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  1. Bejeweled Logic Template

    Elfizm
    by Elfizm · May 2013
    So thinking out loud, and I have time today so I will put it to test, but your going to need, following on from my above work, to detect of the same number is up,down,left and right. If the actor find
  2. Bejeweled Logic Template

    SAP_Apps
    by SAP_Apps · May 2013
    "So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it
  3. RPG kinda game problem

    machete
    by machete · May 2013
    (Quote)
  4. RPG kinda game problem

    tatiang
    by tatiang · May 2013
    You'll need another attribute, most likely a boolean to force the rule to be evaluated again. So after the attack is over, you reset the boolean (e.g. game.readyToAttack) to true and then place the r
  5. RPG kinda game problem

    machete
    by machete · May 2013
    Hi! I am creating a game, but I ran into a little problem. I try to explain this as clear as possible. I use example attributes just to make it clearer.
  6. zig zag motion

    RThurman
    by RThurman · May 2013
    Constrain Attribute: self.rotation To: (angleToTarget)+(30*cos(self.Time *500))
  7. Scoring System Question

    tatiang
    by tatiang · May 2013
    Constrain Attribute game.score to 999999-game.Time*[a factor such as 1000]
  8. Scoring System Question

    retired_7268e60f1c6833e5c762b15c5f14c7e4
    by retired_7268e60f1c6833e5c762b15c5f14c7e4 · May 2013
    constran attribute score to 999999(my max score i try)*(1-game time/(1200))
  9. State of GameSalad on 4-24-2013

    jonmulcahy
    by jonmulcahy · May 2013
    Oh yea. It was a great day when save attribute was introduced.
  10. zig zag motion

    Wingmanapps
    by Wingmanapps · May 2013
    Change attribute self.rotation to -45
  11. Collision clipping? Bug or software limitation?

    TouchiMedia
    by TouchiMedia · May 2013
    I'm working with a few circle 'actors' and square 'actors' with physics / collisions detections. I also have platforms.
  12. State of GameSalad on 4-24-2013

    JGary321
    by JGary321 · May 2013
    Back before you could Save Attribute. Man those were the goo..bad ole days, weren't they??
  13. Anyone have experience putting games on Steam?

    Goodnight Games
    by Goodnight Games · April 2013
    Me too I'm just totally brain storming like how you would save high scores to the player's computer instead of gamesalad. I think save/load attribute covers it on mobile but I wonder with other platfo
  14. Actor triggering not working correctly

    tatiang
    by tatiang · April 2013
    To fix this, add a timer around the top set of Change Attribute behaviors with it set to After 0.1 seconds and with run to completion checked.
  15. Pause issue, maybe a bug!! help please!!

    tatiang
    by tatiang · April 2013
    The video illustrates the symptom. To fix it, we'll need to see a screenshot of your rules. Is there anything happening on the pause scene that is resetting attributes? You say the pause button onl
  16. Pause issue, maybe a bug!! help please!!

    TioJavy
    by TioJavy · April 2013
    heres a short video showing the issue. The right display box displays charging boolean, the left displays releasing the projectile boolean. The pause button only changes a global attribute to activate
  17. Actor triggering not working correctly

    tatiang
    by tatiang · April 2013
    Are you using Change Attribute to set the position of the accent actors? It sounds like you're using a behavior with "Relative to" set to actor instead of scene.
  18. Scoring System Question

    tatiang
    by tatiang · April 2013
    Constrain Attribute game.score to floor((game.height*game.heightFactor)*(game.maxTime/game.Time))
  19. Actor triggering not working correctly

    lyinggod
    by lyinggod · April 2013
    3) There is a rule inside "accent" that if "doChange=1" and "self.myIndex = 1" then change attribute of self.position.x to game.BoxX and self.posi
  20. Anyone else experienced difficulties with "Move To" and actors flying off the screen?

    CodeMonkey
    by CodeMonkey · April 2013
    What you could do is make a Threshold attribute and give it a value like 5 or so.
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