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  1. State of GameSalad on 4-24-2013

    SnapFireStudios
    by SnapFireStudios · April 2013
    Just create an integer attribute in the actor and called it zero.
  2. Help with stopping actor and facing directions

    PaxPax
    by PaxPax · April 2013
    For the accelerate 'stop' issue you can create a boolean attribute, I will call it 'trigger''. When your 'movement key' is pressed, change 'trigger' attribute to True and put in your accelerate rule.
  3. Save / Load Keys - Anyone else having issues?

    DigiChain
    by DigiChain · April 2013
    I have a number of attributes, each save to a KEY with the same name.
  4. anyone replicate the swipe and snap of iOS's home screen?

    RThurman
    by RThurman · April 2013
    If you can determine which "page number" you want it to land on, you can do it with an interpolate. The example below uses an attribute called 'page#' to snap to the right place.
  5. Attribute Condition

    tdashroy
    by tdashroy · April 2013
    in the table, which is kept track of by a Game Attribute BulletRow, to be its center (since it's the same as its respective Turret actors center). The spawned bullet actor will then change its own Ro
  6. how to make my music play without stopping

    Bluemoonstudios
    by Bluemoonstudios · April 2013
    Do you have a start button before your game starts? If you do, then you can have an attribute (boolean) call it music play or something, set it to false. Then when start button is pressed change attri
  7. Actor wont spawn before resetting scene

    gyroscope
    by gyroscope · April 2013
    Hello @dwibre Something else to consider/try: If you are the Reset Scene behaviour to start the scene as fresh, and you haven't saved any attributes and have the load attribute behaviours at the begin
  8. Making one object follow another

    tatiang
    by tatiang · April 2013
    You can unlock the actor and access the scene sub-menu to constrain to the actor's self attributes, or you can use a table to store the actors' positions and then constrain to the table values with a
  9. Table Display Question

    tatiang
    by tatiang · April 2013
    There's a behavior that does Change Attribute self.n to tableRowCount(tableName). self.n represents the size of the array (the number of table rows). If you have 12 table rows, it will shuffle 12 ro
  10. character lip sync

    decoratore
    by decoratore · April 2013
    Is there any attribute that let's me do this?
  11. Making one object follow another

    spidey906
    by spidey906 · April 2013
    Thank you for your reply. I am wondering can I do it without using current scene sub-menu? Can I store the x and y values in table for the lower part , then constrain the x and y values for the upper
  12. Change Color on a default actor and change it with another actor.

    DarkUndeadSpawn
    by DarkUndeadSpawn · April 2013
    Change attribute
  13. Help with where to start my game idea

    tatiang
    by tatiang · April 2013
    There isn't a built-in way to spawn actors within another actor's boundaries, so you're going to have to think about how you want to keep the spawned actors within the small squares. One idea is to h
  14. Making one object follow another

    tatiang
    by tatiang · April 2013
    If you unlock an actor, you can then access another actor's self attributes (e.g. self.position.X) through the Current Scene sub-menu. You would constrain the upper actor's self.position.X to the low
  15. Why does this rule override all the others?

    icemacsea
    by icemacsea · April 2013
    tatiang, I'm using your method from yesterday. All I did was change the name of the attribute (you used "available" and I used "ready".) Just as you did, I set t
  16. Why does this rule override all the others?

    icemacsea
    by icemacsea · April 2013
    All three rules check for the touch event and also for the self.ready attribute, which must be true. The first rule to go off does its thing and sets self.ready to false, keeping any following rule f
  17. Actor wont spawn before resetting scene

    tatiang
    by tatiang · April 2013
    you can re-arrange the order of those change attribute behaviors or even place the game.hero_dead one inside of the timer.
  18. Actor wont spawn before resetting scene

    dwibre
    by dwibre · April 2013
    Yeah its not working I think its because my Change attribute - game.hero_dead to true moves Hero back to the start position before reset.
  19. Actor wont spawn before resetting scene

    tatiang
    by tatiang · April 2013
    Change attribute - Game.Lives to Game.Lives-1
  20. Actor wont spawn before resetting scene

    dwibre
    by dwibre · April 2013
    Change Attribute - game.Battery_life to Game.Battery_life-1
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