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Bejeweled Logic Template
by Elfizm ·So thinking out loud, and I have time today so I will put it to test, but your going to need, following on from my above work, to detect of the same number is up,down,left and right. If the actor find -
Bejeweled Logic Template
by SAP_Apps ·"So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it -
RPG kinda game problem
by machete ·(Quote) -
RPG kinda game problem
by tatiang ·You'll need another attribute, most likely a boolean to force the rule to be evaluated again. So after the attack is over, you reset the boolean (e.g. game.readyToAttack) to true and then place the r -
RPG kinda game problem
by machete ·Hi! I am creating a game, but I ran into a little problem. I try to explain this as clear as possible. I use example attributes just to make it clearer. -
zig zag motion
by RThurman ·Constrain Attribute: self.rotation To: (angleToTarget)+(30*cos(self.Time *500)) -
Scoring System Question
by tatiang ·Constrain Attribute game.score to 999999-game.Time*[a factor such as 1000] -
Scoring System Question
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State of GameSalad on 4-24-2013
by jonmulcahy ·Oh yea. It was a great day when save attribute was introduced. -
zig zag motion
by Wingmanapps ·Change attribute self.rotation to -45 -
Collision clipping? Bug or software limitation?
by TouchiMedia ·I'm working with a few circle 'actors' and square 'actors' with physics / collisions detections. I also have platforms. -
State of GameSalad on 4-24-2013
by JGary321 ·Back before you could Save Attribute. Man those were the goo..bad ole days, weren't they?? -
Anyone have experience putting games on Steam?
by Goodnight Games ·Me too I'm just totally brain storming like how you would save high scores to the player's computer instead of gamesalad. I think save/load attribute covers it on mobile but I wonder with other platfo -
Actor triggering not working correctly
by tatiang ·To fix this, add a timer around the top set of Change Attribute behaviors with it set to After 0.1 seconds and with run to completion checked. -
Pause issue, maybe a bug!! help please!!
by tatiang ·The video illustrates the symptom. To fix it, we'll need to see a screenshot of your rules. Is there anything happening on the pause scene that is resetting attributes? You say the pause button onl -
Pause issue, maybe a bug!! help please!!
by TioJavy ·heres a short video showing the issue. The right display box displays charging boolean, the left displays releasing the projectile boolean. The pause button only changes a global attribute to activate -
Actor triggering not working correctly
by tatiang ·Are you using Change Attribute to set the position of the accent actors? It sounds like you're using a behavior with "Relative to" set to actor instead of scene. -
Scoring System Question
by tatiang ·Constrain Attribute game.score to floor((game.height*game.heightFactor)*(game.maxTime/game.Time)) -
Actor triggering not working correctly
by lyinggod ·3) There is a rule inside "accent" that if "doChange=1" and "self.myIndex = 1" then change attribute of self.position.x to game.BoxX and self.posi -
Anyone else experienced difficulties with "Move To" and actors flying off the screen?
by CodeMonkey ·What you could do is make a Threshold attribute and give it a value like 5 or so.