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Speed of behaviors
by tatiang ·Okay, I understand what you're saying. You're talking about a difference of 0.4 pixels. I tested collisions with a bullet moving at speed 100 (slow) and the game.Time of the collisions for two actor -
Actor wont spawn before resetting scene
by tatiang ·You'll need to post more of your rules. What is the rule condition for the death sequence? Which rules have anything to do with game.life? And I assume you mean change attribute game.life to game.l -
buy/equipped/unequipped buttom for the store
by mounted88 ·Make a true/false attribute for each actor -
buy/equipped/unequipped buttom for the store
by gyroscope ·If you mean only a certain amount of times, then make an integer attribute, let's call it Count. -
Actor wont spawn before resetting scene
by dwibre ·Change attribute-game.life to -1 -
randomly spawning two actors together.
by nutnut ·these actors another actor which will be constrained to the movement of the first spawned actor. -
Attribute Condition
by tdashroy ·@Cluv thanks for the "log debug" hint, I'll definitely look into that. And I was worried that was the case for a constrain. -
Attribute Condition
by tatiang ·You can't constrain a table value using a Constrain Attribute command, but you can use a timer to effectively constrain table values. To do that, you would place a Change Table Value behavior inside -
Limiting Bullets
by tatiang ·.....Change Attribute self.bulletTime (real) to self.Time -
Attribute Condition
by Cluv ·1.) You can use a "log debug" function next to your (I believe you are doing a) change attribute function to check when your attribute timing in the logic. You should put a few othe -
How are rules evaluated?
by gyroscope ·So to explain more: the first and second rules: when touch is pressed and when game.touch... is false are common to both; so is the boolean attribute self.ruleID common except one is when false and on -
How are rules evaluated?
by icemacsea ·If the first rule fires, it sets the rule1Done attribute to true and does the same to touchDelay. It also writes a Debug message to the window, saying basically, I fired. -
give user money every 24 hours?
by ShmirlyWhirl ·When the user opens the app, save the current date to an attribute. (Device->Clock->Day/Hour/Minute/etc) -
Speed of behaviors
by Wingmanapps ·"If overlaps or collide with enemy" - change attribute.self.color.alpha to 0 - It might visually help you out (Image) -
Repetitive Loop
by KevinFlynn ·In this case, count is an attribute used as boolean. Got it to work after using timer to slow down the count. Thank you both. -
Air Hockey AI
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Changing colors using timer
by QuestionMan ·I've been trying 'change attribute' function, and doing 'every 0.0blabla seconds' 'change attribute green to green*-1.03' ---something along these lines, its changing the color, but only once -
New GameSalad functions [User Feedback Needed]
by CodeMonkey ·@quantumsheep it could be anywhere in the list of parameters. It could even be in a couple of parameters. But game.YNM would be if you were to use an attribute to pass in the option text instead of ma -
Repetitive Loop
by gyroscope ·So if I'm understanding you correctly now Kevin, you're not actually updating an attribute called count, you were using the word "count" in the pseudocode sense, to mean a second? -
Repetitive Loop
by gyroscope ·Change Attribute Count to 1