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  1. Repetitive Loop

    gyroscope
    by gyroscope · April 2013
    Hi, by changing the count to 0 & 1 accordingly (so the Count attribute could be a boolean now, as well as an integer, whichever you prefer).
  2. Repetitive Loop

    gyroscope
    by gyroscope · April 2013
    Change Attribute Count to Count+1
  3. how to make a "go to next scene" button

    CodeMonkey
    by CodeMonkey · April 2013
    What you can do is have a boolean game attribute that when true it activates the Change Scene behavior to go to the next scene. The pause screen that you bring up when you beat a level, when you press
  4. New GameSalad functions [User Feedback Needed]

    gyroscope
    by gyroscope · April 2013
    I don't understand what use a Yes,No,Maybe would be used for when applied to a boolean attribute, except in the sense of Yes,No,Either ; would they be the same thing?
  5. how to make a "go to next scene" button

    future_games_101
    by future_games_101 · April 2013
    like when you said I had to make a game level attribute. were do I make it? on the actor , game , or scene. sorry for the trouble but thanks
  6. Best way for AI to scan with multiple instances?

    tatiang
    by tatiang · April 2013
    same way: the player actor increases an integer attribute and the bullet actor assigns and uses that same value. I created a demo recently that does just that (the bullet spawning and assigning, not
  7. Isometric Game

    Socks
    by Socks · April 2013
    You can set up 'sensors' around the obstacle that trigger this, when the actor goes behind the obstacle an attribute is triggered that changes the values of the alpha channels accordingly.
  8. Brightness

    Socks
    by Socks · April 2013
    Constrain self.Colour.Alpha to this:
  9. New GameSalad functions [User Feedback Needed]

    CodeMonkey
    by CodeMonkey · April 2013
    newFunction(x,y,game.YNM,z) where game.YNM is a text attribute that has the value "yes","no","maybe"
  10. how to make a "go to next scene" button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    You need a game level attribute that track what the active scene you are on. You can use an INTEGR and number the scenes 1,2,3 et... When each scene starts have it change game.level to it's associated
  11. HighScore with TABLE

    TheGabfather
    by TheGabfather · April 2013
    Create your high score table using 60 rows OR 60 columns (I'm not sure if either one is faster for crawling). For each level, update the score of the table cell that corresponds to the level currently
  12. HighScore with TABLE

    feroman
    by feroman · April 2013
    How to use attributes "highscore" with "table" system?
  13. how to work with actors

    kew709
    by kew709 · April 2013
    actors hitting it and subtracting from a life attribute? Or is it better to have if actor y collides with x subtract 1 life point and if actor z collides with x subtract 1 life? Rather than having x
  14. Best way for AI to scan with multiple instances?

    tatiang
    by tatiang · April 2013
    One way is to constrain a "radius" actor (circle with radius=100) to each enemy and when the player collides with the radius, have it stop and fire.
  15. Constraining angles??

    playbackapps
    by playbackapps · April 2013
    Is there a way to constrain one actors angle to another actors angle?
  16. "Display Text" behavior not working

    CodeMonkey
    by CodeMonkey · April 2013
    Does your actor have Visible turned off? Display Text won't work if the actor Visible attribute is false.
  17. Wheels on a truck

    Socks
    by Socks · April 2013
    Like playbackapps said, just constrain the wheels to your truck body and then constrain their rotation to the truck's position (π and all that).
  18. Wheels on a truck

    playbackapps
    by playbackapps · April 2013
    I'm not the best at gs.. but you need to have separate wheels and constrain them to the body of your truck.. then constrain the rotation of them to the velocity of the truck body.. something along tho
  19. Sending back in space while orbiting.

    youngdeveloper
    by youngdeveloper · April 2013
    First of all - the last actor (the blue one) should go away in the position from the planet's center but I don't know how. If you click the right corner box the attribute will change to 0/1, it is mad
  20. Critical Gamesalad Additions

    BBEnk
    by BBEnk · April 2013
    My current game I've been working on for around a year a Mario type game has constraints and attributes all over the place creating collision area and joints so in the end.
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