-
Remembering a Spawn Actor
by tatiang ·Unless you have a reason to use numerical values (e.g. it's somehow a math game), I'd recommend storing text values in a ... text attribute. You can concatenate each letter by doing Change Attribute -
Remembering a Spawn Actor
by laduester42 ·original scene to show you have it right. The attribute "game.Word" (what you type in for the answer) is a number 77. You get this by adding every letter you typed (A=1, B=2, etc.). -
State of GameSalad on 5-8-2013
by Socks ·Of course, the answer is always obvious once it's pointed out to you, and to think of all that time I wasted playing around with Change Attribute behaviours trying to get it to work. -
stretch actor
by PaxPax ·let me know if you figure it out---drag in your constrain attribute to actor -
stretch actor
by wollty ·constrain self size height to "touch" ??? -
Disable a row after it has been selected
by SolarPepperStudios ·@Hackim Okay, so boolean made. Ok so when the column is selected do change attribute tablecellvalue(game.(table name),(row selected),(column where boolean row is)) to true. Then if tablecellvalue(gam -
Are there a way to customise/upgrade certain part of an actor without creating another animation?!?
by The_Gamesalad_Guru ·If you make the images all the same size you can simply do a change image you could also include the new constrain conditions. Just wrap it in a rule that triggers each one based on the condition of a -
can't save best score
by nir3112 ·thx a lot i fix it i make "save attribute" in 'replay' and 'home' buttons.. -
Questions about display and random function
by SearleSama ·change attribute self.selectedcolumn random(1,2) -
stretch actor
by SearleSama ·you'll need to record the initial touch position of Y (this is your offset number) so make a self attribute called TouchOffsetY and one called positionoffset -
Request For A New Behavior
by Roksalt ·I love using the [ "attribute-name"..Attribute ] syntax in my display text expression editor so I can tell what is what when I have multiples on screen at once. -
Are there a way to customise/upgrade certain part of an actor without creating another animation?!?
by SearleSama ·This would be hands-down easier if GS had joints. (which I know they are planning to add, but until then...) You can create a separate actor for each part, (arms/legs/head) and constrain their positio -
i need help with iap please.
by guilleface ·in itunes connect the ID is money_1000 and on my table the text attribute is money_1000 -
New Universal Build Method: iPhone 4 & iPhone 5
by VoidedSky ·Are the rules not working? What are you tryin to conver to and from? It might be the attribute "change" which you don't need. That was for demo purposes. You may delete that behavior -
State of GameSalad on 5-1-2013...
by Zenith_Gameworks ·Please add custom collisions to the roadmap. I have an idea for a project but it would require this feature in the creator. -
Rotating flipper/ball response
by The_Gamesalad_Guru ·so try this make a rule in you ball like this and also make three game level REAL attributes Flipper_X and Flipper_Y and Flipper_Angular_Velocity -
Making a Boolean Switch
by CodeMonkey ·--Change Attribute: game.toggle = 1-game.toggle -
Request For A New Behavior
by gyroscope ·a Display Text behaviour in each, showing your attributes, and one showing the level time attribute so you can get an idea of when certain attributes are changed/initiated/triggered. -
Load Attribute and Save Attribute not working
by euwingtham@gmail.com ·First time using Load/Save Attribute. In GameSalad, when I click on Preview, my game runs and I changed the "High Score". I then press the Reload button just beneath the Preview butt -
Reseting the Timer when actor is destroyed
by themagicbox ·what i did is this....so each actor has a boolean attribute (isdead1, isdead2, isdead3) that becomes true when it the actor is destroyed