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Am I losing my mind? Can someone tell me what I am doing wrong?
by ShmirlyWhirl ·It's going through the first rule, which changes the attribute to 1. That makes the second rule true and therefor adds another one. -
Am I losing my mind? Can someone tell me what I am doing wrong?
by DizzyGold ·Basically, I am trying to set up a buy button, which then changes to upgrade. The buy/upgrade button changes an attribute, another actor then changes an image depending on that attribute. The attribut -
How do i set an actor to not be movable when touching the player??
by CodeMonkey ·You'll need to get its current position, store in attributes, and constrain its position. -
How do i set an actor to not be movable when touching the player??
by Wingmanapps ·Change attribute self.physics.moveable to false -
Need help: Spawn actor and save all new spawned actor position (table?) how to
by tatiang ·Change Attribute self.randomRow to random(1,tableRowCount(tableName)) -
Need help with attacking please
by LeonardDeveloper ·I'd recommend constrain and rotate if your dealing with pixels, It just eases the whole situation! -
help with extracting a value from a table
by Elfizm ·Use the change attribute behavior to change the attribute you want to be change. Then change it to the tablecellvalue(table,row,col) -
copying actors
by danshaw ·hi guys...i still cant figure this out...seems like it might be a bug? the image attribute of the actor is the correct image, and in the scene view it has the correct image, its only in the preview th -
keyboard input
by tatiang ·Without a custom keyboard, a better way than what you explained is to make a single text attribute with all possible answers separated by a character: -
Sharing Rules
by Braydon_SFX ·Not that I know of. However, expressions that have self attributes can be transfered, but global attributes cannot. Self attributes (ones already found when you create an actor) are always the same, w -
Need help with attacking please
by tatiang ·You'll definitely be much happier if you change the image and/or animate the image rather than constraining a weapon to the main actor. -
Making ball do an ellipse when thrown
by beckb ·Whoa, thanks. Only thing that confuses me is the two equations for constraining position X and position Y: -
iAds VS Mobclix
by DeadlySeriousMedia ·If not I'm thinking I'll try to add both to my game and have an attribute randomly select the ad provider after each round so the GS community can see a side by side comparison of the two services. -
NPC AI Wall Detection
by brice2109@me.com ·Hey everyone quick question. Im working on a 2d platformer. The problem is that i have these NPCs that are supposed to follow the main character. I want it so that when an NPC hits a wall It will atte -
detect collided spawned instance
by tatiang ·If you are able to use a different actor for each type of actor that spawns, then you don't need to worry about instance attributes at all. You just do: -
detect collided spawned instance
by artwave ·i need to access attributes of the collided instance, here is an example: -
2 button touch to proceed?
by CodeMonkey ·(Quote) -
Do you find your GS games crash on some devices
by Dazza006 ·There is an attribute which says when tutorial number =1 display first instructions -
stopping click thru
by TheGabfather ·To do this, you will need a boolean attribute that checks for collisions. True if the actor collides with a higher layered actor, and False otherwise. -
2 button touch to proceed?
by Wingmanapps ·Create two new Boolean attributes called button 1 and 2