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attaching glow to an actor
by Piman ·It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any -
Working With Time In Gamesalad
by LittleGreenGames ·(Quote) -
Working With Time In Gamesalad
by glynius ·What i guess is that you want after some time to reset an attribute, if so the solution is simple, put a timer behavior and say that AFTER X seconds , drag a change behavior to change the attribute -
Risk type game - newbie questions
by KC_Games ·Hi Thomas, thanks for your quick reply. I'm sorry, but not following about creating a game attribute and constraining it. What kind of attribute, a boolean? -
Risk type game - newbie questions
by SnapFireStudios ·1) Just create a game attribute, then constrain the game attribute in one actor to that actor's attribute. Then, just change that game attribute wherever you need to. -
Risk type game - newbie questions
by KC_Games ·1) How do I change the attribute of another actor? (Change attribute behavior only lists "self" and not the other actors. I go into the red hexagon and try to add a rule that when th -
You know that feeling when...
by Socks ·listen about your self-correcting table based attribute management system, as time goes on you will board up the doors and windows to shut out the light (because that's how "they" t -
how not move an actor with a player?
by TheGabfather ·An example would be, if Touch is Pressed on the button, change a certain boolean scene Attribute to "true" then have your door watch out for that attribute. If it is "true&a -
Battle system
by TheGabfather ·2.1. Change Attribute -
Q in Advanced Platformer Movements
by MissOgynist ·1] You could increase the friction physics attribute on your "Walls" (a better term for vertical ground); -
how not move an actor with a player?
by tatiang ·is at the edge of the screen... if so, you can constrain the player's position. -
how not move an actor with a player?
by TheGabfather ·Instead of making it immovable, you can just constrain its X and Y coordinates when needed (Image) -
Actor is thrown after button is pressed on previous scene
by huppertator ·Edit: actually, when I add the boolean it throws off the behaviors in the rule. Will try a different attribute. -
How can Timer run in background?
by tatiang ·..........Change Attribute game.elapsedTime (real) to game.elapsedTime+0.1 -
Best achievement system
by mrpacogp ·A prototype achievement actor based on attributes made it from one table. -
Rounding Numbers
by tatiang ·.....change attribute game.value to ceil(game.value/100)*100 -
How do I make a pokemon like text?
by DavidHester ·Place the alphabets on the scene with alpha = 0 then after X seconds change attribute alpha = 100. -
Spawing Actors randomly in doodle jump-like game?
by DavidHester ·even make in progressively harder by doing if attribute score = X spawn actors every X seconds. At the start maybe make it a spawn monster every 6,7,8 seconds slowly you could increase it to 3,4,5 se -
Will your game be rejected if its not also for the iPhone 5 display?
by PBEmpire ·When device.screen.width=1136, change attribute (background).size.width to 1136. -
Rounding Numbers
by games4fun ·How can I round the value of a attribute based on its value. So if value is over 51 round up if value under 50 round down.