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Repetitive Loop
by gyroscope ·Hi, by changing the count to 0 & 1 accordingly (so the Count attribute could be a boolean now, as well as an integer, whichever you prefer). -
Repetitive Loop
by gyroscope ·Change Attribute Count to Count+1 -
how to make a "go to next scene" button
by CodeMonkey ·What you can do is have a boolean game attribute that when true it activates the Change Scene behavior to go to the next scene. The pause screen that you bring up when you beat a level, when you press -
New GameSalad functions [User Feedback Needed]
by gyroscope ·I don't understand what use a Yes,No,Maybe would be used for when applied to a boolean attribute, except in the sense of Yes,No,Either ; would they be the same thing? -
how to make a "go to next scene" button
by future_games_101 ·like when you said I had to make a game level attribute. were do I make it? on the actor , game , or scene. sorry for the trouble but thanks -
Best way for AI to scan with multiple instances?
by tatiang ·same way: the player actor increases an integer attribute and the bullet actor assigns and uses that same value. I created a demo recently that does just that (the bullet spawning and assigning, not -
Isometric Game
by Socks ·You can set up 'sensors' around the obstacle that trigger this, when the actor goes behind the obstacle an attribute is triggered that changes the values of the alpha channels accordingly. -
Brightness
by Socks ·Constrain self.Colour.Alpha to this: -
New GameSalad functions [User Feedback Needed]
by CodeMonkey ·newFunction(x,y,game.YNM,z) where game.YNM is a text attribute that has the value "yes","no","maybe" -
how to make a "go to next scene" button
by The_Gamesalad_Guru ·You need a game level attribute that track what the active scene you are on. You can use an INTEGR and number the scenes 1,2,3 et... When each scene starts have it change game.level to it's associated -
HighScore with TABLE
by TheGabfather ·Create your high score table using 60 rows OR 60 columns (I'm not sure if either one is faster for crawling). For each level, update the score of the table cell that corresponds to the level currently -
HighScore with TABLE
by feroman ·How to use attributes "highscore" with "table" system? -
how to work with actors
by kew709 ·actors hitting it and subtracting from a life attribute? Or is it better to have if actor y collides with x subtract 1 life point and if actor z collides with x subtract 1 life? Rather than having x -
Best way for AI to scan with multiple instances?
by tatiang ·One way is to constrain a "radius" actor (circle with radius=100) to each enemy and when the player collides with the radius, have it stop and fire. -
Constraining angles??
by playbackapps ·Is there a way to constrain one actors angle to another actors angle? -
"Display Text" behavior not working
by CodeMonkey ·Does your actor have Visible turned off? Display Text won't work if the actor Visible attribute is false. -
Wheels on a truck
by Socks ·Like playbackapps said, just constrain the wheels to your truck body and then constrain their rotation to the truck's position (π and all that). -
Wheels on a truck
by playbackapps ·I'm not the best at gs.. but you need to have separate wheels and constrain them to the body of your truck.. then constrain the rotation of them to the velocity of the truck body.. something along tho -
Sending back in space while orbiting.
by youngdeveloper ·First of all - the last actor (the blue one) should go away in the position from the planet's center but I don't know how. If you click the right corner box the attribute will change to 0/1, it is mad -
Critical Gamesalad Additions
by BBEnk ·My current game I've been working on for around a year a Mario type game has constraints and attributes all over the place creating collision area and joints so in the end.