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  1. Platformer and Attacking

    UtopianGames
    by UtopianGames · May 2013
    In each of the enemies i added a constrain selfx to abs( game.HeroX - game.Enemy1X ) then when punch or kick is pressed check the distance is within a certain range you would also need to make sure th
  2. What's the first Attribute you always make?

    tatiang
    by tatiang · May 2013
    Other than that, I don't really think about what my first attribute is going to be before I add it.
  3. What's the first Attribute you always make?

    iamcartez
    by iamcartez · May 2013
    I'm learning to do a game.score or game.primaryrules attribute first.
  4. What's the first Attribute you always make?

    Doguz
    by Doguz · May 2013
    I've just discovered a great way manage the alpha on a lot of my buttons. Previously I'd put a 'hide me' change alpha attribute in each of my button actors, that I would overlay on top of my flattened
  5. how to make player only have certain number of bullets to shoot?

    tatiang
    by tatiang · May 2013
         Change Attribute game.bulletCount to game.bulletCount+1
  6. how to make player only have certain number of bullets to shoot?

    IsabelleK
    by IsabelleK · May 2013
    Not sure if this is want you want - make two integer attributes - game.ammo1, and game.ammo2.
  7. Technical help needed using tables 3 star system

    Adamgopro
    by Adamgopro · May 2013
    in the end i just had to make a Save and load attribute on the home menu but theres 36 of them and it gets tricky no lag surprisingly but i would still like a table system, its just going to take me s
  8. Constrain X Y of Actor1 to Actor2 ..fails

    TheGabfather
    by TheGabfather · May 2013
    Just doing some experiments and I've come across a weird behavior where I've Constrained the X and Y coordinates of the Weapon to that of the Character Actor, but at a certain consistent point in the
  9. State of GameSalad on 5-1-2013...

    richicon
    by richicon · May 2013
    platform game, but without tile maps and tile collisions it becomes far more complex and time consuming than it should and you end up with so many collision objects - which is terribly inefficient.
  10. Average on table's column values?

    machete
    by machete · May 2013
    Change Attribute "average" to (tableCellValue( game.My_table ,1,1)+tableCellValue( game.My_Table ,2,1)+tableCellValue( game.My_Table ,3,1))/3
  11. ★Name suggestions?★

    OskarDeveloper
    by OskarDeveloper · May 2013
    (Quote)
  12. How to rotate actor to directional of movement?

    RThurman
    by RThurman · May 2013
    -- Change Attribute: [self.Rotation] To: [90]
  13. ★Name suggestions?★

    tatiang
    by tatiang · May 2013
    Change Attribute self.color.Alpha=0
  14. Enemy help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Put an attribute in your spawn rule that says when enemy count is < the max amount spawn actor and also count them as @tatiang describes and it will stop spawning when the count goes to the max
  15. Enemy help

    tatiang
    by tatiang · May 2013
    It sounds like what you want is When game.enemyCount < game.EnemiesForThisLevel, then spawn a new enemy. In your enemy actor, have Change Attribute game.enemyCount to game.enemyCount+1. You d
  16. can we separate spawned instance behavior from actual prototype actor

    tatiang
    by tatiang · May 2013
    that says When game.spawning is true, change attribute self.instance (boolean) to true. In the spawner actor, after the actor(s) spawn, change game.spawning to false. Finally, in the prototype acto
  17. Enemy help

    johngresh@johngresh.com
    by johngresh@johngresh.com · May 2013
    P.S. I know it is a program flaw and have tried to fix it with attribute math but cannot
  18. Problems resetting the score!!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    at the beginning of the game into the high score attribute you created. You can do this either with a table or a save behavior. Then on the end game scene have your button to reset game and inside th
  19. Actors Checking Tables

    tatiang
    by tatiang · May 2013
    Is there a reason that you're using tables for this? If you just need to compare the current level to the number of levels completed, you'd want to use an integer attribute instead of a whole table.
  20. State of GameSalad on 5-1-2013...

    K1dTrunks
    by K1dTrunks · May 2013
    Actually, what would make it even easier for us is an improved particle behavior with its own gravity, collisions, and some other things I'm sure you already know about. (Image)
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