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State of GameSalad on 4-24-2013
by SnapFireStudios ·Just create an integer attribute in the actor and called it zero. -
Help with stopping actor and facing directions
by PaxPax ·For the accelerate 'stop' issue you can create a boolean attribute, I will call it 'trigger''. When your 'movement key' is pressed, change 'trigger' attribute to True and put in your accelerate rule. -
Save / Load Keys - Anyone else having issues?
by DigiChain ·I have a number of attributes, each save to a KEY with the same name. -
anyone replicate the swipe and snap of iOS's home screen?
by RThurman ·If you can determine which "page number" you want it to land on, you can do it with an interpolate. The example below uses an attribute called 'page#' to snap to the right place. -
Attribute Condition
by tdashroy ·in the table, which is kept track of by a Game Attribute BulletRow, to be its center (since it's the same as its respective Turret actors center). The spawned bullet actor will then change its own Ro -
how to make my music play without stopping
by Bluemoonstudios ·Do you have a start button before your game starts? If you do, then you can have an attribute (boolean) call it music play or something, set it to false. Then when start button is pressed change attri -
Actor wont spawn before resetting scene
by gyroscope ·Hello @dwibre Something else to consider/try: If you are the Reset Scene behaviour to start the scene as fresh, and you haven't saved any attributes and have the load attribute behaviours at the begin -
Making one object follow another
by tatiang ·You can unlock the actor and access the scene sub-menu to constrain to the actor's self attributes, or you can use a table to store the actors' positions and then constrain to the table values with a -
Table Display Question
by tatiang ·There's a behavior that does Change Attribute self.n to tableRowCount(tableName). self.n represents the size of the array (the number of table rows). If you have 12 table rows, it will shuffle 12 ro -
character lip sync
by decoratore ·Is there any attribute that let's me do this? -
Making one object follow another
by spidey906 ·Thank you for your reply. I am wondering can I do it without using current scene sub-menu? Can I store the x and y values in table for the lower part , then constrain the x and y values for the upper -
Change Color on a default actor and change it with another actor.
by DarkUndeadSpawn ·Change attribute -
Help with where to start my game idea
by tatiang ·There isn't a built-in way to spawn actors within another actor's boundaries, so you're going to have to think about how you want to keep the spawned actors within the small squares. One idea is to h -
Making one object follow another
by tatiang ·If you unlock an actor, you can then access another actor's self attributes (e.g. self.position.X) through the Current Scene sub-menu. You would constrain the upper actor's self.position.X to the low -
Why does this rule override all the others?
by icemacsea ·tatiang, I'm using your method from yesterday. All I did was change the name of the attribute (you used "available" and I used "ready".) Just as you did, I set t -
Why does this rule override all the others?
by icemacsea ·All three rules check for the touch event and also for the self.ready attribute, which must be true. The first rule to go off does its thing and sets self.ready to false, keeping any following rule f -
Actor wont spawn before resetting scene
by tatiang ·you can re-arrange the order of those change attribute behaviors or even place the game.hero_dead one inside of the timer. -
Actor wont spawn before resetting scene
by dwibre ·Yeah its not working I think its because my Change attribute - game.hero_dead to true moves Hero back to the start position before reset. -
Actor wont spawn before resetting scene
by tatiang ·Change attribute - Game.Lives to Game.Lives-1 -
Actor wont spawn before resetting scene
by dwibre ·Change Attribute - game.Battery_life to Game.Battery_life-1