GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Am I losing my mind? Can someone tell me what I am doing wrong?

    ShmirlyWhirl
    by ShmirlyWhirl · April 2013
    It's going through the first rule, which changes the attribute to 1. That makes the second rule true and therefor adds another one.
  2. Am I losing my mind? Can someone tell me what I am doing wrong?

    DizzyGold
    by DizzyGold · April 2013
    Basically, I am trying to set up a buy button, which then changes to upgrade. The buy/upgrade button changes an attribute, another actor then changes an image depending on that attribute. The attribut
  3. How do i set an actor to not be movable when touching the player??

    CodeMonkey
    by CodeMonkey · April 2013
    You'll need to get its current position, store in attributes, and constrain its position.
  4. How do i set an actor to not be movable when touching the player??

    Wingmanapps
    by Wingmanapps · April 2013
    Change attribute self.physics.moveable to false
  5. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · April 2013
    Change Attribute self.randomRow to random(1,tableRowCount(tableName))
  6. Need help with attacking please

    LeonardDeveloper
    by LeonardDeveloper · April 2013
    I'd recommend constrain and rotate if your dealing with pixels, It just eases the whole situation!
  7. help with extracting a value from a table

    Elfizm
    by Elfizm · April 2013
    Use the change attribute behavior to change the attribute you want to be change. Then change it to the tablecellvalue(table,row,col)
  8. copying actors

    danshaw
    by danshaw · April 2013
    hi guys...i still cant figure this out...seems like it might be a bug? the image attribute of the actor is the correct image, and in the scene view it has the correct image, its only in the preview th
  9. keyboard input

    tatiang
    by tatiang · April 2013
    Without a custom keyboard, a better way than what you explained is to make a single text attribute with all possible answers separated by a character:
  10. Sharing Rules

    Braydon_SFX
    by Braydon_SFX · April 2013
    Not that I know of. However, expressions that have self attributes can be transfered, but global attributes cannot. Self attributes (ones already found when you create an actor) are always the same, w
  11. Need help with attacking please

    tatiang
    by tatiang · April 2013
    You'll definitely be much happier if you change the image and/or animate the image rather than constraining a weapon to the main actor.
  12. Making ball do an ellipse when thrown

    beckb
    by beckb · April 2013
    Whoa, thanks. Only thing that confuses me is the two equations for constraining position X and position Y:
  13. iAds VS Mobclix

    DeadlySeriousMedia
    by DeadlySeriousMedia · April 2013
    If not I'm thinking I'll try to add both to my game and have an attribute randomly select the ad provider after each round so the GS community can see a side by side comparison of the two services.
  14. NPC AI Wall Detection

    brice2109@me.com
    by brice2109@me.com · April 2013
    Hey everyone quick question. Im working on a 2d platformer. The problem is that i have these NPCs that are supposed to follow the main character. I want it so that when an NPC hits a wall It will atte
  15. detect collided spawned instance

    tatiang
    by tatiang · April 2013
    If you are able to use a different actor for each type of actor that spawns, then you don't need to worry about instance attributes at all. You just do:
  16. detect collided spawned instance

    artwave
    by artwave · April 2013
    i need to access attributes of the collided instance, here is an example:
  17. 2 button touch to proceed?

    CodeMonkey
    by CodeMonkey · April 2013
    (Quote)
  18. Do you find your GS games crash on some devices

    Dazza006
    by Dazza006 · April 2013
    There is an attribute which says when tutorial number =1 display first instructions
  19. stopping click thru

    TheGabfather
    by TheGabfather · April 2013
    To do this, you will need a boolean attribute that checks for collisions. True if the actor collides with a higher layered actor, and False otherwise.
  20. 2 button touch to proceed?

    Wingmanapps
    by Wingmanapps · April 2013
    Create two new Boolean attributes called button 1 and 2
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla