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Device clock... do processes keep running when an app is inactive?
by tatiang ·a standard every x seconds timer with change attribute does. So I don't think anything is gained through that method. -
Device clock... do processes keep running when an app is inactive?
by tatiang ·also re-trigger) do not. So if I put change attribute game.deviceMinutes to game.Clock.Minute inside of a timer, it will update after being inactivated & reactivated. But without the timer, -
Device clock... do processes keep running when an app is inactive?
by RThurman ·If processes stop when the app is inactive, could you make a pseudo clock by spawning an actor every 10th of a second and have that actor increment a global attribute. Then when the app goes dormant -
Device clock... do processes keep running when an app is inactive?
by tatiang ·Change Attribute game.deviceMinutes (real) to game.Clock.Minute -
Boomerang Problem
by Roksalt ·change attribute game.touch x to touch position x -
iAd banner for single Scene game
by mounted88 ·Do you have a separate background image for your game playing scene? If so click the background and add the banner at the bottom of that. With nothing else on your background. That should constrain th -
Scene Change on Conditions
by Micala42 ·Actually, maybe I'm just not getting it, but I don't know what to do from what I've looked at. I mean, I don't know what attribute it's supposed to be, how to edit an attribute to do what I want it to -
Timer Issue
by tatiang ·The built-in Timer behavior cannot use an attribute that changes. Once the timer starts, as you mentioned, it continues to "fire" at the same rate. If you use a custom timer (see h -
Adding Walls with the Cross Platform Controller Template
by 3itg ·(This is only constraining while the character is attempting to leave the play area.) -
Adding Walls with the Cross Platform Controller Template
by tatiang ·I don't have a lot of experience with that particular template but in general this is how you constrain an actor (assuming iPad landscape): -
Adding Walls with the Cross Platform Controller Template
by Goodnight Games ·I'm currently using the cross platform controller template to give my game touch screen analog controls for movement. The problem is I'm not sure how to constrain the player's movement so he doesn't g -
Need help: Spawn actor and save all new spawned actor position (table?) how to
by tatiang ·So when you delete a table row, you'll need to change an attribute that each actor uses for its row value. -
Fade Music In?
by SlickZero ·You can use the "interpolate" behavior to fade music/sound in or out. Drag in the behavior, and under "interpolate attribute" go >Devices>Audio> -
How do I add a value to a attribute?
by dyllan ·You would use a change attribute like this: -
How do I add a value to a attribute?
by TheGabfather ·but I do know that you can use the Change Attribute Behavior to change/add to/subtract from/append your Attributes (Image) -
How do I add a value to a attribute?
by KlockoBL ·I am trying to make a 2D Block Game, and moving the placer to make a grid is ugly and I need to add to the position of the placer, so how do I add a value to a attribute? -
Timer Issue
by senkan ·change attribute (volume) to ((volume+1)%2) -
Videos in game salad?
by 3itg ·You can animate using the change attribute behavior and a loop. -
How do I make my enemies move towards my Hero's position?
by williamtyleradair ·Hey guilleface, which attribute type would I use when making the hero-x and hero-y globals? Would they be integers? -
How do I make my enemies move towards my Hero's position?
by guilleface ·create 2 game global attributes,hero-x and hero-y