-
Are timers still inconsistent, or could I be doing something else wrong?
by Adrenaline ·In this actor is a timer set to increase a self attribute by 1 every 0.1 seconds. -
Fidget Spinner Chaos FREE iPhone game! (Link in Description)
by -Timo- ·use the behaviors save attribute and load attribute -
State of GameSalad on 4-18-2017
by Armelline ·Right now you can only find out what actors an attribute is used in by trying to delete it, checking the list, and hitting cancel. This should be an option that isn't so scary and unintuitive! Being a -
Animating & Jumping
by Icebox ·This is one way to do it but i didnt try it. -
State of GameSalad on 4-18-2017
by adent42 ·* Auto-complete: Expression editor, Image selection, Scene Selection, Attribute selection (so they're no longer dropdowns). -
how to display text with an offset (x and y) AWAY from a static point
by Adrenaline ·Basically: if the collision happens to the left of center, the text should display offset 20 px left; if the collisions happens to the top right of center, the text should display offset 20 px top rig -
Move actor after destroying a different actor?
by Ashenshugur ·Well, I am terrible at learning, so still going to be a few more hours before I nail it down. Working on trying to figure out how to change attribute "die and move" to true. But, I w -
Move actor after destroying a different actor?
by Toque ·I would make game Boolean attribute. "Die and move. " -
Move actor after destroying a different actor?
by Ashenshugur ·Hi everyone, I am new to GameSalad and trying to fumble my way slowly through it all. I have watched a few videos and read the manual (once). I am now trying to get familiar with the game and I think -
Actor collision bouncing through walls
by The_Gamesalad_Guru ·When you force movement by using a change att or constrain or interpolate you over ride the physics engine which is where collisions are recognized. To use collisions you must use behaviors and techni -
Actor collision bouncing through walls
by robbrass ·DO change attribute -
Change Behaviors of Copied/Pasted Actors without affecting the original.
by Icebox ·you can keep them locked and play with self attributes. give each actor a self integer attribute "id" , you can use this method if you want new rules and behaviors -
Does constrain remain even after condition is invalid?
by 3absh ·If A=0 Constrain B to 10 -
Stacked actors getting squashed
by Hopscotch ·(Quote) -
Stacked actors getting squashed
by imjustmike ·I currently have the top actor (with gravity) to be 2, and the other blocks to be 1. I've tried having the blocks below have greater density but it makes some other collisions stuff... janky... -
Pitfalls in Commissioned work, Copyright and Ownership.
by Socks ·(Quote) -
Pitfalls in Commissioned work, Copyright and Ownership.
by Hopscotch ·you will have a hard time getting a court to attribute anything more than a cursory involvement of yours in the case, and the whacker gets all the front page fame plus free food and lodging for the n -
Local Time difference (even if app is closed)
by BigDave ·maybe if i convert everything into seconds ( definitely need an endless text attribute for this) -
How can I have the same object in many levels to be specific by level ? Thanks for your help !
by lavoiesvfx ·(Quote) -
How can I have the same object in many levels to be specific by level ? Thanks for your help !
by tatiang ·Create a table where each row has the speed for that level (e.g. row 1 would be the speed for level 1, row 2 the speed for level 2, etc.). Have a game attribute that stores the level number.