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Platformer and Attacking
by UtopianGames ·In each of the enemies i added a constrain selfx to abs( game.HeroX - game.Enemy1X ) then when punch or kick is pressed check the distance is within a certain range you would also need to make sure th -
What's the first Attribute you always make?
by tatiang ·Other than that, I don't really think about what my first attribute is going to be before I add it. -
What's the first Attribute you always make?
by iamcartez ·I'm learning to do a game.score or game.primaryrules attribute first. -
What's the first Attribute you always make?
by Doguz ·I've just discovered a great way manage the alpha on a lot of my buttons. Previously I'd put a 'hide me' change alpha attribute in each of my button actors, that I would overlay on top of my flattened -
how to make player only have certain number of bullets to shoot?
by tatiang ·Change Attribute game.bulletCount to game.bulletCount+1 -
how to make player only have certain number of bullets to shoot?
by IsabelleK ·Not sure if this is want you want - make two integer attributes - game.ammo1, and game.ammo2. -
Technical help needed using tables 3 star system
by Adamgopro ·in the end i just had to make a Save and load attribute on the home menu but theres 36 of them and it gets tricky no lag surprisingly but i would still like a table system, its just going to take me s -
Constrain X Y of Actor1 to Actor2 ..fails
by TheGabfather ·Just doing some experiments and I've come across a weird behavior where I've Constrained the X and Y coordinates of the Weapon to that of the Character Actor, but at a certain consistent point in the -
State of GameSalad on 5-1-2013...
by richicon ·platform game, but without tile maps and tile collisions it becomes far more complex and time consuming than it should and you end up with so many collision objects - which is terribly inefficient. -
Average on table's column values?
by machete ·Change Attribute "average" to (tableCellValue( game.My_table ,1,1)+tableCellValue( game.My_Table ,2,1)+tableCellValue( game.My_Table ,3,1))/3 -
★Name suggestions?★
by OskarDeveloper ·(Quote) -
How to rotate actor to directional of movement?
by RThurman ·-- Change Attribute: [self.Rotation] To: [90] -
★Name suggestions?★
by tatiang ·Change Attribute self.color.Alpha=0 -
Enemy help
by The_Gamesalad_Guru ·Put an attribute in your spawn rule that says when enemy count is < the max amount spawn actor and also count them as @tatiang describes and it will stop spawning when the count goes to the max -
Enemy help
by tatiang ·It sounds like what you want is When game.enemyCount < game.EnemiesForThisLevel, then spawn a new enemy. In your enemy actor, have Change Attribute game.enemyCount to game.enemyCount+1. You d -
can we separate spawned instance behavior from actual prototype actor
by tatiang ·that says When game.spawning is true, change attribute self.instance (boolean) to true. In the spawner actor, after the actor(s) spawn, change game.spawning to false. Finally, in the prototype acto -
Enemy help
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Problems resetting the score!!
by The_Gamesalad_Guru ·at the beginning of the game into the high score attribute you created. You can do this either with a table or a save behavior. Then on the end game scene have your button to reset game and inside th -
Actors Checking Tables
by tatiang ·Is there a reason that you're using tables for this? If you just need to compare the current level to the number of levels completed, you'd want to use an integer attribute instead of a whole table. -
State of GameSalad on 5-1-2013...
by K1dTrunks ·Actually, what would make it even easier for us is an improved particle behavior with its own gravity, collisions, and some other things I'm sure you already know about. (Image)