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Loading Screen?
by Elfizm ·Have a Boolean attribute called change scene. -
Making missile randomly pick which actor to collide with
by 3itg ·Make an integer (game.TargetID) & 7 real game.attributes (for X&Y coords) -
Detecting actors which are next to one another... like Candy Crush/Bejeweled?
by Elfizm ·So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it is on the -
Camera view shifts when unpaused (universal binary)
by The_Gamesalad_Guru ·When I come back from pause my touch I actor want's to keep resetting to 0x 0y when I touch it. Doesn't happen to touch 2. I've tried everything drag attribute, zero timer and even rebuilt the actor -
Can Gamesalad handle this?
by tatiang ·The rest can be done, but it's not at all easy. I just built a real-time demo that counts down (or up) attribute values. If you get to the point where you need something like that, send me a PM. -
Camera view shifts when unpaused (universal binary)
by HoneyTribeStudios ·I don't use the pause behavior but notice the same thing when rotating the device. Again, a constrain 'fixes' it but you notice a jump in the object positions. So looks kinda glitchy. -
Does Anybody Know How To Do This Jump Trick?
by TheFrogeek ·For me: If attribute jump is true, or if key "space" (for exemple) is down, and if grounded is true: -
"a"..self.whatletter..".png"
by stackpoole ·chnage attribute -
Camera view shifts when unpaused (universal binary)
by Elfizm ·Just note it down that that's what you have done, because once GS fixes the bug, whenever that may be, it could as shown in latest version break your code. However using constrain is very unlikely but -
Jumping help needed, please.
by 3itg ·try something like a real attribute, and a combo of on touch press and on touch release rules. -
Camera view shifts when unpaused (universal binary)
by tenrdrmer ·It's bug in the pause behavior. There's always b even an issue the jacks up the camera origins. A way to workaround this is to put a constrain behavior just before the pause behavior to constrain all -
Rule that responds to attribute value change
by tatiang ·(Quote) -
Is there any software to test GS app on iDevise?
by alarm656 ·I add rule if device scene size with 480. Change attribute to 480. Now why all my scenes has black Corp on the left size? -
Timers are for chumps - GS optimization tips
by 8bitninja ·self attribute. -
A pop up window on every single layer
by TheGabfather ·Just make do with Custom Attributes. Create a Boolean Attribute (eg. 'showHint' == "false"). When Touch is Pressed, Change Attribute 'showHint' to "true." And then -
Jumping help needed, please.
by MissOgynist ·- "Gravity" on actors via an acceleration attribute. -
Rule that responds to attribute value change
by icemacsea ·I see. That makes sense. The rule is not really listening for a change in the attribute value. It's just geting evaluated (every frame, I assume) to see if it's true or not. And the rule only fire -
Rule that responds to attribute value change
by ShmirlyWhirl ·Attribute starts at zero. Rule checks when attribute != 0. -
Rule that responds to attribute value change
by icemacsea ·a rule in it that responds to changes in a game attribute value, screen_num. The value is changed by hotspots that the user clicks. The rule has a behavior that moves the camera origin.x so that th -
AppIn-Downloads
by Braydon_SFX ·If the IAP was used for adding coins, you'd just add to the attribute when they used the IAP