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  1. !!! Please HELP With (Tricky) Logic PROBLEM!!!

    Zenith_Gameworks
    by Zenith_Gameworks · April 2013
    Thanks so much! It works! But I thought I might say that the Y position attribute is irrelevant and when I used it it didn't work. But, after ditching that, everything is running to my liking (Image)
  2. !!! Please HELP With (Tricky) Logic PROBLEM!!!

    gyroscope
    by gyroscope · April 2013
    When Attribute scene.Time = 3 and yourActor.Position.X = (starting unmoved x pos.) and yourActor.Position.Y = (starting unmoved y pos.)
  3. Random number question

    tatiang
    by tatiang · April 2013
    Change Attribute game.randomRow to random(1,tableRowCount(tableName))
  4. !!! Please HELP With (Tricky) Logic PROBLEM!!!

    Zenith_Gameworks
    by Zenith_Gameworks · April 2013
    I want to make an achievement in my game that if you don't move for a certain "x" amount of seconds, in a row and at the start of the scene, an attribute is changed from one value to
  5. Random number question

    gyroscope
    by gyroscope · April 2013
    So if I've understood you correctly, this'll work: make two integer attributes one called Temp and another called yourNumber.
  6. Random number question

    RThurman
    by RThurman · April 2013
    -- Change Attribute: self.myIndex To: random(1,4)
  7. Help Game Menu

    Braydon_SFX
    by Braydon_SFX · April 2013
    When attribute game.Lives = 0
  8. Saving Memory to the iPhone

    pierrenilsson
    by pierrenilsson · April 2013
    Yeah basically, you have an attribute with the result of 122.23 for example. Save attribute to key Highscore. At scenestart use Load attribute key Highscore to the attribute you want to display as hig
  9. speed of actor with camera and touch

    PaxPax
    by PaxPax · April 2013
    Thanks for the above video. I have made the attributes(when originally started this project-should have been more clear in my first post) t-shirt booth refers to in order to allow 'touch' to work once
  10. Color Attributes acting like integers

    gyroscope
    by gyroscope · April 2013
    The colour police almost smashed the door in... OK, I said, the RGB attributes are real and you get three decimal places, I said, so it's 8 bit all the way; then they said, you tryin' to be funny, son
  11. Color Attributes acting like integers

    Socks
    by Socks · April 2013
    (Quote)
  12. Color Attributes acting like integers

    gyroscope
    by gyroscope · April 2013
    Or, Change Attribute to random(200,1000)/1000 :-)
  13. Color Attributes acting like integers

    Socks
    by Socks · April 2013
    Change attribute to random(51,255)/255
  14. Saving Memory to the iPhone

    asdfGames
    by asdfGames · April 2013
    I watched a tutorial on Youtube about saving memory to an iPhone, in this case, a High score. Just wanted to make sure that, saving an attribute to a key, and loading it to a key is the answer? When I
  15. Color Attributes acting like integers

    Socks
    by Socks · April 2013
    Change attribute to (random(0,204)/255)+0.2
  16. Color Attributes acting like integers

    ADSentertainment
    by ADSentertainment · April 2013
    I'm trying to make an object that will change it's red and green attribute to a random value between 0.2 and 1. but after testing them and looking at the debug screen, their values are either 0 or 1.
  17. Unable to Reset Room

    SolarPepperStudios
    by SolarPepperStudios · April 2013
    For lives make an integer attribute and set it to the amount of lives you want and then in your main actor say when player collides with enemy change attribute game.lives to game.lives - 1 then say wh
  18. Optimization priorities?

    RUPAS
    by RUPAS · April 2013
    4. - Try an attribute named "Code" and drag the attribute code when the actor opens a window to write code?
  19. How do you make a game multi-language support?

    Elfizm
    by Elfizm · April 2013
    Thanks, that's what I was thinking buy was sort of hoping there was an auto detector that is displayed as an attribute that says what language the device is set too.
  20. Rotate Point

    RThurman
    by RThurman · April 2013
    Constrain Attribute: self.Position.X To: 55*sin(game.Time*150)+200
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