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  1. How to rotate actor to directional of movement?

    RThurman
    by RThurman · May 2013
    Constrain Attribute: [self.Rotation] To: [vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y)]
  2. Multiple actors colliding with another actor

    JarrenH
    by JarrenH · May 2013
    I ended up assigning an index to each ball, and then when the ball collides with the goal sets its index to 1. Then the goal constrains a seperate attribute to add up the totals of all the indexes. An
  3. Actors Checking Tables

    ShmirlyWhirl
    by ShmirlyWhirl · May 2013
    Tables cells in rules are a little buggy. They can only be on the right side of the opererator. So you need to use the attribute first.
  4. Actors Checking Tables

    VoltzStudios
    by VoltzStudios · May 2013
    How do I set up a condition? When I add an attribute condition, I can select the table, but I can't set a value equal to anything.
  5. MR JABBS version 1.5 is FINALLY done!

    gamesfua
    by gamesfua · May 2013
    right. Every coordinate, every graphic, every attribute with coordinate rules is now wrong. Also, the camera is now unable to fully put the old iPhone 4 version on screen. Because again, its all shif
  6. all these damn terms!!!!

    SnapFireStudios
    by SnapFireStudios · May 2013
    (Quote)
  7. all these damn terms!!!!

    ORBZ
    by ORBZ · May 2013
    Engine: A bunch of code that does a lot of the complicated stuff for you. Like draw pixels on the screen, play sounds, handle collisions, physics, touch events, etc. This is all invisible to you as
  8. Many actors blinking

    RThurman
    by RThurman · May 2013
    ----Change Attribute:[self.Color.Alpha] To: [0.2]
  9. Many actors blinking

    themagicbox
    by themagicbox · May 2013
    In my game I have almost 200 actors in some scenes...only up to about 60 are visible an I wanted to know If I were to put blinking animations on each visible with timers, would it cause a lot of lag?
  10. How to assign actors with tables?

    VoltzStudios
    by VoltzStudios · May 2013
    It makes sense, but which rule should I use for the actor to check to see if Level_Unlock is +1 greater than or equal to their level attribute?
  11. Maths/logic for smooth scrolling up and down of text? (Not using scrollbar)

    RThurman
    by RThurman · May 2013
    Make a new actor-attribute called yOffset (type = real). Then give your scrolling actor the following rule:
  12. How to assign actors with tables?

    ShmirlyWhirl
    by ShmirlyWhirl · May 2013
    Assuming you have a bunch of individual blocks on your level selection screen (a la angry birds) give them a new attribute. Let's call it level. Then, give each actor its level value (1,2,3 etc.). The
  13. Difficulty Change, please help!

    SlickZero
    by SlickZero · May 2013
    You set up a game attribute that is tied to the difficulty select buttons. I would use a boolean attribute, lets call it "difficulty" for arguments sake. Easy=Off and Difficult=On
  14. Question about setting up character controls. Direct finger movement?

    tatiang
    by tatiang · May 2013
         Constrain Attribute self.position.X to game.mouse.position.X
  15. Game pause problems with character movement

    matarua
    by matarua · May 2013
    So to try and solve this with logic I created a boolean attribute game.isGamePaused to turn off the character controls when the game is paused. I even put a timer in there to be safe. But when the tim
  16. State of GameSalad on 5-1-2013...

    BBEnk
    by BBEnk · May 2013
    (Quote)
  17. State of GameSalad on 5-1-2013...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    That mean async multiplayer as in two people on different devices can play the same game together. That is a bit of heavy lifting to do with matching the frame rates across devices. @Codewizard it wou
  18. Jumping and Side Collisions

    TommyTank
    by TommyTank · May 2013
    I have added an integer attribute 'Jumps' set to '0'
  19. Lives=0

    Ruddvandolph
    by Ruddvandolph · May 2013
    (Quote)
  20. Lives=0

    SolarPepperStudios
    by SolarPepperStudios · May 2013
    Use save attribute and change attribute.
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