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How to rotate actor to directional of movement?
by RThurman ·Constrain Attribute: [self.Rotation] To: [vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.Y)] -
Multiple actors colliding with another actor
by JarrenH ·I ended up assigning an index to each ball, and then when the ball collides with the goal sets its index to 1. Then the goal constrains a seperate attribute to add up the totals of all the indexes. An -
Actors Checking Tables
by ShmirlyWhirl ·Tables cells in rules are a little buggy. They can only be on the right side of the opererator. So you need to use the attribute first. -
Actors Checking Tables
by VoltzStudios ·How do I set up a condition? When I add an attribute condition, I can select the table, but I can't set a value equal to anything. -
MR JABBS version 1.5 is FINALLY done!
by gamesfua ·right. Every coordinate, every graphic, every attribute with coordinate rules is now wrong. Also, the camera is now unable to fully put the old iPhone 4 version on screen. Because again, its all shif -
all these damn terms!!!!
by SnapFireStudios ·(Quote) -
all these damn terms!!!!
by ORBZ ·Engine: A bunch of code that does a lot of the complicated stuff for you. Like draw pixels on the screen, play sounds, handle collisions, physics, touch events, etc. This is all invisible to you as -
Many actors blinking
by RThurman ·----Change Attribute:[self.Color.Alpha] To: [0.2] -
Many actors blinking
by themagicbox ·In my game I have almost 200 actors in some scenes...only up to about 60 are visible an I wanted to know If I were to put blinking animations on each visible with timers, would it cause a lot of lag? -
How to assign actors with tables?
by VoltzStudios ·It makes sense, but which rule should I use for the actor to check to see if Level_Unlock is +1 greater than or equal to their level attribute? -
Maths/logic for smooth scrolling up and down of text? (Not using scrollbar)
by RThurman ·Make a new actor-attribute called yOffset (type = real). Then give your scrolling actor the following rule: -
How to assign actors with tables?
by ShmirlyWhirl ·Assuming you have a bunch of individual blocks on your level selection screen (a la angry birds) give them a new attribute. Let's call it level. Then, give each actor its level value (1,2,3 etc.). The -
Difficulty Change, please help!
by SlickZero ·You set up a game attribute that is tied to the difficulty select buttons. I would use a boolean attribute, lets call it "difficulty" for arguments sake. Easy=Off and Difficult=On -
Question about setting up character controls. Direct finger movement?
by tatiang ·Constrain Attribute self.position.X to game.mouse.position.X -
Game pause problems with character movement
by matarua ·So to try and solve this with logic I created a boolean attribute game.isGamePaused to turn off the character controls when the game is paused. I even put a timer in there to be safe. But when the tim -
State of GameSalad on 5-1-2013...
by BBEnk ·(Quote) -
State of GameSalad on 5-1-2013...
by The_Gamesalad_Guru ·That mean async multiplayer as in two people on different devices can play the same game together. That is a bit of heavy lifting to do with matching the frame rates across devices. @Codewizard it wou -
Jumping and Side Collisions
by TommyTank ·I have added an integer attribute 'Jumps' set to '0' -
Lives=0
by Ruddvandolph ·(Quote) -
Lives=0
by SolarPepperStudios ·Use save attribute and change attribute.