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Drop through a platform by tapping button once, instead of having to hold it down for a second.
by timdmcc788 ·yeah it still doesn't work. I made it to where if the attribute = 1, collide w/platform. -
Drop through a platform by tapping button once, instead of having to hold it down for a second.
by tatiang ·Instead of using a rule where a key is held down, make that rule (above) change the value of an attribute -- say an integer or a boolean -- and then make a separate rule that collides based on the val -
Drop through a platform by tapping button once, instead of having to hold it down for a second.
by timdmcc788 ·to hold. I'm thinking something with a boolean attribute.. -
GameSalad Tips Competition Winners!
by Armelline ·@Two.E touched on this idea too, but @Toque’s extra advice makes his tip a worthy winner too. Hiding actors can be super helpful, but it can be a nightmare to find them again while working on your sce -
Creating A Rainbow Mode Effect, Best Way???
by Adrenaline ·(Quote) -
Competition! Best GameSalad tips!
by Hopscotch ·Here is just one example of how to use it, although it works anywhere where you use the expression editor - like in a Change Attribute behavior. -
Advanced enemy following
by brett-norton ·Im thinking have an attribute for each floor and a path to follow to that floor. Or if player is above enemy move to nearest ladder. -
Is it possible to constrain table values?
by tatiang ·Ah, okay, yes I've done this before to constrain a health bar above an enemy actor's head. I ended up using an Every 0 seconds timer. -
Is it possible to constrain table values?
by tatiang ·Well yeah, you could do that with a timer but the more important question is: why do you want to constrain a table cell value? The only time they get changed is if you use a Change Table Value behavi -
Is it possible to constrain table values?
by graapl ·Similar to how game or self attributes with the constrain attribute behavior, how could a value in a table be constrained? -
Arrow
by quinn221 ·The Arrow actor has two change attribute behaviours and two interpolate behaviours. As well as two 'real' attributes. Target X and Target Y -
Which one is faster table or game attributes?
by Socks ·I agree that there's definitely a place for global variables, there are many many situations where global attributes are definitely the better approach, but where absolute efficiency is concerned loca -
Competition! Best GameSalad tips!
by Socks ·Where X is an attribute and starts out as 0 or 1, repeatedly changing X to 1-X toggles X between 1 and 0, which is really useful for things like flashing lights . . . -
Competition! Best GameSalad tips!
by Nklrcade ·Sometimes I had many commands overlapping when I only wanted them to happen at certain times, so I added a game.Action attribute. Imagine making a slot machine... -
How to change music when change scene?
by Weiyu ·Q2. The music will stop when I set change attribute "Device>Sound>0". -
Hi guys does AdMob still work with GS currently?
by bursteffect123 ·layer 2 - actor collisions etc -
Competition! Best GameSalad tips!
by gingagaming ·Already mentioned above but unlocking of actors in a scene unless needed is a massive no no as this always causes issues so if you do need to create an instance (an unlocked actor) then leave yourself -
Competition! Best GameSalad tips!
by tatiang ·Don't unlock actors in a scene unless you have a good reason for doing so. Unlocking an actor creates an "instance" that can have different rules (and even attribute values) than th -
Competition! Best GameSalad tips!
by Two.E ·* You can make any actor Invisible by changing the self.Alpha Attribute to 0 (zero). -
Health Bar/Mana Bar
by PixelGaming ·I am using contrain attribute so it doesn't go pass 100, also I use replicate for the bar, so whenever mana is added the bar moves up one. The issue is when the mana resets, the bar doesn't. It either