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Recording your iPhone screen...
by imGua ·(Quote) -
Recording your iPhone screen...
by HoneyTribeStudios ·You could also publish a mac version of your game. Then hide the cursor with your screen recording software and constrain an image of a hand to the mouse position within your game logic. -
Reseting the Timer when actor is destroyed
by The_Gamesalad_Guru ·Game level attribute Integer (t.action) -
Min and Max
by gyroscope ·max(scoreA, scoreB) ---so this will give the value of that attribute scoreA or scoreB, whichever is the highest. (For interest, you can add as many integer or real attributes as you want to this funct -
Help with sizing on iPhone 4 and iPhone 5
by zzap64 ·I moved actors/art using screen.size attribute going from iPhone 5 to 4 using overscan. -
Random Sound Generator
by tenrdrmer ·you could put the play sound rule inside your touch rule after the change attribute so every time it gets touched it fires the sound the its set at. -
Random Sound Generator
by SevenNote ·In my game, I'm trying to generate a random sound upon clicking an actor. I set an integer for the scene known as (random sound). When I click the actor through The Change Attribute command I change t -
Trouble with actor movement at a 45* angle
by roninblue ·I want to have two different animations for, say, NE movement: one facing north and moving northeast and the other facing east. I tried using custom attributes for the cardinal directions so whatever -
MR JABBS version 1.5 is FINALLY done!
by Chakku ·However, it may be too late to do this, unless there is a time-specific attribute or some other way to see if a user had the initial version. (Image) -
Infininte levels
by LyboTech ·Make an attribute for spawning enemies, so when you complete a level it goes like this: -
Recording your iPhone screen...
by Wboko ·I constrained the plane to the mouse in the game. But when I recorded the video with "Screen Record Tool Lite" I unchecked the show mouse option so in the video you see the plane fli -
saving spawned actors best practices
by tatiang ·You can control their visibility with a game attribute that doesn't get reset scene-to-scene. Or is there a reason you need to spawn them (e.g. they are bullets, enemies, etc.)? -
Having a text string, check a table for correct answer?
by TheGabfather ·- Then just do a simple Attribute check if the answer given is equal to the answer or answers in the selected Row. You will probably have tableCellValue( ) on the right-hand side. -
Actor movement and camera control issues.
by UtopianGames ·You need to unlock the actor and go into scene/layers or you could simply make a game attribute real and then constrain that to the heros x position in your hero actor. -
Coins
by TheGabfather ·Create a custom Attribute to store them in. Most probably a Global Integer Attribute. -
Making a checkpoint
by TheGabfather ·If it would help, I would probably make use of a Scene Integer Attribute, that takes note of which point in the game to spawn the actor (or maybe just a change in Coordinates). Then just update that C -
Help with jumping
by UtopianGames ·Make a game.attribute (real) and call it HeroY then in your hero actor constrain game.HeroY to self.position.Y -
Help with jumping
by cBrooks ·Hey guys, I have yet another problem. I know how to make my actor jump but I have encountered a problem. My jump mechanism works like this: I have a boolean attribute called 'OnTheGround' which determ -
Rule not responding
by GamePizza ·In layer 11, there was a rule where I Change Attribute self.Position.X to 835.412 -
Temporarily halt/change an 'every x' spawn rule depending on attribute
by barleyesq ·Sooo, I have a rule in my game that changes a game attribute to a random number between 1-15 every 1.5 seconds using the methods explained in the 'timers are for chumps' post. It's something like this