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  1. stopping click thru

    TheGabfather
    by TheGabfather · April 2013
    To do this, you will need a boolean attribute that checks for collisions. True if the actor collides with a higher layered actor, and False otherwise.
  2. 2 button touch to proceed?

    Wingmanapps
    by Wingmanapps · April 2013
    Create two new Boolean attributes called button 1 and 2
  3. Selecting random table

    gyroscope
    by gyroscope · April 2013
    Change Attribute ChooseValue to tableCellValue(game.YourTable, game.YourColNum,random(1,5))
  4. Feature Request: Select "PlaySound" using Expression Editor

    gyroscope
    by gyroscope · April 2013
    So now I've changed my mind, and agree with you that it'd be useful to have the ability to call up a sound using a text attribute. :-)
  5. Feature Request: Select "PlaySound" using Expression Editor

    Hymloe
    by Hymloe · April 2013
    But I can clearly see a system using the Expression Editor that would have just a few simple Play Sound rules, that then piece together the filename using Attributes to bring my game to life easily an
  6. Feature Request: Select "PlaySound" using Expression Editor

    Hymloe
    by Hymloe · April 2013
    And then have an attribute that tracks which story element the player is up to, such as "StoryIntroNum".
  7. Need help with attacking please

    VGX
    by VGX · April 2013
    Design the actor and design the sword separately and attach/constrain it to the actor.
  8. Optimization priorities?

    RondoRocket
    by RondoRocket · April 2013
    Would it be possible to add some kind of "draw order" for the actors? Not some trick where you put the same actor on two different layers - but an actual attribute that lets an acto
  9. Stop wall jumping?

    DeadlySeriousMedia
    by DeadlySeriousMedia · April 2013
    -Make a Player Y real attribute and constrain it to your players Y coordinates
  10. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · April 2013
    Change Attribute self.myRow to tableRowCount(tableName)
  11. User inserts percentage, how can I make that number the probability of something happening?

    RThurman
    by RThurman · April 2013
    Change Attribute: myLimit To: 12
  12. detect collided spawned instance

    artwave
    by artwave · April 2013
    hello, i am trying to detect instance that his something in the scene so i can hide it and increase score later, this instances are spawning while the game play, i tried to create a game attribute, an
  13. User inserts percentage, how can I make that number the probability of something happening?

    cbt
    by cbt · April 2013
    (Quote)
  14. User inserts percentage, how can I make that number the probability of something happening?

    Socks
    by Socks · April 2013
    Enter a value into attribute AAA, this will be our percentage.
  15. Who does this new face belong to?

    Socks
    by Socks · April 2013
    Also an automated mouse offset so that when you click on an object to move it (using constrain to mouse position on touch) the position on the object you click on is where it is dragged from (rather t
  16. Making a health bar dynamic

    beckb
    by beckb · April 2013
    I'm assuming the "Lifedegenerate" is a game attribute that I should create? And if so, what type (integer, boolean, etc.). The reason I ask is because I tried naming the specific rul
  17. Optimization priorities?

    Piman
    by Piman · April 2013
    - .self attributes absent in a new actor to which code is copied created automatically like someone said
  18. copying actors

    CORE Game
    by CORE Game · April 2013
    do you have any attribute that requests to change the image within the actor ?
  19. Rotate Point

    Socks
    by Socks · April 2013
    Constrain X to 36.5*sin( game.Time *150)+200
  20. 10.2 Beta, what's going on???

    TimBOSSDev
    by TimBOSSDev · April 2013
    nope, I use the normal attribute way
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