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  1. Loading Screen?

    Elfizm
    by Elfizm · April 2013
    Have a Boolean attribute called change scene.
  2. Making missile randomly pick which actor to collide with

    3itg
    by 3itg · April 2013
    Make an integer (game.TargetID) & 7 real game.attributes (for X&Y coords)
  3. Detecting actors which are next to one another... like Candy Crush/Bejeweled?

    Elfizm
    by Elfizm · April 2013
    So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it is on the
  4. Camera view shifts when unpaused (universal binary)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2013
    When I come back from pause my touch I actor want's to keep resetting to 0x 0y when I touch it. Doesn't happen to touch 2. I've tried everything drag attribute, zero timer and even rebuilt the actor
  5. Can Gamesalad handle this?

    tatiang
    by tatiang · April 2013
    The rest can be done, but it's not at all easy. I just built a real-time demo that counts down (or up) attribute values. If you get to the point where you need something like that, send me a PM.
  6. Camera view shifts when unpaused (universal binary)

    HoneyTribeStudios
    by HoneyTribeStudios · April 2013
    I don't use the pause behavior but notice the same thing when rotating the device. Again, a constrain 'fixes' it but you notice a jump in the object positions. So looks kinda glitchy.
  7. Does Anybody Know How To Do This Jump Trick?

    TheFrogeek
    by TheFrogeek · April 2013
    For me: If attribute jump is true, or if key "space" (for exemple) is down, and if grounded is true:
  8. "a"..self.whatletter..".png"

    stackpoole
    by stackpoole · April 2013
    chnage attribute
  9. Camera view shifts when unpaused (universal binary)

    Elfizm
    by Elfizm · April 2013
    Just note it down that that's what you have done, because once GS fixes the bug, whenever that may be, it could as shown in latest version break your code. However using constrain is very unlikely but
  10. Jumping help needed, please.

    3itg
    by 3itg · April 2013
    try something like a real attribute, and a combo of on touch press and on touch release rules.
  11. Camera view shifts when unpaused (universal binary)

    tenrdrmer
    by tenrdrmer · April 2013
    It's bug in the pause behavior. There's always b even an issue the jacks up the camera origins. A way to workaround this is to put a constrain behavior just before the pause behavior to constrain all
  12. Rule that responds to attribute value change

    tatiang
    by tatiang · April 2013
    (Quote)
  13. Is there any software to test GS app on iDevise?

    alarm656
    by alarm656 · April 2013
    I add rule if device scene size with 480. Change attribute to 480. Now why all my scenes has black Corp on the left size?
  14. Timers are for chumps - GS optimization tips

    8bitninja
    by 8bitninja · April 2013
    self attribute.
  15. A pop up window on every single layer

    TheGabfather
    by TheGabfather · April 2013
    Just make do with Custom Attributes. Create a Boolean Attribute (eg. 'showHint' == "false"). When Touch is Pressed, Change Attribute 'showHint' to "true." And then
  16. Jumping help needed, please.

    MissOgynist
    by MissOgynist · April 2013
    - "Gravity" on actors via an acceleration attribute.
  17. Rule that responds to attribute value change

    icemacsea
    by icemacsea · April 2013
    I see. That makes sense. The rule is not really listening for a change in the attribute value. It's just geting evaluated (every frame, I assume) to see if it's true or not. And the rule only fire
  18. Rule that responds to attribute value change

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    Attribute starts at zero. Rule checks when attribute != 0.
  19. Rule that responds to attribute value change

    icemacsea
    by icemacsea · April 2013
    a rule in it that responds to changes in a game attribute value, screen_num. The value is changed by hotspots that the user clicks. The rule has a behavior that moves the camera origin.x so that th
  20. AppIn-Downloads

    Braydon_SFX
    by Braydon_SFX · April 2013
    If the IAP was used for adding coins, you'd just add to the attribute when they used the IAP
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