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  1. Are timers still inconsistent, or could I be doing something else wrong?

    Adrenaline
    by Adrenaline · June 2017
    In this actor is a timer set to increase a self attribute by 1 every 0.1 seconds.
  2. Fidget Spinner Chaos FREE iPhone game! (Link in Description)

    -Timo-
    by -Timo- · June 2017
    use the behaviors save attribute and load attribute
  3. State of GameSalad on 4-18-2017

    Armelline
    by Armelline · June 2017
    Right now you can only find out what actors an attribute is used in by trying to delete it, checking the list, and hitting cancel. This should be an option that isn't so scary and unintuitive! Being a
  4. Animating & Jumping

    Icebox
    by Icebox · June 2017
    This is one way to do it but i didnt try it.
  5. State of GameSalad on 4-18-2017

    adent42
    by adent42 · June 2017
    * Auto-complete: Expression editor, Image selection, Scene Selection, Attribute selection (so they're no longer dropdowns).
  6. how to display text with an offset (x and y) AWAY from a static point

    Adrenaline
    by Adrenaline · June 2017
    Basically: if the collision happens to the left of center, the text should display offset 20 px left; if the collisions happens to the top right of center, the text should display offset 20 px top rig
  7. Move actor after destroying a different actor?

    Ashenshugur
    by Ashenshugur · June 2017
    Well, I am terrible at learning, so still going to be a few more hours before I nail it down. Working on trying to figure out how to change attribute "die and move" to true. But, I w
  8. Move actor after destroying a different actor?

    Toque
    by Toque · June 2017
    I would make game Boolean attribute. "Die and move. "
  9. Move actor after destroying a different actor?

    Ashenshugur
    by Ashenshugur · June 2017
    Hi everyone, I am new to GameSalad and trying to fumble my way slowly through it all. I have watched a few videos and read the manual (once). I am now trying to get familiar with the game and I think
  10. Actor collision bouncing through walls

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2017
    When you force movement by using a change att or constrain or interpolate you over ride the physics engine which is where collisions are recognized. To use collisions you must use behaviors and techni
  11. Actor collision bouncing through walls

    robbrass
    by robbrass · June 2017
    DO change attribute
  12. Change Behaviors of Copied/Pasted Actors without affecting the original.

    Icebox
    by Icebox · June 2017
    you can keep them locked and play with self attributes. give each actor a self integer attribute "id" , you can use this method if you want new rules and behaviors
  13. Does constrain remain even after condition is invalid?

    3absh
    by 3absh · June 2017
    If A=0 Constrain B to 10
  14. Stacked actors getting squashed

    Hopscotch
    by Hopscotch · June 2017
    (Quote)
  15. Stacked actors getting squashed

    imjustmike
    by imjustmike · June 2017
    I currently have the top actor (with gravity) to be 2, and the other blocks to be 1. I've tried having the blocks below have greater density but it makes some other collisions stuff... janky...
  16. Pitfalls in Commissioned work, Copyright and Ownership.

    Socks
    by Socks · May 2017
    (Quote)
  17. Pitfalls in Commissioned work, Copyright and Ownership.

    Hopscotch
    by Hopscotch · May 2017
    you will have a hard time getting a court to attribute anything more than a cursory involvement of yours in the case, and the whacker gets all the front page fame plus free food and lodging for the n
  18. Local Time difference (even if app is closed)

    BigDave
    by BigDave · May 2017
    maybe if i convert everything into seconds ( definitely need an endless text attribute for this)
  19. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    lavoiesvfx
    by lavoiesvfx · May 2017
    (Quote)
  20. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    tatiang
    by tatiang · May 2017
    Create a table where each row has the speed for that level (e.g. row 1 would be the speed for level 1, row 2 the speed for level 2, etc.). Have a game attribute that stores the level number.
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