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  1. Speed of behaviors

    tatiang
    by tatiang · April 2013
    Okay, I understand what you're saying. You're talking about a difference of 0.4 pixels. I tested collisions with a bullet moving at speed 100 (slow) and the game.Time of the collisions for two actor
  2. Actor wont spawn before resetting scene

    tatiang
    by tatiang · April 2013
    You'll need to post more of your rules. What is the rule condition for the death sequence? Which rules have anything to do with game.life? And I assume you mean change attribute game.life to game.l
  3. buy/equipped/unequipped buttom for the store

    mounted88
    by mounted88 · April 2013
    Make a true/false attribute for each actor
  4. buy/equipped/unequipped buttom for the store

    gyroscope
    by gyroscope · April 2013
    If you mean only a certain amount of times, then make an integer attribute, let's call it Count.
  5. Actor wont spawn before resetting scene

    dwibre
    by dwibre · April 2013
    Change attribute-game.life to -1
  6. randomly spawning two actors together.

    nutnut
    by nutnut · April 2013
    these actors another actor which will be constrained to the movement of the first spawned actor.
  7. Attribute Condition

    tdashroy
    by tdashroy · April 2013
    @Cluv thanks for the "log debug" hint, I'll definitely look into that. And I was worried that was the case for a constrain.
  8. Attribute Condition

    tatiang
    by tatiang · April 2013
    You can't constrain a table value using a Constrain Attribute command, but you can use a timer to effectively constrain table values. To do that, you would place a Change Table Value behavior inside
  9. Limiting Bullets

    tatiang
    by tatiang · April 2013
    .....Change Attribute self.bulletTime (real) to self.Time
  10. Attribute Condition

    Cluv
    by Cluv · April 2013
    1.) You can use a "log debug" function next to your (I believe you are doing a) change attribute function to check when your attribute timing in the logic. You should put a few othe
  11. How are rules evaluated?

    gyroscope
    by gyroscope · April 2013
    So to explain more: the first and second rules: when touch is pressed and when game.touch... is false are common to both; so is the boolean attribute self.ruleID common except one is when false and on
  12. How are rules evaluated?

    icemacsea
    by icemacsea · April 2013
    If the first rule fires, it sets the rule1Done attribute to true and does the same to touchDelay. It also writes a Debug message to the window, saying basically, I fired.
  13. give user money every 24 hours?

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    When the user opens the app, save the current date to an attribute. (Device->Clock->Day/Hour/Minute/etc)
  14. Speed of behaviors

    Wingmanapps
    by Wingmanapps · April 2013
    "If overlaps or collide with enemy" - change attribute.self.color.alpha to 0 - It might visually help you out (Image)
  15. Repetitive Loop

    KevinFlynn
    by KevinFlynn · April 2013
    In this case, count is an attribute used as boolean. Got it to work after using timer to slow down the count. Thank you both.
  16. Air Hockey AI

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2013
    If you're looking for a simple 'pong' kind of air hockey game, you would just have the AI goalie follow (constrain itself) the Y attribute of the puck. You might want to add some variation to the cons
  17. Changing colors using timer

    QuestionMan
    by QuestionMan · April 2013
    I've been trying 'change attribute' function, and doing 'every 0.0blabla seconds' 'change attribute green to green*-1.03' ---something along these lines, its changing the color, but only once
  18. New GameSalad functions [User Feedback Needed]

    CodeMonkey
    by CodeMonkey · April 2013
    @quantumsheep it could be anywhere in the list of parameters. It could even be in a couple of parameters. But game.YNM would be if you were to use an attribute to pass in the option text instead of ma
  19. Repetitive Loop

    gyroscope
    by gyroscope · April 2013
    So if I'm understanding you correctly now Kevin, you're not actually updating an attribute called count, you were using the word "count" in the pseudocode sense, to mean a second?
  20. Repetitive Loop

    gyroscope
    by gyroscope · April 2013
    Change Attribute Count to 1
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