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  1. attaching glow to an actor

    SearleSama
    by SearleSama · April 2013
    the way you are thinking is really the only way since we cant change the size of the bounding box of collisions (yet). Just limit the amount of actors you need to have glowing and the performance loss
  2. HELP!! Stretch Max

    DenimShark
    by DenimShark · April 2013
    In the constrain width change magnitude() to min(someValue,magnitude()) where someValue is the max width you want
  3. attaching glow to an actor

    Piman
    by Piman · April 2013
    It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any
  4. Working With Time In Gamesalad

    LittleGreenGames
    by LittleGreenGames · April 2013
    (Quote)
  5. Working With Time In Gamesalad

    glynius
    by glynius · April 2013
    What i guess is that you want after some time to reset an attribute, if so the solution is simple, put a timer behavior and say that AFTER X seconds , drag a change behavior to change the attribute
  6. Risk type game - newbie questions

    KC_Games
    by KC_Games · April 2013
    Hi Thomas, thanks for your quick reply. I'm sorry, but not following about creating a game attribute and constraining it. What kind of attribute, a boolean?
  7. Risk type game - newbie questions

    SnapFireStudios
    by SnapFireStudios · April 2013
    1) Just create a game attribute, then constrain the game attribute in one actor to that actor's attribute. Then, just change that game attribute wherever you need to.
  8. Risk type game - newbie questions

    KC_Games
    by KC_Games · April 2013
    1) How do I change the attribute of another actor? (Change attribute behavior only lists "self" and not the other actors. I go into the red hexagon and try to add a rule that when th
  9. You know that feeling when...

    Socks
    by Socks · April 2013
    listen about your self-correcting table based attribute management system, as time goes on you will board up the doors and windows to shut out the light (because that's how "they" t
  10. how not move an actor with a player?

    TheGabfather
    by TheGabfather · April 2013
    An example would be, if Touch is Pressed on the button, change a certain boolean scene Attribute to "true" then have your door watch out for that attribute. If it is "true&a
  11. Battle system

    TheGabfather
    by TheGabfather · April 2013
    2.1. Change Attribute
  12. Q in Advanced Platformer Movements

    MissOgynist
    by MissOgynist · April 2013
    1] You could increase the friction physics attribute on your "Walls" (a better term for vertical ground);
  13. how not move an actor with a player?

    tatiang
    by tatiang · April 2013
    is at the edge of the screen... if so, you can constrain the player's position.
  14. how not move an actor with a player?

    TheGabfather
    by TheGabfather · April 2013
    Instead of making it immovable, you can just constrain its X and Y coordinates when needed (Image)
  15. Actor is thrown after button is pressed on previous scene

    huppertator
    by huppertator · April 2013
    Edit: actually, when I add the boolean it throws off the behaviors in the rule. Will try a different attribute.
  16. How can Timer run in background?

    tatiang
    by tatiang · April 2013
    ..........Change Attribute game.elapsedTime (real) to game.elapsedTime+0.1
  17. Best achievement system

    mrpacogp
    by mrpacogp · April 2013
    A prototype achievement actor based on attributes made it from one table.
  18. Rounding Numbers

    tatiang
    by tatiang · April 2013
    .....change attribute game.value to ceil(game.value/100)*100
  19. How do I make a pokemon like text?

    DavidHester
    by DavidHester · April 2013
    Place the alphabets on the scene with alpha = 0 then after X seconds change attribute alpha = 100.
  20. Spawing Actors randomly in doodle jump-like game?

    DavidHester
    by DavidHester · April 2013
    even make in progressively harder by doing if attribute score = X spawn actors every X seconds. At the start maybe make it a spawn monster every 6,7,8 seconds slowly you could increase it to 3,4,5 se
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