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Bug with GameSalad Mac Creator 0.10.3
by CodeMonkey ·One thing to check is if you have any Change Attribute(or Constrain) behaviors that are trying to change a numerical attribute to a non-numerical value. -
problem jump
by tiesto ·constrain self motion linear x -
Touch movement and buttons. Possible?
by BoomshackBarry ·You could create a game attribute called hudTouched (set it to 0) and then whenever the attack button is touched have hudTouched =1, else hudTouched = 0. -
Fast For Loop - A collection from the community merged into a single really really fast loop.
by ORBZ ·- Change Attribute Iterate = False # Must always be last instruction inside the loop body. -
Rotating flipper/ball response
by Megaemman ·contstrain attribute: game.Flipper_Angular_Velocity to self.angularvelocity -
Need help with tables and some actions!
by luckyleaf ·made 5 game attributes with the names lane1,lane2, lane3, lane4,lane5 -
integer problems
by The_Gamesalad_Guru ·First you can't use an integer as the don't do decimal places. You need to use a real attribute. Alpha state is 1 full visibility and 0 invinsable everything in between is decimal so 50% visibility wo -
integer problems
by dougfranckwolf ·useful post that said to setup a new integer attribute on my object I want to control the visibility of, make it an integer, then use that to control the alpha of the object in the color menu. Then m -
A way to get a boolean return to FALSE when not colliding?
by tenrdrmer ·-Change game.attribute to true -
4-button controller bug/error
by PBEmpire ·When touch is released/outside, change attribute move (direction) to false. -
Query using vector to angle on a rotating flipper
by The_Gamesalad_Guru ·Vector to angle will give a more accurate trajectory. When I do something like this I tend you prefer using scene linking of actor X and Y positions as this is faster than going through external attri -
Query using vector to angle on a rotating flipper
by Megaemman ·I have three real attributes -
Update Achievement Behavior
by saif_shammari ·make new attribute call it achievement1 for example -
2 actors walking the same
by -Timo- ·ehm... when you do constrain attribute and then attributes you can choose betweet game devices scene serviced and self -
Game Center issue
by The_Gamesalad_Guru ·Integers are whole number variables so they would have to be using a real attribute. -
Update Achievement Behavior
by DeadlySeriousMedia ·I though I could make a attribute that you prevent from updating a second time but realized if the player is off network, earns an achievement, then reconnects later they won't have that one update. -
Sound switch on / off.
by cucurbit ·Change att music.volume (the one I've made for the slider purposes, it is connected to game.audio.music.volume in the devices section) to self.savemusic (real attribute in the actor). -
Multi-touch, collision, multiplayer
by GameLabs222 ·I like the way it shoots to your finger position so that touching the paddle isn't necessary, you just touch. However with this method the paddles get confused because you cannot constrain their x& -
Display Text custom Font
by Dima_HH ·I have a integer attribute (the score) and i want to use the display text behavior with an custom font (i have .png's) -
stretch actor
by PaxPax ·Also, if you want to 'touch' the end of the actor to stretch instead of anywhere in the actor, than you can create invisible actor/s and constrain to your main actor. Warning--- I am a rookie, hence t