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  1. Critical Gamesalad Additions

    CodeMonkey
    by CodeMonkey · April 2013
    e.g. joints would help because you wouldn't need all the constrain attribute behaviors and the game attributes.
  2. were is my scene in attributes

    CodeMonkey
    by CodeMonkey · April 2013
    Scene attributes only show up in unlocked instances. This is because it would break the prototype if you tried to access a scene attribute that did not exist in the scene.
  3. move in a circle

    Socks
    by Socks · April 2013
    Constrain its X position to AAA*sin(self.Time*BBB)+CCC
  4. were is my scene in attributes

    future_games_101
    by future_games_101 · April 2013
    I recently got a template (for windows) and I saw on there that when he put the behavior "constrain attribute" in an actor. and inside "constrain attribute" he had
  5. Help with Rotating an Actor

    tatiang
    by tatiang · April 2013
    To communicate between actors, you can use a game attribute.
  6. Help with Rotating an Actor

    maxpowers156
    by maxpowers156 · April 2013
    Hi Guys! I am new to Gamesalad so this is prolly a newbie question, but I am having an issue with trying to get a virtual on screen button to rotate another actor. I set up a real attribute for the
  7. Targeting Actors Manually with Expression Editor....

    tatiang
    by tatiang · April 2013
    Create two game attributes (type real) called game.doorX and game.doorY.
  8. Ball speed control?

    mmmodel
    by mmmodel · April 2013
    and sometimes disappears i tried the change attribute too but did not work, i think the error is in the physics of the ball, maybe i did the density and bounciness with the wrong value, what you guy
  9. How to make multiple planes follow a different path? Custom build demo file included!

    Approw
    by Approw · April 2013
    @BenMakesGames @Rthurman , ow it is possible, You just need a spawner and relate an attribute that gives every actor an ID tag.
  10. Enemy health

    belcs
    by belcs · April 2013
    So would I do this in the same rule? For example I created a rule that when enemy overlaps or collides with the bullet - minus enemy health attribute. Then the next rule is when enemy health is equal
  11. Enemy health

    PaxPax
    by PaxPax · April 2013
    You use the change attribute behaviour. After your enemy is destroyed and when you are spawning another enemy, use the change attribute behaviour to set the attribute back to its original/starting num
  12. Multiple of one actor, different behavior.

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    The table it looks at has seven rows. The row each actor looks at is determined by a local attribute (self.row). I have tested the one actor that works by cycling its self.row up to seven when I click
  13. Ball speed control?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2013
    change attribute linear velocity.Y to 300 (or whatever) whenever it bounces off a surface.
  14. Feature Request:Better Debugging Tools Who is with me?

    guillopuyol
    by guillopuyol · April 2013
    Another nice feature would be an index attribute added to each instance automatically, whether it was spawned or placed in the scene manually it would be great to have a built-in way to talk to each i
  15. Most efficient way to give bonus for kills in a time period?

    tatiang
    by tatiang · April 2013
    .....Change Attribute game.killStreak to 0
  16. Feature Request:Better Debugging Tools Who is with me?

    tatiang
    by tatiang · April 2013
    Yep, you can of course use DisplayText. But it gets tedious when you're trying to track 30 different attribute values. And sometimes you want to track values across scenes so you have to add the act
  17. Most efficient way to give bonus for kills in a time period?

    TomCoffee
    by TomCoffee · April 2013
    Have 3 attributes recording the millisecond that a guy is killed (Kill1, Kill2, Kill3).
  18. Feature Request:Better Debugging Tools Who is with me?

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    For instance, if you want to track whether an attribute is changing or not- Make a new actor. Put a Display Text behavior in there. Have it point to the attribute you want to watch.
  19. Ball speed control?

    PaxPax
    by PaxPax · April 2013
    Curious. Are you using change velocity with the direction set up as 'random' and then a value for speed - something like 300? This should work. You can also go into the actor attribute and under 'moti
  20. Attribute Condition

    tdashroy
    by tdashroy · April 2013
    I'm new to GameSalad and have been messing around with it for a little while, but I don't quite understand the Attribute Condition. When exactly does it run? I kind of thought it would be listening al
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