribute.
  16. Update Achievement Behavior

    DeadlySeriousMedia
    by DeadlySeriousMedia · May 2013
    I though I could make a attribute that you prevent from updating a second time but realized if the player is off network, earns an achievement, then reconnects later they won't have that one update.
  17. Sound switch on / off.

    cucurbit
    by cucurbit · May 2013
    Change att music.volume (the one I've made for the slider purposes, it is connected to game.audio.music.volume in the devices section) to self.savemusic (real attribute in the actor).
  18. Multi-touch, collision, multiplayer

    GameLabs222
    by GameLabs222 · May 2013
    I like the way it shoots to your finger position so that touching the paddle isn't necessary, you just touch. However with this method the paddles get confused because you cannot constrain their x&
  19. Display Text custom Font

    Dima_HH
    by Dima_HH · May 2013
    I have a integer attribute (the score) and i want to use the display text behavior with an custom font (i have .png's)
  20. stretch actor

    PaxPax
    by PaxPax · May 2013
    Also, if you want to 'touch' the end of the actor to stretch instead of anywhere in the actor, than you can create invisible actor/s and constrain to your main actor. Warning--- I am a rookie, hence t
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