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  1. Local Time difference (even if app is closed)

    BigDave
    by BigDave · May 2017
    maybe if i convert everything into seconds ( definitely need an endless text attribute for this)
  2. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    retired_657b808efe4626643e7381802a45bc66
    by retired_657b808efe4626643e7381802a45bc66 · May 2017
    (Quote)
  3. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    tatiang
    by tatiang · May 2017
    Create a table where each row has the speed for that level (e.g. row 1 would be the speed for level 1, row 2 the speed for level 2, etc.). Have a game attribute that stores the level number.
  4. Drop through a platform by tapping button once, instead of having to hold it down for a second.

    timdmcc788
    by timdmcc788 · May 2017
    yeah it still doesn't work. I made it to where if the attribute = 1, collide w/platform.
  5. Drop through a platform by tapping button once, instead of having to hold it down for a second.

    tatiang
    by tatiang · May 2017
    Instead of using a rule where a key is held down, make that rule (above) change the value of an attribute -- say an integer or a boolean -- and then make a separate rule that collides based on the val
  6. Drop through a platform by tapping button once, instead of having to hold it down for a second.

    timdmcc788
    by timdmcc788 · May 2017
    to hold. I'm thinking something with a boolean attribute..
  7. GameSalad Tips Competition Winners!

    Armelline
    by Armelline · May 2017
    @Two.E touched on this idea too, but @Toque’s extra advice makes his tip a worthy winner too. Hiding actors can be super helpful, but it can be a nightmare to find them again while working on your sce
  8. Creating A Rainbow Mode Effect, Best Way???

    Adrenaline
    by Adrenaline · May 2017
    (Quote)
  9. Competition! Best GameSalad tips!

    Hopscotch
    by Hopscotch · May 2017
    Here is just one example of how to use it, although it works anywhere where you use the expression editor - like in a Change Attribute behavior.
  10. Advanced enemy following

    brett-norton
    by brett-norton · May 2017
    Im thinking have an attribute for each floor and a path to follow to that floor. Or if player is above enemy move to nearest ladder.
  11. Is it possible to constrain table values?

    tatiang
    by tatiang · May 2017
    Ah, okay, yes I've done this before to constrain a health bar above an enemy actor's head. I ended up using an Every 0 seconds timer.
  12. Is it possible to constrain table values?

    tatiang
    by tatiang · May 2017
    Well yeah, you could do that with a timer but the more important question is: why do you want to constrain a table cell value? The only time they get changed is if you use a Change Table Value behavi
  13. Is it possible to constrain table values?

    graapl
    by graapl · May 2017
    Similar to how game or self attributes with the constrain attribute behavior, how could a value in a table be constrained?
  14. Arrow

    quinn221
    by quinn221 · May 2017
    The Arrow actor has two change attribute behaviours and two interpolate behaviours. As well as two 'real' attributes. Target X and Target Y
  15. Which one is faster table or game attributes?

    Socks
    by Socks · May 2017
    I agree that there's definitely a place for global variables, there are many many situations where global attributes are definitely the better approach, but where absolute efficiency is concerned loca
  16. Competition! Best GameSalad tips!

    Socks
    by Socks · May 2017
    Where X is an attribute and starts out as 0 or 1, repeatedly changing X to 1-X toggles X between 1 and 0, which is really useful for things like flashing lights . . .
  17. Competition! Best GameSalad tips!

    Nklrcade
    by Nklrcade · May 2017
    Sometimes I had many commands overlapping when I only wanted them to happen at certain times, so I added a game.Action attribute. Imagine making a slot machine...
  18. How to change music when change scene?

    Weiyu
    by Weiyu · May 2017
    Q2. The music will stop when I set change attribute "Device>Sound>0".
  19. Hi guys does AdMob still work with GS currently?

    bursteffect123
    by bursteffect123 · May 2017
    layer 2 - actor collisions etc
  20. Competition! Best GameSalad tips!

    gingagaming
    by gingagaming · May 2017
    Already mentioned above but unlocking of actors in a scene unless needed is a massive no no as this always causes issues so if you do need to create an instance (an unlocked actor) then leave yourself
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