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  1. Recording your iPhone screen...

    imGua
    by imGua · April 2013
    (Quote)
  2. Recording your iPhone screen...

    HoneyTribeStudios
    by HoneyTribeStudios · April 2013
    You could also publish a mac version of your game. Then hide the cursor with your screen recording software and constrain an image of a hand to the mouse position within your game logic.
  3. Reseting the Timer when actor is destroyed

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    Game level attribute Integer (t.action)
  4. Min and Max

    gyroscope
    by gyroscope · April 2013
    max(scoreA, scoreB) ---so this will give the value of that attribute scoreA or scoreB, whichever is the highest. (For interest, you can add as many integer or real attributes as you want to this funct
  5. Help with sizing on iPhone 4 and iPhone 5

    zzap64
    by zzap64 · April 2013
    I moved actors/art using screen.size attribute going from iPhone 5 to 4 using overscan.
  6. Random Sound Generator

    tenrdrmer
    by tenrdrmer · April 2013
    you could put the play sound rule inside your touch rule after the change attribute so every time it gets touched it fires the sound the its set at.
  7. Random Sound Generator

    SevenNote
    by SevenNote · April 2013
    In my game, I'm trying to generate a random sound upon clicking an actor. I set an integer for the scene known as (random sound). When I click the actor through The Change Attribute command I change t
  8. Trouble with actor movement at a 45* angle

    roninblue
    by roninblue · April 2013
    I want to have two different animations for, say, NE movement: one facing north and moving northeast and the other facing east. I tried using custom attributes for the cardinal directions so whatever
  9. MR JABBS version 1.5 is FINALLY done!

    Chakku
    by Chakku · April 2013
    However, it may be too late to do this, unless there is a time-specific attribute or some other way to see if a user had the initial version. (Image)
  10. Infininte levels

    LyboTech
    by LyboTech · April 2013
    Make an attribute for spawning enemies, so when you complete a level it goes like this:
  11. Recording your iPhone screen...

    Wboko
    by Wboko · April 2013
    I constrained the plane to the mouse in the game. But when I recorded the video with "Screen Record Tool Lite" I unchecked the show mouse option so in the video you see the plane fli
  12. saving spawned actors best practices

    tatiang
    by tatiang · April 2013
    You can control their visibility with a game attribute that doesn't get reset scene-to-scene. Or is there a reason you need to spawn them (e.g. they are bullets, enemies, etc.)?
  13. Having a text string, check a table for correct answer?

    TheGabfather
    by TheGabfather · April 2013
    - Then just do a simple Attribute check if the answer given is equal to the answer or answers in the selected Row. You will probably have tableCellValue( ) on the right-hand side.
  14. Actor movement and camera control issues.

    UtopianGames
    by UtopianGames · April 2013
    You need to unlock the actor and go into scene/layers or you could simply make a game attribute real and then constrain that to the heros x position in your hero actor.
  15. Coins

    TheGabfather
    by TheGabfather · April 2013
    Create a custom Attribute to store them in. Most probably a Global Integer Attribute.
  16. Making a checkpoint

    TheGabfather
    by TheGabfather · April 2013
    If it would help, I would probably make use of a Scene Integer Attribute, that takes note of which point in the game to spawn the actor (or maybe just a change in Coordinates). Then just update that C
  17. Help with jumping

    UtopianGames
    by UtopianGames · April 2013
    Make a game.attribute (real) and call it HeroY then in your hero actor constrain game.HeroY to self.position.Y
  18. Help with jumping

    cBrooks
    by cBrooks · April 2013
    Hey guys, I have yet another problem. I know how to make my actor jump but I have encountered a problem. My jump mechanism works like this: I have a boolean attribute called 'OnTheGround' which determ
  19. Rule not responding

    GamePizza
    by GamePizza · April 2013
    In layer 11, there was a rule where I Change Attribute self.Position.X to 835.412
  20. Temporarily halt/change an 'every x' spawn rule depending on attribute

    barleyesq
    by barleyesq · April 2013
    Sooo, I have a rule in my game that changes a game attribute to a random number between 1-15 every 1.5 seconds using the methods explained in the 'timers are for chumps' post. It's something like this
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