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attaching glow to an actor
by SearleSama ·the way you are thinking is really the only way since we cant change the size of the bounding box of collisions (yet). Just limit the amount of actors you need to have glowing and the performance loss -
HELP!! Stretch Max
by DenimShark ·In the constrain width change magnitude() to min(someValue,magnitude()) where someValue is the max width you want -
attaching glow to an actor
by Piman ·It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any -
Working With Time In Gamesalad
by LittleGreenGames ·(Quote) -
Working With Time In Gamesalad
by glynius ·What i guess is that you want after some time to reset an attribute, if so the solution is simple, put a timer behavior and say that AFTER X seconds , drag a change behavior to change the attribute -
Risk type game - newbie questions
by KC_Games ·Hi Thomas, thanks for your quick reply. I'm sorry, but not following about creating a game attribute and constraining it. What kind of attribute, a boolean? -
Risk type game - newbie questions
by SnapFireStudios ·1) Just create a game attribute, then constrain the game attribute in one actor to that actor's attribute. Then, just change that game attribute wherever you need to. -
Risk type game - newbie questions
by KC_Games ·1) How do I change the attribute of another actor? (Change attribute behavior only lists "self" and not the other actors. I go into the red hexagon and try to add a rule that when th -
You know that feeling when...
by Socks ·listen about your self-correcting table based attribute management system, as time goes on you will board up the doors and windows to shut out the light (because that's how "they" t -
how not move an actor with a player?
by TheGabfather ·An example would be, if Touch is Pressed on the button, change a certain boolean scene Attribute to "true" then have your door watch out for that attribute. If it is "true&a -
Battle system
by TheGabfather ·2.1. Change Attribute -
Q in Advanced Platformer Movements
by MissOgynist ·1] You could increase the friction physics attribute on your "Walls" (a better term for vertical ground); -
how not move an actor with a player?
by tatiang ·is at the edge of the screen... if so, you can constrain the player's position. -
how not move an actor with a player?
by TheGabfather ·Instead of making it immovable, you can just constrain its X and Y coordinates when needed (Image) -
Actor is thrown after button is pressed on previous scene
by huppertator ·Edit: actually, when I add the boolean it throws off the behaviors in the rule. Will try a different attribute. -
How can Timer run in background?
by tatiang ·..........Change Attribute game.elapsedTime (real) to game.elapsedTime+0.1 -
Best achievement system
by mrpacogp ·A prototype achievement actor based on attributes made it from one table. -
Rounding Numbers
by tatiang ·.....change attribute game.value to ceil(game.value/100)*100 -
How do I make a pokemon like text?
by DavidHester ·Place the alphabets on the scene with alpha = 0 then after X seconds change attribute alpha = 100. -
Spawing Actors randomly in doodle jump-like game?
by DavidHester ·even make in progressively harder by doing if attribute score = X spawn actors every X seconds. At the start maybe make it a spawn monster every 6,7,8 seconds slowly you could increase it to 3,4,5 se