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  1. Help with a plants vs zombies game machanics

    oo7fran
    by oo7fran · April 2013
    what would be the best way to do that make an attribute that starts at zero and add a rule to each enemy that says when spawned +1 to the attribute I created and when it reaches 10 it stops the spawn
  2. Help with a plants vs zombies game machanics

    tatiang
    by tatiang · April 2013
    You asked "For the movement would you simply constrain an actor to only be able to move on the x axiz?" Which actor do you mean? If you mean enemies, you don't need to constrain th
  3. how to save scores

    tatiang
    by tatiang · April 2013
    @nir3112 To test loading and saving of attributes, you can install an adhoc version of the app on a device. For instructions on how to do that, google adhoc gamesalad.
  4. Getting Actors to Orbit Each Other at Various Levels

    cucurbit
    by cucurbit · April 2013
    and if x=150*sin( self.Time *100)+512 then constrain
  5. Help with a plants vs zombies game machanics

    oo7fran
    by oo7fran · April 2013
    For the movement would you simply constrain an actor to only be able to move on the x axiz?
  6. Help on GS timers optimisation!

    3itg
    by 3itg · April 2013
    Name your Images so they can be incremented. Image1, Image2, Image3 etc...
  7. how to save scores

    nir3112
    by nir3112 · April 2013
    (Quote)
  8. Actor Position/Size Bug

    tatiang
    by tatiang · April 2013
    Strange. I've seen something similar with attribute values (e.g in a Change Attribute behavior) where I enter a number and click outside of the field and then it reverts back. But it doesn't seem to
  9. Dragging Actors Bunch Together

    DragonTea
    by DragonTea · April 2013
    In the leaf_1 actor touch is pressed change attribute game.leaf to 1
  10. Help on GS timers optimisation!

    Sylvannus
    by Sylvannus · April 2013
    I opened up my Gamesalad project then I did exactly how domenius had written in his thread about *EVERY X SECONDS TIMER*. Also, I added a few more attributes/rules and etc. but I couldn't figure out s
  11. Testflight Issue

    DesB
    by DesB · April 2013
    answer in the meantime....I applied a "constrain Attribute" to the answer actor....and this solved it!...Many thanks for your interest...Much appreciated!
  12. Creating a cast bar

    tatiang
    by tatiang · April 2013
    The self.originalHeight and self.originalY attributes store the starting height and position of the actor so it can be used in a formula later in the rules.
  13. How do i make an actors self color to change from transparent to black, and the other way around?

    tatiang
    by tatiang · April 2013
    Each actor has an attribute called self.color.Alpha, which is a value from 0 to 1. 0 represents 0% opacity (aka fully transparent/invisible). 1 represents 100% opacity (aka not transparent).
  14. Attribute change X/Y Anchor?

    Voobus
    by Voobus · April 2013
    I have an image that is 384 pixels wide/tall and I have it set to fixed and the width/height as 96/96 so you only see 96 pixels x/y of it at a time. I am trying to change the attribute of Vertical/Hor
  15. Landscape / portrait mode.

    cucurbit
    by cucurbit · April 2013
    I belive that the reason is the camera movement. I just need to know how to constrain the camera to the center of the screen, regardless of its orientation.
  16. Spawning rule stops working when I swipe quickly?

    K1dTrunks
    by K1dTrunks · April 2013
    constrain attribute: game.distance to magnitude(mouse.pos.x-game.last x, mouse.pos.y-game.last y)
  17. Please, please help me...a game based on generating random sound files?

    HoneyTribeStudios
    by HoneyTribeStudios · April 2013
    You can make x a real attribute which is the length of each audio clip. Let's call it game.soundDuration
  18. Creating a cast bar

    TheGabfather
    by TheGabfather · April 2013
    Create a custom Attribute that takes note if a spell has been cast. When a spell is cast, set that Attribute to "true." Next tell the Timer to set that Attribute to "false&a
  19. how to save scores

    TheGabfather
    by TheGabfather · April 2013
    For saving scores, after the end of a mission you would want to store the player's score using either a Save Attribute Behavior, or performing a Change Attribute Behavior on a tableCellValue. I advise
  20. how to save scores

    tatiang
    by tatiang · April 2013
    If you google save score gamesalad and save attribute gamesalad you'll see lots of helpful information related to your question.
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