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Selecting random table
by gyroscope ·Change Attribute ChooseValue to tableCellValue(game.YourTable, game.YourColNum,random(1,5)) -
Feature Request: Select "PlaySound" using Expression Editor
by gyroscope ·So now I've changed my mind, and agree with you that it'd be useful to have the ability to call up a sound using a text attribute. :-) -
Feature Request: Select "PlaySound" using Expression Editor
by Hymloe ·But I can clearly see a system using the Expression Editor that would have just a few simple Play Sound rules, that then piece together the filename using Attributes to bring my game to life easily an -
Feature Request: Select "PlaySound" using Expression Editor
by Hymloe ·And then have an attribute that tracks which story element the player is up to, such as "StoryIntroNum". -
Need help with attacking please
by VGX ·Design the actor and design the sword separately and attach/constrain it to the actor. -
Optimization priorities?
by RondoRocket ·Would it be possible to add some kind of "draw order" for the actors? Not some trick where you put the same actor on two different layers - but an actual attribute that lets an acto -
Stop wall jumping?
by DeadlySeriousMedia ·-Make a Player Y real attribute and constrain it to your players Y coordinates -
Need help: Spawn actor and save all new spawned actor position (table?) how to
by tatiang ·Change Attribute self.myRow to tableRowCount(tableName) -
User inserts percentage, how can I make that number the probability of something happening?
by RThurman ·Change Attribute: myLimit To: 12 -
detect collided spawned instance
by artwave ·hello, i am trying to detect instance that his something in the scene so i can hide it and increase score later, this instances are spawning while the game play, i tried to create a game attribute, an -
User inserts percentage, how can I make that number the probability of something happening?
by cbt ·(Quote) -
User inserts percentage, how can I make that number the probability of something happening?
by Socks ·Enter a value into attribute AAA, this will be our percentage. -
Who does this new face belong to?
by Socks ·Also an automated mouse offset so that when you click on an object to move it (using constrain to mouse position on touch) the position on the object you click on is where it is dragged from (rather t -
Making a health bar dynamic
by beckb ·I'm assuming the "Lifedegenerate" is a game attribute that I should create? And if so, what type (integer, boolean, etc.). The reason I ask is because I tried naming the specific rul -
Optimization priorities?
by Piman ·- .self attributes absent in a new actor to which code is copied created automatically like someone said -
copying actors
by CORE Game ·do you have any attribute that requests to change the image within the actor ? -
Rotate Point
by Socks ·Constrain X to 36.5*sin( game.Time *150)+200 -
10.2 Beta, what's going on???
by TimBOSSDev ·nope, I use the normal attribute way -
Text Heavy Games Help !!!
by tatiang ·draw your own and use Change Image or Change Attribute self.Image. -
Who does this new face belong to?
by 921creative ·as joints/multiplayer/facebook/camera/polygonal collisions/faster engine/Cherry Coke® dispenser/back massager/personal butler etc. are added! Can we all agree to just shut our yaps and let them work