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Million Dollar Money Drop
by uma ·i am new to game salad hence having trouble understanding the concepts especially with the attributes as in when do i call for a attribute. will try doing ask you have said. thanks! -
how to get change attribute to happen only once
by tatiang ·You'll need a boolean attribute that determines whether or not x can change. Set it to true (checked). -
how to get change attribute to happen only once
by danshaw ·so im trying to figure out how to get attribute x to change to attribute y, but only once..the first time touch is pressed...then i want attribute x to become a constant and no longer change with y. -
scene.camera.size.width.......?
by PixelPun ·Figured it out... Gotta unlock the actor within the scene or the scene attribute will not show up to change. -
Random number excluding current number?
by Elfizm ·So far I made a rule that has another attribute that changes to the Oriningal number and then after event if that attribute is equal to self.number then it picked the same number so then it's repeated -
Randomly Generated Strings/Names
by ADSentertainment ·That's a bit of a problem, if I have multiple vowels or consonants, they'd all be the same letter since they're derived from the same random value from the attribute, is there something I can do that -
Need help: Spawn actor and save all new spawned actor position (table?) how to
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Randomly Generated Strings/Names
by tatiang ·Try taking the random functions out of the tableCellValue expressions. This is a known issue with GameSalad. Generate them first and then use the attributes you generate within the tableCellValue ex -
Randomly Generated Strings/Names
by ADSentertainment ·I've been trying to make a program in GameSalad that'll generate a random word using a pattern of vowels and consonants. I have it so when a button is pressed, an boolean attribute will be set to true -
Who does this new face belong to?
by CodeMonkey ·@Utveckla_Games that would probably be a new attribute type needed. Layers don't have unique names so passing in a layer name wouldn't work so easily without breaking someone's project. -
Who does this new face belong to?
by SolarPepperStudios ·I'm just going to spit out another idea that will probably have a good reason for not being implemented, but what about using a change attribute to change the layer? Like this: -
Who does this new face belong to?
by CodeMonkey ·While theoretically you can spawn an actor in different layers with some code changes, it is not as simple as just adding an attribute selection in the spawn actor behavior. -
Device clock... do processes keep running when an app is inactive?
by RThurman ·(Quote) -
Device clock... do processes keep running when an app is inactive?
by tatiang ·Constrain deviceNow to # of seconds since January 1, 2013 -
Device clock... do processes keep running when an app is inactive?
by tatiang ·When attribute self.Time < game.timeStampCurrent - game.timeStampStart - [some number of seconds] -
Need help: Spawn actor and save all new spawned actor position (table?) how to
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Collide fails
by hamaro ·with each other. There is no interpolate of constrain attributes forcing them together. The platform uses move to behavior and my character uses change linear velocity x. Since im using move to behav -
Device clock... do processes keep running when an app is inactive?
by The_Gamesalad_Guru ·You could count self time to see when an app comes back. As selftime stops when the app is not active but holds it's current value. So store the self time in a self attribute and you could do the math -
Scene Change on Conditions
by TheGabfather ·Think of attributes as variables or containers of a certain data type (egs. boolean, integer, etc) and the way you would change their default value would be to use, for example, the Change Attribute B -
Device clock... do processes keep running when an app is inactive?
by tatiang ·in theory but... how? You can't just say Change Attribute game.elapsedTime to game.deviceTime-game.spawnStartTime. You'd have to wrap it in an every 1 second timer or something. And so how do you