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  1. Remembering a Spawn Actor

    tatiang
    by tatiang · May 2013
    Unless you have a reason to use numerical values (e.g. it's somehow a math game), I'd recommend storing text values in a ... text attribute. You can concatenate each letter by doing Change Attribute
  2. Remembering a Spawn Actor

    laduester42
    by laduester42 · May 2013
    original scene to show you have it right. The attribute "game.Word" (what you type in for the answer) is a number 77. You get this by adding every letter you typed (A=1, B=2, etc.).
  3. State of GameSalad on 5-8-2013

    Socks
    by Socks · May 2013
    Of course, the answer is always obvious once it's pointed out to you, and to think of all that time I wasted playing around with Change Attribute behaviours trying to get it to work.
  4. stretch actor

    PaxPax
    by PaxPax · May 2013
    let me know if you figure it out---drag in your constrain attribute to actor
  5. stretch actor

    wollty
    by wollty · May 2013
    constrain self size height to "touch" ???
  6. Disable a row after it has been selected

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    @Hackim Okay, so boolean made. Ok so when the column is selected do change attribute tablecellvalue(game.(table name),(row selected),(column where boolean row is)) to true. Then if tablecellvalue(gam
  7. Are there a way to customise/upgrade certain part of an actor without creating another animation?!?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    If you make the images all the same size you can simply do a change image you could also include the new constrain conditions. Just wrap it in a rule that triggers each one based on the condition of a
  8. can't save best score

    nir3112
    by nir3112 · May 2013
    thx a lot i fix it i make "save attribute" in 'replay' and 'home' buttons..
  9. Questions about display and random function

    SearleSama
    by SearleSama · May 2013
    change attribute self.selectedcolumn random(1,2)
  10. stretch actor

    SearleSama
    by SearleSama · May 2013
    you'll need to record the initial touch position of Y (this is your offset number) so make a self attribute called TouchOffsetY and one called positionoffset
  11. Request For A New Behavior

    Roksalt
    by Roksalt · May 2013
    I love using the [ "attribute-name"..Attribute ] syntax in my display text expression editor so I can tell what is what when I have multiples on screen at once.
  12. Are there a way to customise/upgrade certain part of an actor without creating another animation?!?

    SearleSama
    by SearleSama · May 2013
    This would be hands-down easier if GS had joints. (which I know they are planning to add, but until then...) You can create a separate actor for each part, (arms/legs/head) and constrain their positio
  13. i need help with iap please.

    guilleface
    by guilleface · May 2013
    in itunes connect the ID is money_1000 and on my table the text attribute is money_1000
  14. New Universal Build Method: iPhone 4 & iPhone 5

    VoidedSky
    by VoidedSky · May 2013
    Are the rules not working? What are you tryin to conver to and from? It might be the attribute "change" which you don't need. That was for demo purposes. You may delete that behavior
  15. State of GameSalad on 5-1-2013...

    Zenith_Gameworks
    by Zenith_Gameworks · May 2013
    Please add custom collisions to the roadmap. I have an idea for a project but it would require this feature in the creator.
  16. Rotating flipper/ball response

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    so try this make a rule in you ball like this and also make three game level REAL attributes Flipper_X and Flipper_Y and Flipper_Angular_Velocity
  17. Making a Boolean Switch

    CodeMonkey
    by CodeMonkey · May 2013
    --Change Attribute: game.toggle = 1-game.toggle
  18. Request For A New Behavior

    gyroscope
    by gyroscope · May 2013
    a Display Text behaviour in each, showing your attributes, and one showing the level time attribute so you can get an idea of when certain attributes are changed/initiated/triggered.
  19. Load Attribute and Save Attribute not working

    euwingtham@gmail.com
    by euwingtham@gmail.com · May 2013
    First time using Load/Save Attribute. In GameSalad, when I click on Preview, my game runs and I changed the "High Score". I then press the Reload button just beneath the Preview butt
  20. Reseting the Timer when actor is destroyed

    themagicbox
    by themagicbox · May 2013
    what i did is this....so each actor has a boolean attribute (isdead1, isdead2, isdead3) that becomes true when it the actor is destroyed
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